public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt16((UInt16)PlayerType); buffer.WriteInt16((Int16)PlayerTeam); buffer.WriteFixedSizeString(Callsign, Constants.CallsignLen); buffer.WriteFixedSizeString(Motto, Constants.MottoLen); buffer.WriteFixedSizeString(Token, Constants.TokenLen); buffer.WriteFixedSizeString(Version, Constants.VersionLen); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); buffer.WriteUInt16((int)PlayerType); buffer.WriteUInt16((int)Team); buffer.WriteUInt16((int)Wins); buffer.WriteUInt16((int)Losses); buffer.WriteUInt16((int)TeamKills); buffer.WriteFixedSizeString(Callsign, Constants.CallsignLen); buffer.WriteFixedSizeString(Motto, Constants.MottoLen); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(VictimID); buffer.WriteByte(KillerID); int r = (int)Reason; if (Reason == BlowedUpReasons.DeathTouch) { r = Constants.PhysicsDriverDeath; } buffer.WriteInt16(r); buffer.WriteInt16(ShotID); buffer.WriteFixedSizeString(FlagAbreviation, 2); if (Reason == BlowedUpReasons.DeathTouch) { buffer.WriteInt32(PhysicsDriverID); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (!IsServer()) { buffer.WriteByte((byte)To); buffer.WriteFixedSizeString(MessageText, BZFlag.Data.Types.Constants.ChatMessageLenght); } else { buffer.WriteByte((byte)From); buffer.WriteByte((byte)To); buffer.WriteByte((byte)MessageType); } buffer.WriteFixedSizeString(MessageText, BZFlag.Data.Types.Constants.ChatMessageLenght); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); foreach (var f in FlagAbrevs) { buffer.WriteFixedSizeString(f, 2); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteFloat(TimeSent); buffer.WriteByte(PlayerID); buffer.WriteInt16(ShotID); buffer.WriteVector3F(Position); buffer.WriteVector3F(Velocity); buffer.WriteFloat(DeltaTime); buffer.WriteInt16((UInt16)Team); buffer.WriteFixedSizeString(Flag, 2); buffer.WriteFloat(Lifetime); return(buffer.GetMessageBuffer()); }