コード例 #1
0
        protected void drawPositionItemNormalMode(int index)
        {
            //Label
            GUILayout.Label("<color=white>" + snapshots[index].GetValue("name") + "</color>");

            GUILayout.BeginHorizontal();

            //Up arrow
            if (index > 0)
            {
                if (GUILayout.Button(upIcon, buttonOptions))
                {
                    editIndexPos = index;
                    editStatePos = EEditStates.MoveUp;
                }
            }

            //Down arrow
            if (index < snapshots.Count - 1)
            {
                if (GUILayout.Button(downIcon, buttonOptions))
                {
                    editIndexPos = index;
                    editStatePos = EEditStates.MoveDown;
                }
            }

            //Play
            if (GUILayout.Button(playIcon, buttonOptions))
            {
                servoManager.PlaySnapshot(snapshots[index]);
            }

            //Edit
            if (GUILayout.Button(editIcon, buttonOptions))
            {
                positionName = snapshots[index].GetValue("name");
                editIndexPos = index;
                editStatePos = EEditStates.EditMode;
            }

            //Delete
            if (GUILayout.Button(deleteIcon, buttonOptions))
            {
                editIndexPos = index;
                editStatePos = EEditStates.Delete;
            }

            GUILayout.EndHorizontal();
        }
コード例 #2
0
        protected void drawRecorder()
        {
            ConfigNode curNode = null;

            //Draw directions if need be.
            if (directionsVisible)
            {
                drawDirections();
                return;
            }

            GUILayout.BeginVertical();

            //Sequence name
            GUILayout.BeginHorizontal();
            GUILayout.Label("<b><color=white>Name:</color></b>");
            sequenceName = GUILayout.TextField(sequenceName);

            //Play sequence button
            if (GUILayout.Button(playIcon, buttonOptions))
            {
                servoManager.PlaySnapshot(snapshots);
            }

            GUILayout.EndHorizontal();

            //Positions
            GUILayout.BeginHorizontal();
            GUILayout.Label("<b><color=white>Positions</color></b>");

            //New snapshot button
            if (GUILayout.Button(newIcon, buttonOptions))
            {
                ConfigNode snapshotNode = servoManager.TakeSnapshot();

                snapshots.Add(snapshotNode);

                snapshotNode.AddValue("name", "Position" + snapshots.Count);
            }

            //Home button: set all controllers to their home position
            if (GUILayout.Button(homeIcon, buttonOptions))
            {
                //First item in the sequences list is the home sequence.
                if (sequences.Count >= 1)
                {
                    servoManager.PlaySequence(0);
                }
            }
            GUILayout.EndHorizontal();

            //Snapshots list
            recorderScrollPos = GUILayout.BeginScrollView(recorderScrollPos);
            for (int index = 0; index < snapshots.Count; index++)
            {
                if (editStatePos != EEditStates.EditMode)
                {
                    drawPositionItemNormalMode(index);
                }
                else
                {
                    drawPositionItemEditMode(index);
                }
            }

            //Handle index repositioning and deletion events
            switch (editStatePos)
            {
            case EEditStates.MoveUp:
                curNode = snapshots[editIndexPos];
                snapshots[editIndexPos]     = snapshots[editIndexPos - 1];
                snapshots[editIndexPos - 1] = curNode;
                editIndexPos = -1;
                editStatePos = EEditStates.None;
                break;

            case EEditStates.MoveDown:
                curNode = snapshots[editIndexPos];
                snapshots[editIndexPos]     = snapshots[editIndexPos + 1];
                snapshots[editIndexPos + 1] = curNode;
                editIndexPos = -1;
                editStatePos = EEditStates.None;
                break;

            case EEditStates.Delete:
                snapshots.RemoveAt(editIndexPos);
                editIndexPos = -1;
                editStatePos = EEditStates.None;
                break;

            default:
                break;
            }

            GUILayout.EndScrollView();

            //OK & Cancel buttons
            GUILayout.BeginHorizontal();
            if (GUILayout.Button(okIcon, okCancelOptions))
            {
                recorderIsVisible = false;

                //Set the name
                pendingSequenceNode.SetValue("name", sequenceName);

                //Add the snapshots
                if (pendingSequenceNode.HasNode(WBIServoManager.SNAPSHOT_NODE))
                {
                    pendingSequenceNode.RemoveNodes(WBIServoManager.SNAPSHOT_NODE);
                }
                foreach (ConfigNode snapshotNode in snapshots)
                {
                    pendingSequenceNode.AddNode(snapshotNode);
                }

                //Either add a new sequence or update the selected one
                if (editIndexSeq == -1)
                {
                    sequences.Add(pendingSequenceNode);
                }
                else
                {
                    sequences[editIndexSeq] = pendingSequenceNode;
                }

                //Cleanup
                editIndexSeq = -1;
            }

            if (GUILayout.Button(cancelIcon, okCancelOptions))
            {
                recorderIsVisible = false;
            }

            GUILayout.FlexibleSpace();
            if (GUILayout.Button(helpIcon, okCancelOptions))
            {
                directionsVisible = true;
            }
            GUILayout.EndHorizontal();

            GUILayout.EndVertical();
        }
コード例 #3
0
        protected void drawPositionItemEditMode(int index)
        {
            //If this isn't the item we're editing then just show the label.
            if (index != editIndexPos)
            {
                GUILayout.Label("<color=white>" + snapshots[index].GetValue("name") + "</color>");
                return;
            }

            //Position name
            GUILayout.Label("<b><color=white>Name:</color></b>");
            positionName = GUILayout.TextField(positionName);

            GUILayout.BeginHorizontal();

            //Update
            if (GUILayout.Button(cameraIcon, buttonOptions))
            {
                pendingSnapshotUpdate = servoManager.TakeSnapshot();
                pendingSnapshotUpdate.AddValue("name", positionName);
            }

            //Play
            if (GUILayout.Button(playIcon, buttonOptions))
            {
                if (pendingSnapshotUpdate != null)
                {
                    servoManager.PlaySnapshot(pendingSnapshotUpdate);
                }
                else
                {
                    servoManager.PlaySnapshot(snapshots[index]);
                }
            }

            //OK
            if (GUILayout.Button(okIcon, buttonOptions))
            {
                if (pendingSnapshotUpdate != null)
                {
                    pendingSnapshotUpdate.SetValue("name", positionName);
                    snapshots[editIndexPos] = pendingSnapshotUpdate;
                }

                else
                {
                    snapshots[editIndexPos].SetValue("name", positionName);
                }

                editStatePos          = EEditStates.None;
                pendingSnapshotUpdate = null;
            }

            //Cancel
            if (GUILayout.Button(cancelIcon, buttonOptions))
            {
                editStatePos          = EEditStates.None;
                pendingSnapshotUpdate = null;
            }

            GUILayout.EndHorizontal();
        }