コード例 #1
0
        private void SetupScene(bool reuseTextures)
        {
            Scene = new SceneHelpers().SetupScene();

            Dtm = new DynamicTextureModule();
            Dtm.ReuseTextures = reuseTextures;

            Vrm = new VectorRenderModule();

            SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm);
        }
コード例 #2
0
        private void SetupScene(bool reuseTextures)
        {
            m_scene = new SceneHelpers().SetupScene();

            m_dtm = new DynamicTextureModule();
            m_dtm.ReuseTextures = reuseTextures;
//            m_dtm.ReuseLowDataTextures = reuseTextures;

            m_vrm = new VectorRenderModule();

            SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
        }