コード例 #1
0
 public E2_IdleState(EnemyBaseController enemyBaseController_, EnemyData enemyData_, string animParameter_, E2_Controller enemyController_)
     : base(enemyBaseController_, enemyData_, animParameter_)
 {
     enemyController = enemyController_;
 }
コード例 #2
0
 public E2_MeleeAttackState(EnemyBaseController enemyBaseController_, EnemyData enemyData_, string animParameter_, E2_Controller enemyController_, MeleeAttackCircle_SO meleeAttack_)
     : base(enemyBaseController_, enemyData_, animParameter_)
 {
     enemyController = enemyController_;
     meleeAttack     = meleeAttack_;
 }