protected override void OnUpdate() { timer += Time.deltaTime; if (timer >= ECSObstaclerBootstrap.GameSettings.SpawnCooldown) { timer = 0; ECSObstaclerBootstrap.CreateObstacle(EntityManager, playerPosData.position[0].Value); } }
protected override void OnUpdate() { for (int i = 0; i < data.Length; i++) { UpdateHealthText((int)data.health[i].Value); UpdateScoreText(data.scoreHolder[i].Value); } if (data.Length < 1) { UpdateHealthText(0); ECSObstaclerBootstrap.GameOver(); } }