コード例 #1
0
    protected override void OnUpdate()
    {
        timer += Time.deltaTime;

        if (timer >= ECSObstaclerBootstrap.GameSettings.SpawnCooldown)
        {
            timer = 0;
            ECSObstaclerBootstrap.CreateObstacle(EntityManager, playerPosData.position[0].Value);
        }
    }
コード例 #2
0
 protected override void OnUpdate()
 {
     for (int i = 0; i < data.Length; i++)
     {
         UpdateHealthText((int)data.health[i].Value);
         UpdateScoreText(data.scoreHolder[i].Value);
     }
     if (data.Length < 1)
     {
         UpdateHealthText(0);
         ECSObstaclerBootstrap.GameOver();
     }
 }