public void ValueSetUnitWhenNewWithDeletedUnit() { EAV.Model.IModelValue aValue = factory.Create <EAV.Model.IModelValue>(); Assert.AreEqual(EAV.Model.ObjectState.New, aValue.ObjectState, "Object state should be 'New' on creation."); EAVModelLibrary.ModelUnit aUnit = new EAVModelLibrary.ModelUnit() { UnitID = rng.Next() }; aUnit.MarkUnmodified(); Assert.AreEqual(EAV.Model.ObjectState.Unmodified, aUnit.ObjectState, "Object state for 'Unit' object failed to transition to 'Unmodified'."); aUnit.MarkDeleted(); Assert.AreEqual(EAV.Model.ObjectState.Deleted, aUnit.ObjectState, "Object state for 'Unit' object failed to transition to 'Deleted'."); aValue.Unit = aUnit; }
public void ValueSetUnitWhenNewWithUnmodifiedUnit() { EAV.Model.IModelValue aValue = factory.Create <EAV.Model.IModelValue>(); Assert.AreEqual(EAV.Model.ObjectState.New, aValue.ObjectState, "Object state should be 'New' on creation."); EAVModelLibrary.ModelUnit aUnit = new EAVModelLibrary.ModelUnit() { UnitID = rng.Next() }; aUnit.MarkUnmodified(); Assert.AreEqual(EAV.Model.ObjectState.Unmodified, aUnit.ObjectState, "Object state for 'Unit' object failed to transition to 'Unmodified'."); aValue.Unit = aUnit; Assert.AreEqual(aUnit, aValue.Unit, "Property 'Unit' was not set properly."); Assert.AreEqual(aUnit.UnitID, aValue.UnitID, "Property 'UnitID' was not reported properly."); Assert.AreEqual(EAV.Model.ObjectState.New, aValue.ObjectState, "Object state should remain 'New' when property set."); Assert.AreEqual(EAV.Model.ObjectState.Unmodified, aUnit.ObjectState, String.Format("Object state for Unit object incorrectly transitioned to '{0}' when 'Unit' property set.", aUnit.ObjectState)); }