public static string GetEBonusText(EBonusType bt) { switch (bt) { case EBonusType.Taxed: return("apliek ar nod."); case EBonusType.NoSAI: return("nav SI"); case EBonusType.AuthorsFees: return("autoraltlīdzība"); case EBonusType.MinusBeforeIIN: return("atv. pirms IIN"); case EBonusType.MinusAfterIIN: return("atv. pēc IIN"); case EBonusType.NotTaxed: return("naeapliek ar nod."); case EBonusType.PfTaxed: return("PF apliek. daļa"); case EBonusType.PfNotTaxed: return("PF neapliek. daļa"); case EBonusType.LiTaxed: return("Dz.apdr. apliek. daļa"); case EBonusType.LiNotTaxed: return("Dz.apdr. neapliek. daļa"); case EBonusType.HiTaxed: return("Dz.apdr. bez līdz uzrk. apliek. daļa"); case EBonusType.HiNotTaxed: return("Dz.apdr. bez līdz uzrk. neapliek. daļa"); case EBonusType.ReverseCalc: return("Aprēķins no izmaksas."); default: return(""); } }
public void PickUpBonus(EBonusType type) { switch (type) { case EBonusType.None: Debug.LogError("This bonus has no type."); break; case EBonusType.Power: UpdatePower(1); break; case EBonusType.Bomb: UpdateMaxBombCount(1); break; case EBonusType.Speed: UpdateSpeedBonus(1); break; case EBonusType.Bad: // TODO break; case EBonusType.Score: UpdateScore(1); break; default: Debug.LogError("Unknow bonus type."); break; } OnPickUpBonus?.Invoke(this, type); }
public static EBonusFrom[] GetAllowedEBonusFrom(EBonusType bt) { switch (bt) { case EBonusType.Taxed: return(AllowedEBonusFrom1); case EBonusType.NoSAI: case EBonusType.AuthorsFees: case EBonusType.MinusBeforeIIN: return(AllowedEBonusFrom2); case EBonusType.NotTaxed: case EBonusType.MinusAfterIIN: return(AllowedEBonusFrom3); case EBonusType.PfTaxed: case EBonusType.PfNotTaxed: case EBonusType.LiTaxed: case EBonusType.LiNotTaxed: case EBonusType.HiTaxed: case EBonusType.HiNotTaxed: return(AllowedEBonusFromP); default: return(AllowedEBonusFrom0); } }
public static bool HasSAI(EBonusType e) { return(e == EBonusType.Taxed || e == EBonusType.PfTaxed || e == EBonusType.LiTaxed || e == EBonusType.HiTaxed); }
public static bool HasIIN(EBonusType e) { return(e == EBonusType.Taxed || e == EBonusType.PfTaxed || e == EBonusType.LiTaxed || e == EBonusType.HiTaxed || e == EBonusType.NoSAI); }
public void Initalize(List <EBonusType> availableBonusType) { _type = availableBonusType[Random.Range(0, availableBonusType.Count)]; _normalSpriteRenderer.sprite = _bonusSpritesDictionary[_type].NormalSprite; _highlightedSpriteRenderer.sprite = _bonusSpritesDictionary[_type].HighlightedSprite; _isInvincible = true; }
private void OnBonusFinished(EBonusType eBonusType) { int iIndex = (int)eBonusType; // // Check if already registered bool bRegistered = m_abCurrentBonuses[iIndex]; // // Unregister bonus m_abCurrentBonuses[iIndex] = false; // // Remove bonus effect if (bRegistered) { RemoveBonus(m_aCurrentBonuses[iIndex]); } }
public void SpawnBonus(EBonusType eBonusType) { GameObject prefabToInstanciate = null; switch (eBonusType) { case EBonusType.power: { prefabToInstanciate = bonusPrefabPower; break; } case EBonusType.speed: { prefabToInstanciate = bonusPrefabSpeed; break; } case EBonusType.shield: { prefabToInstanciate = bonusPrefabShield; break; } case EBonusType.invincibility: { prefabToInstanciate = bonusPrefabInvincibility; break; } case EBonusType.triple_jump: { prefabToInstanciate = bonusPrefabTripleJump; break; } case EBonusType.unlimited_ammo: { prefabToInstanciate = bonusPrefabUnlimitedAmmo; break; } default: { Assert.IsTrue(false); // Implement me prefabToInstanciate = bonusPrefab; break; } } GameObject newBonus = Instantiate <GameObject>(prefabToInstanciate, transform.position, transform.localRotation); newBonus.transform.SetParent(m_manager.NewBonusParent.transform, true); Bonus bonus = newBonus.GetComponent <Bonus>(); if (bonus) { bonus.SetSpawner(this); bonus.m_eType = eBonusType; } m_manager.OnBonusSpawned(); }
public void SpawnRandomBonus() { EBonusType eBonusType = m_aBonusType[Random.Range(0, m_aBonusType.Length)]; SpawnBonus(eBonusType); }
public bool IsBonusEnabled(EBonusType eBonusType) { return(m_abCurrentBonuses[(int)eBonusType]); }