static public void UninitializeFactories() { Node.UninitializeFactory(); Group.UninitializeFactory(); Transform.UninitializeFactory(); Lod.UninitializeFactory(); State.UninitializeFactory(); Geometry.UninitializeFactory(); Scene.UninitializeFactory(); PerspCamera.UninitializeFactory(); DynamicLoader.UninitializeFactory(); CullTraverseAction.UninitializeFactory(); NodeAction.UninitializeFactory(); Context.UninitializeFactory(); Texture.UninitializeFactory(); Roi.UninitializeFactory(); RoiNode.UninitializeFactory(); ExtRef.UninitializeFactory(); Crossboard.UninitializeFactory(); }