public void Restart() { // Call and pass in data from text entry int numberofballs = Convert.ToInt32(inpfield.text); Resume(); // Resume Application // Pass to class ECS_Runner.numOfEntities = numberofballs; ECS_Runner.shouldRestart = true; // Toggle Restart operation inpfield.text = ""; // Clear inputfield ECS_Runner.CleanUp(); // Run Cleanup operation SceneManager.LoadScene((int)SceneList.ECS_ONLY); // Reload current scene }
public void ReturnToMainMenu() { ECS_Runner.CleanUp(); // Run Cleanup operation SceneManager.LoadScene((int)SceneList.START_MENU); // Load Start Menu }