void onEnter(GameObject g, DynamicLight2D.DynamicLight light) { //print ("onEnter :"+g.name); //|| transform.parent.gameObject.GetInstanceID() == g.GetInstanceID () if (gameObject.GetInstanceID() == g.GetInstanceID()) { //GetComponent<SpriteRenderer>().color = Color.red; /* * if (!IsShootPlayer(light)) * { * return; * }*/ TextComponent.text = GameOverStr; Debug.Log("OnEnter"); string sceneName = SceneManager.GetActiveScene().name; if (Scene1Name == sceneName) { } else if (Scene2Name == sceneName) { } ReStart(); } }
public LightCombo(DynamicLight2D.DynamicLight dl, Light l) { dynamicLight = dl; light = l; originDynamicLightIntensity = dynamicLight.Intensity; originLightIntensity = light.intensity; }
void onExit(GameObject g, DynamicLight2D.DynamicLight light) { Debug.Log("OnExit"); transform.rotation = Quaternion.AngleAxis(0.0f, transform.forward); GetComponent <SpriteRenderer>().color = Color.white; speed = 0.3f; }
void onEnter(GameObject g, DynamicLight2D.DynamicLight light) { if (gameObject.GetInstanceID() == g.GetInstanceID()) { Debug.Log("OnEnter"); GetComponent <SpriteRenderer>().color = Color.red; speed = 0.08f; } }
void onExit(GameObject g, DynamicLight2D.DynamicLight light) { print("onExit :" + g.name); if (gameObject.GetInstanceID() == g.GetInstanceID()) { Debug.Log("OnExit"); //GetComponent<SpriteRenderer>().color = Color.white; } }
void onEnter(GameObject g, DynamicLight2D.DynamicLight light) { if (gameObject.GetInstanceID() == g.GetInstanceID()) { Debug.Log("OnEnter"); //Vector3 rota = new Vector3(0, 0, 30); transform.rotation = Quaternion.AngleAxis(30.0f, transform.forward); GetComponent <SpriteRenderer>().color = Color.red; speed = 0.03f; } }
IEnumerator Start() { // Find and set 2DLight Object // light2d = GameObject.Find("2DLight").GetComponent <DynamicLight2D.DynamicLight>() as DynamicLight2D.DynamicLight; sr = GetComponent <SpriteRenderer>(); // Add listeners //light2d.OnEnterFieldOfView += onEnter; //light2d.OnExitFieldOfView += onExit; yield return(new WaitForEndOfFrame()); //StartCoroutine(loop()); }
void onExit(GameObject g, DynamicLight2D.DynamicLight light) { Debug.Log("OnExit"); GetComponent <SpriteRenderer>().color = Color.white; speed = .3f; }