//----------------------------------------------------------------------------- // Purpose: Game state has changed //----------------------------------------------------------------------------- public void OnGameStateChange(EClientGameState eNewState) { if (!m_bStatsValid) { return; } if (eNewState == EClientGameState.k_EClientGameActive) { // Reset per-game stats m_flGameFeetTraveled = 0; m_ulTickCountGameStart = Time.time; } else if (eNewState == EClientGameState.k_EClientGameWinner || eNewState == EClientGameState.k_EClientGameLoser) { if (eNewState == EClientGameState.k_EClientGameWinner) { m_nTotalNumWins++; } else { m_nTotalNumLosses++; } // Tally games m_nTotalGamesPlayed++; // Accumulate distances m_flTotalFeetTraveled += m_flGameFeetTraveled; // New max? if (m_flGameFeetTraveled > m_flMaxFeetTraveled) { m_flMaxFeetTraveled = m_flGameFeetTraveled; } // Calc game duration m_flGameDurationSeconds = Time.time - m_ulTickCountGameStart; // We want to update stats the next frame. m_bStoreStats = true; } }
//----------------------------------------------------------------------------- // Purpose: Game state has changed //----------------------------------------------------------------------------- public void OnGameStateChange(EClientGameState eNewState) { if (!m_bStatsValid) return; if (eNewState == EClientGameState.k_EClientGameActive) { // Reset per-game stats m_flGameFeetTraveled = 0; m_ulTickCountGameStart = Time.time; } else if (eNewState == EClientGameState.k_EClientGameWinner || eNewState == EClientGameState.k_EClientGameLoser) { if (eNewState == EClientGameState.k_EClientGameWinner) { m_nTotalNumWins++; } else { m_nTotalNumLosses++; } // Tally games m_nTotalGamesPlayed++; // Accumulate distances m_flTotalFeetTraveled += m_flGameFeetTraveled; // New max? if (m_flGameFeetTraveled > m_flMaxFeetTraveled) m_flMaxFeetTraveled = m_flGameFeetTraveled; // Calc game duration m_flGameDurationSeconds = Time.time - m_ulTickCountGameStart; // We want to update stats the next frame. m_bStoreStats = true; } }