コード例 #1
0
        static void Main(string[] args)
        {
            List <int> list = new List <int>();

            list.Add(34);
            list.Add(4);
            //list.Remove(4);

            DynamicArray <int> dynamicArray = new DynamicArray <int>(list);

            dynamicArray.Add(3);
            dynamicArray.Add(3);
            dynamicArray.AddRange(list); dynamicArray.AddRange(list);
            //dynamicArray.Add(333);
            //dynamicArray.Add(366);
            //dynamicArray.Remove(333);
            //Console.WriteLine(dynamicArray.Capacity);

            for (int i = 0; i < dynamicArray.Length; i++)
            {
                //Console.WriteLine(dynamicArray[i]);
            }
            Console.WriteLine();
            dynamicArray.Insert(1, 666);
            for (int i = 0; i < dynamicArray.Length; i++)
            {
                //Console.WriteLine(dynamicArray[i]);
            }

            foreach (var item in dynamicArray)
            {
                Console.WriteLine(item);
            }
        }
            public static bool Prefix(bool _debugPrints, string _savePath)
            {
                ItemSerializer.savePath    = _savePath;
                ItemSerializer.debugPrints = true;
                List <PlaceableItem> originalItemList = new List <PlaceableItem>(Singleton <BuildingController> .Instance.allItemsArray.array);
                List <PlaceableItem> itemsUsingDefaultSerializationSystem = new List <PlaceableItem>();
                List <PlaceableItem> itemsUsingCustomSerializationSystem  = new List <PlaceableItem>();

                foreach (PlaceableItem pl in originalItemList)
                {
                    if (pl == null)
                    {
                        continue;
                    }

                    bool isModded             = ActivePlaceableItemCreators.HasCreatorFromEnum(pl.itemType);
                    bool usesCustomSerializer = ActivePlaceableItemCreators.GetCreatorFromEnum(pl.itemType) is IACMFPlaceableItemCustomSerializationSystem;

                    if (isModded && usesCustomSerializer)
                    {
                        itemsUsingCustomSerializationSystem.Add(pl);
                    }
                    else
                    {
                        itemsUsingDefaultSerializationSystem.Add(pl);
                    }
                }

                DynamicArray <PlaceableItem> itemsToUseDefaultSerialisationBehaviour = new DynamicArray <PlaceableItem>(256);

                itemsToUseDefaultSerialisationBehaviour.AddRange(itemsUsingDefaultSerializationSystem.ToArray());
                ItemSerializer.SerializeItems(itemsToUseDefaultSerialisationBehaviour);
                PlaceableItemSerializer.SerializePlaceableItemsUsingCustomSerializationSystem(ItemSerializer.savePath, itemsUsingCustomSerializationSystem);
                return(false);
            }
コード例 #3
0
ファイル: Program6.cs プロジェクト: nachalnishka/zadachi
        static void Main(string[] args)
        {
            try
            {
                using (var f = File.Open("storage.txt", FileMode.Open))
                {
                    byte[]       buf      = new byte[5];
                    DynamicArray contents = new DynamicArray();

                    int read;
                    do
                    {
                        read = f.Read(buf, 0, buf.Length);

                        contents.AddRange(buf, read);
                    }while (read != 0);

                    var text = Encoding.UTF8.GetString(contents.ToArray());

                    Console.WriteLine(text);
                }
            }
            catch (FileNotFoundException e)
            {
                Console.Write("файлът не е намерен: ");
                Console.WriteLine(e.Message);
            }
            catch (Exception e)
            {
                Console.WriteLine("Неочаквана грешка" + e.Message);
            }
            Console.ReadLine();
        }
コード例 #4
0
ファイル: Program.cs プロジェクト: Kart164/XT-2021
        static void Main(string[] args)
        {
            int[] arr     = new int[] { 1, 2, 3, 4, 5, 5 };
            var   dynamic = new DynamicArray <int>(arr);

            dynamic.Add(1);
            foreach (var item in dynamic)
            {
                Console.Write($"{item} ");
            }
            Console.WriteLine();

            dynamic.AddRange(new int[] { 3, 2, 1 });
            foreach (var item in dynamic)
            {
                Console.Write($"{item} ");
            }
            Console.WriteLine();
            dynamic.Capacity -= 10;
            foreach (var item in dynamic)
            {
                Console.Write($"{item} ");
            }
            Console.WriteLine();
            dynamic.Insert(55, -1);

            foreach (var item in dynamic)
            {
                Console.Write($"{item} ");
            }
            Console.WriteLine();

            Console.WriteLine(dynamic[-0]);
            Console.WriteLine(dynamic.ToString());
        }
コード例 #5
0
ファイル: StartPoint.cs プロジェクト: Tec4Gen/Epam
        static void Main(string[] args)
        {
            CycledDynamicArray <int> item = new CycledDynamicArray <int>()
            {
                1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
            };
            DynamicArray <int> c     = new DynamicArray <int>(100);
            DynamicArray <int> item2 = new DynamicArray <int>()
            {
                11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 10
            };
            DynamicArray <int> a = new DynamicArray <int> (20);

            a.Add(1);
            a.Add(2);
            a.Add(3);
            a.AddRange(item2);
            item2.Capacity = 100;

            var g = item2.ToArray();

            //Console.WriteLine(a.IsInsert(3, 99999));
            //Console.WriteLine(a.IsInsert(1, 10000));
            // c = (DynamicArray <int>)a.Clone();

            foreach (var item1 in c)
            {
                Console.Write($"{item1} ");
            }
            Console.ReadLine();
        }
コード例 #6
0
ファイル: CriticalMetodTest.cs プロジェクト: Laetar/Epam
 public void AddRangeTest()
 {
     int i;
     DynamicArray<int> testArr = new DynamicArray<int>(4);
     int[] A = new int[] { 1, 2, 3, 4, 5 };
     testArr.AddRange(A);
     for (i = 0; i < 5; i++)
     {
         Assert.AreEqual(testArr[i], i + 1);
     }
     Assert.AreEqual(testArr.Length, 5);
 }
コード例 #7
0
 public void AddRangeMoreThanCapacity()
 {
     int[] a = { 28, 98, 89, 25, 43 };
     DynamicArray<int> Arr = new DynamicArray<int>(2);
     Arr.Add(68);
     Arr.Add(73);
     Arr.AddRange(a);
     Assert.AreEqual(Arr.Length, 7);
     Assert.AreEqual(Arr.Capacity, 8);
     Assert.AreEqual(Arr[2], 28);
     Assert.AreEqual(Arr[6], 43);
 }
コード例 #8
0
ファイル: UnitTest1.cs プロジェクト: Bulat15/repository2
        public void TestMethod1()
        {
            try
            {
                DynamicArray<int> m1 = new DynamicArray<int>();
                DynamicArray<int> m2 = new DynamicArray<int>(9);

                int[] arr = new[] { 1, 2, 3, 4, 5 };
                DynamicArray<int> m3 = new DynamicArray<int>(arr);

                var a = m3.Length;
                Assert.AreEqual(a, 5);
                var b = m3.Capacity;
                Assert.AreEqual(b, 5);

                m3.Add(6);
                var a1 = m3.Length;
                Assert.AreEqual(a1, 6);
                var b1 = m3.Capacity;
                Assert.AreEqual(b1, 10);

                int[] arr1 = new[] { 7, 8, 9, 10, 11, 12 };
                m3.AddRange(arr1);
                var a3 = m3.Length;
                Assert.AreEqual(a3, 12);
                var b3 = m3.Capacity;
                Assert.AreEqual(b3, 20);

                var flag1 = m3.Remove(7);
                var a4 = m3.Length;
                Assert.AreEqual(a4, 11);
                Assert.AreEqual(flag1, true);

                //m3.Insert(26,14); //Попытка вставить вне границ массива
                m3.Insert(6, 7);
                var b4 = m3[6];
                Assert.AreEqual(b4, 7);

                int k = 1;
                foreach (var elem in m3)
                {
                    var a5 = elem;
                    Assert.AreEqual(a5, k);
                    k++;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                Assert.AreEqual(0, 1);

            }
        }
コード例 #9
0
        public void AddRangeTest()
        {
            int i;
            DynamicArray <int> testArr = new DynamicArray <int>(4);

            int[] A = new int[] { 1, 2, 3, 4, 5 };
            testArr.AddRange(A);
            for (i = 0; i < 5; i++)
            {
                Assert.AreEqual(testArr[i], i + 1);
            }
            Assert.AreEqual(testArr.Length, 5);
        }
コード例 #10
0
ファイル: MetodTest.cs プロジェクト: Laetar/Epam
 public void AddRangeTest()
 {
     int i;
     int[] A = new int[] { 1, 2, 3, 4 };
     int[] B = new int[] { 5, 6, 7, 8 , 9};
     DynamicArray<int> testArr = new DynamicArray<int>(A);
     testArr.AddRange(B);
     for (i = 0; i < 9; i++)
     {
         Assert.AreEqual(testArr[i], i+1);
     }
     Assert.AreEqual(testArr.Length, 9);
 }
コード例 #11
0
        public void TestAddRangeMethodWithIncCapacity()
        {
            DynamicArray<int> m2 = new DynamicArray<int>(2);
            int[] arr1 = new[] { 7, 8, 9, 10, 11, 12 };
            m2.AddRange(arr1);
            var a1 = m2.Length;
            Assert.AreEqual(a1, 6);
            var b1 = m2.Capacity;
            Assert.AreEqual(b1, 8);

            var a3 = m2[5];
            Assert.AreEqual(a3, 12);
        }
コード例 #12
0
        public void AddRangeMoreThanCapacity()
        {
            int[] a = { 28, 98, 89, 25, 43 };
            DynamicArray <int> Arr = new DynamicArray <int>(2);

            Arr.Add(68);
            Arr.Add(73);
            Arr.AddRange(a);
            Assert.AreEqual(Arr.Length, 7);
            Assert.AreEqual(Arr.Capacity, 8);
            Assert.AreEqual(Arr[2], 28);
            Assert.AreEqual(Arr[6], 43);
        }
コード例 #13
0
        public void AddRangeTest()
        {
            int n = 5;

            int[] arr = new int[] { 1, 2, 3 };
            DynamicArray <int> data = new DynamicArray <int>(n);

            data.AddRange(arr);

            Assert.AreEqual(data.Capacity, 5);
            Assert.AreEqual(data.Length, 3);
            Assert.AreEqual(data[2], 3);
        }
コード例 #14
0
        public void TestMethod1()
        {
            try
            {
                DynamicArray<int> arr1 = new DynamicArray<int>();
                DynamicArray<int> arr2 = new DynamicArray<int>(20);

                int[] arr3 = new[] { 1, 2, 3, 4, 5 };
                DynamicArray<int> arr4 = new DynamicArray<int>(arr3);

                var a = arr4.Length;
                Assert.AreEqual(a, 5);
                var b = arr4.Capacity;
                Assert.AreEqual(b, 5);

                arr4.Add(6);
                var a1 = arr4.Length;
                Assert.AreEqual(a1, 6);
                var b1 = arr4.Capacity;
                Assert.AreEqual(b1, 10);

                int[] arr31 = new[] { 7, 8, 9, 10, 11, 12 };
                arr4.AddRange(arr31);
                var a3 = arr4.Length;
                Assert.AreEqual(a3, 12);
                var b3 = arr4.Capacity;
                Assert.AreEqual(b3, 20);

                var flag1 = arr4.Remove(7);
                var a4 = arr4.Length;
                Assert.AreEqual(a4, 11);
                Assert.AreEqual(flag1, true);

                arr4.Insert(6, 7);
                var b4 = arr4[6];
                Assert.AreEqual(b4, 7);

                int k = 1;
                foreach (var elem in arr4)
                {
                    var a5 = elem;
                    Assert.AreEqual(a5, k);
                    k++;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                Assert.AreEqual(0, 1);
            }
        }
コード例 #15
0
ファイル: MetodTest.cs プロジェクト: Laetar/WhatATask
        public void AddRangeTest()
        {
            int i;

            int[] A = new int[] { 1, 2, 3, 4 };
            int[] B = new int[] { 5, 6, 7, 8, 9 };
            DynamicArray <int> testArr = new DynamicArray <int>(A);

            testArr.AddRange(B);
            for (i = 0; i < 9; i++)
            {
                Assert.AreEqual(testArr[i], i + 1);
            }
            Assert.AreEqual(testArr.Length, 9);
        }
コード例 #16
0
        public void AddRangeInFullListTest()
        {
            int n = 5;

            int[] arr = new int[] { 1, 2, 3 };
            DynamicArray <int> data = new DynamicArray <int>(n);

            for (int i = 0; i < n; i++)
            {
                data.Add(i);
            }
            data.AddRange(arr);

            Assert.AreEqual(data.Capacity, 10);
            Assert.AreEqual(data.Length, 8);
            Assert.AreEqual(data[7], 3);
        }
コード例 #17
0
        public void TestAddRangeCorrectElements()
        {
            m_DynamicArray.Add(1);
            m_DynamicArray.Add(2);

            var otherArray = new DynamicArray <int>();

            otherArray.Add(3);
            otherArray.Add(4);

            m_DynamicArray.AddRange(otherArray);

            Assert.AreEqual(1, m_DynamicArray[0]);
            Assert.AreEqual(2, m_DynamicArray[1]);
            Assert.AreEqual(3, m_DynamicArray[2]);
            Assert.AreEqual(4, m_DynamicArray[3]);
            Assert.AreEqual(4, m_DynamicArray.size);
        }
コード例 #18
0
        public void TestAddRangeMethod()
        {
            var dynamicArr = new DynamicArray <int>();
            var tmpArr     = new int[10];

            for (int i = 0; i < 10; i++)
            {
                if (i < 5)
                {
                    dynamicArr.Add(i);
                }

                tmpArr[i] = i;
            }

            dynamicArr.AddRange(tmpArr);
            Assert.AreEqual(0, dynamicArr[5]);
        }
コード例 #19
0
 public void Update(float dt)
 {
     if (m_thermometersToSimulateIndex < m_thermometersToSimulate.Count)
     {
         double period = MathUtils.Max(5.0 / (double)m_thermometersToSimulate.Count, 1.0);
         if (m_subsystemTime.PeriodicGameTimeEvent(period, 0.0))
         {
             Point3 point = m_thermometersToSimulate.Array[m_thermometersToSimulateIndex];
             SimulateThermometer(point.X, point.Y, point.Z, invalidateTerrainOnChange: true);
             m_thermometersToSimulateIndex++;
         }
     }
     else if (m_thermometersByPoint.Count > 0)
     {
         m_thermometersToSimulateIndex = 0;
         m_thermometersToSimulate.Clear();
         m_thermometersToSimulate.AddRange(m_thermometersByPoint.Keys);
     }
 }
コード例 #20
0
        public void TestAddRangeOutOfSpaceKeepPreviousElements()
        {
            var smallDynamicArray = new DynamicArray <int>(2);

            smallDynamicArray[0] = 1;
            smallDynamicArray[1] = 2;

            var otherArray = new DynamicArray <int>();

            otherArray.Add(3);
            otherArray.Add(4);

            smallDynamicArray.AddRange(otherArray);

            Assert.AreEqual(1, smallDynamicArray[0]);
            Assert.AreEqual(2, smallDynamicArray[1]);
            Assert.AreEqual(3, smallDynamicArray[2]);
            Assert.AreEqual(4, smallDynamicArray[3]);
            Assert.AreEqual(4, smallDynamicArray.size);
        }
コード例 #21
0
        public EditMemeryDialogB(MemoryBankData memoryBankData, Action onCancel)
        {
            memory = memoryBankData;
            Data.Clear();
            Data.AddRange(memory.Data);
            CanvasWidget canvasWidget = new CanvasWidget()
            {
                Size = new Vector2(600f, float.PositiveInfinity), HorizontalAlignment = WidgetAlignment.Center, VerticalAlignment = WidgetAlignment.Center
            };
            RectangleWidget rectangleWidget = new RectangleWidget()
            {
                FillColor = new Color(0, 0, 0, 255), OutlineColor = new Color(128, 128, 128, 128), OutlineThickness = 2
            };
            StackPanelWidget stackPanel = new StackPanelWidget()
            {
                Direction = LayoutDirection.Vertical
            };
            LabelWidget labelWidget = new LabelWidget()
            {
                Text = "M 板编辑器", HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0, 10)
            };
            StackPanelWidget stackPanelWidget = new StackPanelWidget()
            {
                Direction = LayoutDirection.Horizontal, HorizontalAlignment = WidgetAlignment.Near, VerticalAlignment = WidgetAlignment.Near, Margin = new Vector2(10f, 10f)
            };

            Children.Add(canvasWidget);
            canvasWidget.Children.Add(rectangleWidget);
            canvasWidget.Children.Add(stackPanel);
            stackPanel.Children.Add(labelWidget);
            stackPanel.Children.Add(stackPanelWidget);
            stackPanelWidget.Children.Add(initData());
            stackPanelWidget.Children.Add(initButton());
            MainView      = stackPanel;
            this.onCancel = onCancel;
            lastvalue     = memory.Read(0);
        }
コード例 #22
0
        public void AddRangeTest()
        {
            DynamicArray <int> array = new DynamicArray <int>();
            List <int>         list  = new List <int>();

            for (int i = 0; i < DEFAULT_STEPS_COUNT; i++)
            {
                int   len        = RandomTestsUtils.Random.Next(10);
                int[] collection = new int[len];

                for (int j = 0; j < len; j++)
                {
                    collection[j] = RandomTestsUtils.Random.Next();
                }

                array.AddRange(collection);
                list.AddRange(collection);

                if (!HaveEqualsElements(array, list))
                {
                    Assert.Fail();
                }
            }
        }
コード例 #23
0
    {           // Демонстрация работы с DynamicArray, написано ужасно, но как лучше не знаю.
        static void Main()
        {
            Console.WriteLine("Демонстрация работы бибоиотеки Dynamic_Array");
            DynamicArray <int> da = new DynamicArray <int>();

            Console.WriteLine($"Создание экземпляра DynamicArray конструктором без параметров, вместимость: {da.Capacity}");
            DynamicArray <int> da2 = new DynamicArray <int>(4);

            Console.WriteLine($"Создание экземпляра DynamicArray конструктором с параметром 4, вместимость: {da2.Capacity}");
            List <int> lst1 = new List <int> {
                1, 2, 3, 4, 5, 6, 7, 8, 9
            };
            DynamicArray <int> da3 = new DynamicArray <int>(lst1);

            Console.WriteLine($"Создание экземпляра DynamicArray конструктором принимающим на вход другую коллекцию IEnumerable\n" +
                              $"Длина коллекции List: {lst1.Count}, вместимость: {lst1.Capacity}, содержимое: {string.Join(", ", lst1)};\n" +
                              $"Длина коллекции DynamicArray: {da3.Count}, вместимость: {da3.Capacity}, содержимое: {da3}");
            Console.WriteLine("Метод Add, позволяющий добавлять в конец массива новые данные. При нехватке места для добавления элемента массив удваивается: ");
            int count = 1;

            while (count < 6)
            {
                da2.Add(count);
                Console.WriteLine($"Колличество элементов: {da2.Count}, вместимость: {da2.Capacity}, коллекция {da2}");
                count++;
            }
            Console.WriteLine($"Метод AddRange добавляющий в конец массива содержимое коллекции IEnumerable. Содержимое коллекции da2 до добавления lst1: {da2}, вместимость: {da2.Capacity}");
            da2.AddRange(lst1);
            Console.WriteLine($"Метод AddRange добавляющий в конец массива содержимое коллекции IEnumerable. Содержимое коллекции da2 после добавления lst1: {da2}, вместимость: {da2.Capacity}");
            da2.Remove(5);
            Console.WriteLine($"Метод Remove удаляющий из коллекции пепрвое вхождение заданного элемента (5). Содержимое коллекции da2 после удаления 5: {da2}, вместимость: {da2.Capacity}");
            da2.Insert(4, 5);
            da2.Insert(4, 5);
            Console.WriteLine($"Метод Insert, позволяющую вставить объект по нужному индексу Содержимое коллекции da2 после двойного добавления 5: {da2}, вместимость: {da2.Capacity}");
            Console.WriteLine($"Свйойство Lenght - получение колличества элементов (В данном случае Count): {da2.Count}, вместимость: {da2.Capacity}");
            Console.WriteLine("Реализация IEnumerable и Ienumerable<T>");
            foreach (int i in da3)
            {
                Console.WriteLine(i);
            }
            Console.WriteLine("Реализация доступа по индексу");
            for (int i = 0; i < da3.Count; i++)
            {
                Console.WriteLine(da3[i]);
            }

            try
            {
                Console.WriteLine(da3[10]);
            }
            catch (ArgumentOutOfRangeException ex)
            {
                Console.WriteLine($"Демонстрация ошибки при доступе мимо индекса: {ex.Message}");
            }

            Console.WriteLine("Доступ к элементам с конца, при использовании отрицательного индекса:");

            count = -1;
            while (count >= da3.Count * -1)
            {
                Console.WriteLine($"Индекс: {count}; содержимое: {da3[count]}");
                count--;
            }

            Console.WriteLine($"Метод ToArray возввращающий обычный массив: {string.Join(", ", da3.ToArray())}");

            DynamicArray <int> da4 = da3.Clone() as DynamicArray <int>;

            Console.WriteLine($"Реализация интерфейса IClonable: {string.Join(", ", da4)}");

            Console.WriteLine($"Перегрузка оператора Equals: {da3.Equals(da4)}, ==, {da3 == da4}");

            CycledDynamicArray <int> cycledArray = new CycledDynamicArray <int>(da3);

            Console.WriteLine("Массив CycledDynamicArray на базе DynamicArray с зацикленным итератором:");
            count = 0;

            foreach (int i in cycledArray)
            {
                Console.WriteLine(i);
                count++;
                if (count > 30)
                {
                    break;
                }
            }

            Console.WriteLine("Перерыв");

            count = 0;

            foreach (int i in cycledArray)
            {
                Console.WriteLine(i);
                count++;
                if (count > 30)
                {
                    break;
                }
            }

            Console.WriteLine("Демонстрация работы метода расширения ToDynamicArray:");

            List <int> list1 = new List <int> {
                1, 2, 3
            };
            List <int> list2 = new List <int> {
                4, 5, 6
            };
            DynamicArray <int> customArray = list1.Concat(list2).ToDynamicArray();

            foreach (int i in customArray)
            {
                Console.WriteLine("!" + i);
            }

            DynamicArray <int> da5 = new DynamicArray <int>(new int[] { 7, 7, 7 });


            int[] mass = da3.ToArray();

            da5.CopyTo(mass, 6);

            Console.WriteLine($"Работа метода CopyTo: {string.Join(", ", mass)}");

            // Работа с InsertWithFeedback:
            Console.WriteLine(da5.InsertWithFeedback(4, 1));
            Console.WriteLine(da5);

            Console.ReadLine();
        }
コード例 #24
0
        public Widget initButton()
        {
            StackPanelWidget stack = new StackPanelWidget()
            {
                Direction = LayoutDirection.Vertical
            };

            for (int i = 0; i < 6; i++)
            {
                StackPanelWidget stackPanelWidget = new StackPanelWidget()
                {
                    Direction = LayoutDirection.Horizontal
                };
                for (int j = 0; j < 3; j++)
                {
                    int cc = i * 3 + j;
                    if (cc < 15)
                    {
                        int pp = cc + 1;
                        stackPanelWidget.Children.Add(makeFuncButton(string.Format("{0}", MemoryBankData.m_hexChars[pp]), delegate()
                        {
                            AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                            if (!isSetPos)
                            {
                                Write(clickpos, (byte)pp); //写入数据
                                lastvalue = pp;
                                clickpos += 1;             //自动加1
                                if (clickpos >= 255)
                                {
                                    clickpos = 0;
                                }
                                isclick = true;
                            }
                            else
                            { //处于设定位置模式
                                if (setPosN == 0)
                                {
                                    clickpos = 16 * pp;
                                }
                                else if (setPosN == 1)
                                {
                                    clickpos += pp;
                                }
                                setPosN += 1;
                                if (setPosN == 2)
                                {
                                    if (clickpos > 0xff)
                                    {
                                        clickpos = 0;
                                    }
                                    setPosN  = 0;
                                    isclick  = true;
                                    isSetPos = false;
                                }
                            }
                        }));
                    }
                    else if (cc == 15)
                    {
                        stackPanelWidget.Children.Add(makeFuncButton(string.Format("{0}", MemoryBankData.m_hexChars[0]), delegate()
                        {
                            AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                            if (!isSetPos)
                            {
                                Write(clickpos, (byte)0); //写入数据
                                lastvalue = 0;
                                clickpos += 1;            //自动加1
                                if (clickpos >= 255)
                                {
                                    clickpos = 0;
                                }
                                isclick = true;
                            }
                            else
                            { //处于设定位置模式
                                if (setPosN == 0)
                                {
                                    clickpos = 0;
                                }
                                else if (setPosN == 1)
                                {
                                    clickpos += 0;
                                }
                                setPosN += 1;
                                if (setPosN == 2)
                                {
                                    if (clickpos > 0xff)
                                    {
                                        clickpos = 0;
                                    }
                                    setPosN  = 0;
                                    isclick  = true;
                                    isSetPos = false;
                                }
                            }
                        }));
                        continue;
                    }
                    else if (cc == 16)
                    {
                        stackPanelWidget.Children.Add(makeFuncButton("清零", delegate()
                        {
                            AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                            for (int ai = 0; ai < Data.Count; ai++)
                            {
                                Write(ai, 0);
                            }
                            isclick = true;
                        }));
                        continue;
                    }
                    else if (cc == 17)
                    {
                        stackPanelWidget.Children.Add(makeFuncButton("转置", delegate()
                        {
                            AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                            DynamicArray <byte> tmp = new DynamicArray <byte>();
                            tmp.AddRange(Data);
                            tmp.Count = 256;
                            for (int c = 0; c < 16; c++)
                            {
                                for (int d = 0; d < 16; d++)
                                {
                                    Write(c + d * 16, tmp[c * 16 + d]);
                                }
                            }
                            clickpos = 0;
                            isclick  = true;
                        }));
                        continue;
                    }
                }
                stack.Children.Add(stackPanelWidget);
            }
            LabelWidget labelWidget = new LabelWidget()
            {
                FontScale = 0.8f, Text = "输入全部数据:", HorizontalAlignment = WidgetAlignment.Center, Margin = new Vector2(0f, 10f), Color = Color.DarkGray
            };

            stack.Children.Add(labelWidget);
            stack.Children.Add(makeTextBox(delegate(TextBoxWidget textBoxWidget)
            {
                LoadString(textBoxWidget.Text);
                isclick = true;
            }, memory.SaveString(false)));
            stack.Children.Add(makeButton("保存数据", delegate() {
                for (int i = 0; i < Data.Count; i++)
                {
                    memory.Write(i, Data[i]);
                }
                onCancel?.Invoke();
                AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                DialogsManager.HideDialog(this);
            }));
            stack.Children.Add(makeButton("取消", delegate() {
                AudioManager.PlaySound("Audio/UI/ButtonClick", 1f, 0f, 0f);
                DialogsManager.HideDialog(this);
                isclick = true;
            }));
            return(stack);
        }
コード例 #25
0
        /// <summary>
        /// Updates the cell streaming for a <see cref="Camera"/>
        /// </summary>
        /// <param name="camera">The <see cref="Camera"/></param>
        public void UpdateCellStreaming(Camera camera)
        {
            if (!isInitialized)
            {
                return;
            }

            var cameraPosition = camera.transform.position;

            if (!debugDisplay.freezeStreaming)
            {
                m_FrozenCameraPosition = cameraPosition;
            }

            // Cell position in cell space is the top left corner. So we need to shift the camera position by half a cell to make things comparable.
            var cameraPositionCellSpace = (m_FrozenCameraPosition - m_Transform.posWS) / MaxBrickSize() - Vector3.one * 0.5f;

            ComputeCellCameraDistance(cameraPositionCellSpace, m_ToBeLoadedCells);
            ComputeCellCameraDistance(cameraPositionCellSpace, m_LoadedCells);

            m_ToBeLoadedCells.QuickSort();
            m_LoadedCells.QuickSort();

            // This is only a rough budget estimate at first.
            // It doesn't account for fragmentation.
            int indexChunkBudget = m_Index.GetRemainingChunkCount();
            int shChunkBudget    = m_Pool.GetRemainingChunkCount();

            if (m_SupportStreaming)
            {
                bool budgetReached = false;

                while (m_TempCellToLoadList.size < m_NumberOfCellsLoadedPerFrame && m_TempCellToLoadList.size < m_ToBeLoadedCells.size && !budgetReached)
                {
                    // Enough memory, we can safely load the cell.
                    var cellInfo = m_ToBeLoadedCells[m_TempCellToLoadList.size];
                    budgetReached = !TryLoadCell(cellInfo, ref shChunkBudget, ref indexChunkBudget, m_TempCellToLoadList);
                }

                // Budget reached. We need to figure out if we can safely unload other cells to make room.
                if (budgetReached)
                {
                    int  pendingUnloadCount = 0;
                    bool canUnloadCell      = true;
                    while (canUnloadCell && m_TempCellToLoadList.size < m_NumberOfCellsLoadedPerFrame && m_TempCellToLoadList.size < m_ToBeLoadedCells.size)
                    {
                        if (m_LoadedCells.size - pendingUnloadCount == 0)
                        {
                            canUnloadCell = false;
                            break;
                        }

                        var furthestLoadedCell  = m_LoadedCells[m_LoadedCells.size - pendingUnloadCount - 1];
                        var closestUnloadedCell = m_ToBeLoadedCells[m_TempCellToLoadList.size];

                        // Redundant work. Maybe store during first sort pass?
                        float furthestLoadedCellDistance  = Vector3.Distance(furthestLoadedCell.cell.position, cameraPositionCellSpace);
                        float closestUnloadedCellDistance = Vector3.Distance(closestUnloadedCell.cell.position, cameraPositionCellSpace);

                        // The most distant loaded cell is further than the closest unloaded cell, we can unload it.
                        if (furthestLoadedCellDistance > closestUnloadedCellDistance)
                        {
                            pendingUnloadCount++;
                            UnloadCell(furthestLoadedCell);
                            shChunkBudget    += furthestLoadedCell.cell.shChunkCount;
                            indexChunkBudget += furthestLoadedCell.cell.indexChunkCount;

                            m_TempCellToUnloadList.Add(furthestLoadedCell);

                            TryLoadCell(closestUnloadedCell, ref shChunkBudget, ref indexChunkBudget, m_TempCellToLoadList);
                        }
                        else
                        {
                            // We are in a "stable" state, all the closest cells are loaded within the budget.
                            canUnloadCell = false;
                        }
                    }

                    if (pendingUnloadCount > 0)
                    {
                        m_LoadedCells.RemoveRange(m_LoadedCells.size - pendingUnloadCount, pendingUnloadCount);
                        RecomputeMinMaxLoadedCellPos();
                    }
                }
            }
            else
            {
                int cellCountToLoad = Mathf.Min(m_NumberOfCellsLoadedPerFrame, m_ToBeLoadedCells.size);
                for (int i = 0; i < cellCountToLoad; ++i)
                {
                    var cellInfo = m_ToBeLoadedCells[m_TempCellToLoadList.size]; // m_TempCellToLoadList.size get incremented in TryLoadCell
                    TryLoadCell(cellInfo, ref shChunkBudget, ref indexChunkBudget, m_TempCellToLoadList);
                }
            }

            // Remove the cells we successfully loaded.
            m_ToBeLoadedCells.RemoveRange(0, m_TempCellToLoadList.size);
            m_LoadedCells.AddRange(m_TempCellToLoadList);
            m_ToBeLoadedCells.AddRange(m_TempCellToUnloadList);
            m_TempCellToLoadList.Clear();
            m_TempCellToUnloadList.Clear();
        }
コード例 #26
0
        static void Main(string[] args)
        {
            DynamicArray <int> array = new DynamicArray <int>();

            array.Add(1);
            array.Add(2);
            array.Add(3);
            array.Add(4);
            array.Add(5);
            array.Add(6);
            array.Add(7);
            array.Add(8);
            WriteLine("Исходный массив:");
            foreach (var item in array)
            {
                Write(item + "   ");
            }
            WriteLine();
            WriteLine("Свойство Capacity: " + array.Capacity);
            WriteLine("Свойство Length: " + array.Length);
            WriteLine();
            WriteLine("Применение Add:");
            array.Add(9);
            foreach (var item in array)
            {
                Write(item + "   ");
            }
            WriteLine();
            WriteLine("Свойство Capacity: " + array.Capacity);
            WriteLine("Свойство Length: " + array.Length);
            WriteLine();
            WriteLine("Применение AddRange:");
            array.AddRange(new int[] { 10, 11 });
            foreach (var item in array)
            {
                Console.Write(item + "   ");
            }
            WriteLine();
            WriteLine("Свойство Capacity: " + array.Capacity);
            WriteLine("Свойство Length: " + array.Length);
            WriteLine();
            WriteLine("Применение Remove:");
            array.Remove(9);
            foreach (var item in array)
            {
                Write(item + "   ");
            }
            WriteLine();
            WriteLine("Свойство Capacity: " + array.Capacity);
            WriteLine("Свойство Length: " + array.Length);
            WriteLine();
            WriteLine("Применение Insert:");
            array.Insert(2, 5);
            foreach (var item in array)
            {
                Write(item + "   ");
            }
            WriteLine();
            WriteLine("Свойство Capacity: " + array.Capacity);
            WriteLine("Свойство Length: " + array.Length);
            WriteLine();
            WriteLine("Применение ToArray:");
            int[] array2 = array.ToArray();
            for (int i = 0; i < array2.Length; i++)
            {
                Write(array2[i] + "   ");
            }
            WriteLine();

            ReadKey();
        }
コード例 #27
0
        public bool MoveToFreeSpace()
        {
            Vector3 boxSize  = BoxSize;
            Vector3 position = base.Position;

            for (int i = 0; i < m_freeSpaceOffsets.Length; i++)
            {
                Vector3?vector  = null;
                Vector3 vector2 = position + m_freeSpaceOffsets[i];
                if (Terrain.ToCell(vector2) != Terrain.ToCell(position))
                {
                    continue;
                }
                BoundingBox box = new BoundingBox(vector2 - new Vector3(boxSize.X / 2f, 0f, boxSize.Z / 2f), vector2 + new Vector3(boxSize.X / 2f, boxSize.Y, boxSize.Z / 2f));
                box.Min += new Vector3(0.01f, MaxSmoothRiseHeight + 0.01f, 0.01f);
                box.Max -= new Vector3(0.01f);
                m_collisionBoxes.Clear();
                FindTerrainCollisionBoxes(box, m_collisionBoxes);
                m_collisionBoxes.AddRange(m_movingBlocksCollisionBoxes);
                m_collisionBoxes.AddRange(m_bodiesCollisionBoxes);
                if (!IsColliding(box, m_collisionBoxes))
                {
                    vector = vector2;
                }
                else
                {
                    m_stoppedTime = 0f;
                    CollisionBox   pushingCollisionBox;
                    float          num = CalculatePushBack(box, 0, m_collisionBoxes, out pushingCollisionBox);
                    CollisionBox   pushingCollisionBox2;
                    float          num2 = CalculatePushBack(box, 1, m_collisionBoxes, out pushingCollisionBox2);
                    CollisionBox   pushingCollisionBox3;
                    float          num3 = CalculatePushBack(box, 2, m_collisionBoxes, out pushingCollisionBox3);
                    float          num4 = num * num;
                    float          num5 = num2 * num2;
                    float          num6 = num3 * num3;
                    List <Vector3> list = new List <Vector3>();
                    if (num4 <= num5 && num4 <= num6)
                    {
                        list.Add(vector2 + new Vector3(num, 0f, 0f));
                        if (num5 <= num6)
                        {
                            list.Add(vector2 + new Vector3(0f, num2, 0f));
                            list.Add(vector2 + new Vector3(0f, 0f, num3));
                        }
                        else
                        {
                            list.Add(vector2 + new Vector3(0f, 0f, num3));
                            list.Add(vector2 + new Vector3(0f, num2, 0f));
                        }
                    }
                    else if (num5 <= num4 && num5 <= num6)
                    {
                        list.Add(vector2 + new Vector3(0f, num2, 0f));
                        if (num4 <= num6)
                        {
                            list.Add(vector2 + new Vector3(num, 0f, 0f));
                            list.Add(vector2 + new Vector3(0f, 0f, num3));
                        }
                        else
                        {
                            list.Add(vector2 + new Vector3(0f, 0f, num3));
                            list.Add(vector2 + new Vector3(num, 0f, 0f));
                        }
                    }
                    else
                    {
                        list.Add(vector2 + new Vector3(0f, 0f, num3));
                        if (num4 <= num5)
                        {
                            list.Add(vector2 + new Vector3(num, 0f, 0f));
                            list.Add(vector2 + new Vector3(0f, num2, 0f));
                        }
                        else
                        {
                            list.Add(vector2 + new Vector3(0f, num2, 0f));
                            list.Add(vector2 + new Vector3(num, 0f, 0f));
                        }
                    }
                    foreach (Vector3 item in list)
                    {
                        box      = new BoundingBox(item - new Vector3(boxSize.X / 2f, 0f, boxSize.Z / 2f), item + new Vector3(boxSize.X / 2f, boxSize.Y, boxSize.Z / 2f));
                        box.Min += new Vector3(0.02f, MaxSmoothRiseHeight + 0.02f, 0.02f);
                        box.Max -= new Vector3(0.02f);
                        m_collisionBoxes.Clear();
                        FindTerrainCollisionBoxes(box, m_collisionBoxes);
                        m_collisionBoxes.AddRange(m_movingBlocksCollisionBoxes);
                        m_collisionBoxes.AddRange(m_bodiesCollisionBoxes);
                        if (!IsColliding(box, m_collisionBoxes))
                        {
                            vector = item;
                            break;
                        }
                    }
                }
                if (vector.HasValue)
                {
                    base.Position = vector.Value;
                    return(true);
                }
            }
            return(false);
        }
コード例 #28
0
        public static void ConsoleInterface()
        {
            var array = new DynamicArray <int>();
            var list  = new List <int>();

            Console.WriteLine("List elements: ");
            for (int i = 0; i < 10; i++)
            {
                list.Add(i % 3 + 1);
                Console.Write(list[i] + ",");
            }

            for (int i = 0; i < 10; i++)
            {
                array.Add(i % 4 + 1);
                Console.WriteLine("Adding " + array[i] + ":" + Environment.NewLine +
                                  "Dynamic array length: " + array.Length + Environment.NewLine +
                                  "Dynamic array capacity: " + array.Capacity);
            }
            Console.WriteLine(Environment.NewLine + "Dynamic array elements: ");
            foreach (var item in array)
            {
                Console.Write(item + ",");
            }
            Console.WriteLine(Environment.NewLine + "Array after removing item = 1:");
            if (array.Remove(1))
            {
                Console.WriteLine("Success!");
            }
            else
            {
                Console.WriteLine("There is no such item!");
            }
            foreach (var item in array)
            {
                Console.Write(item + ",");
            }
            Console.WriteLine("Dynamic array length: " + array.Length + Environment.NewLine +
                              "Dynamic array capacity: " + array.Capacity);
            Console.WriteLine("Adding a list to the dynamic array:");
            array.AddRange(list);
            foreach (var item in array)
            {
                Console.Write(item + ",");
            }
            Console.WriteLine("Dynamic array length: " + array.Length + Environment.NewLine +
                              "Dynamic array capacity: " + array.Capacity);
            Console.WriteLine(Environment.NewLine + "Array after insertion of item = 9 at 9th position:");
            if (array.Insert(9, 9))
            {
                Console.WriteLine("Success!");
            }
            else
            {
                Console.WriteLine("Failure!");
            }
            foreach (var item in array)
            {
                Console.Write(item + ",");
            }
            Console.WriteLine("Dynamic array length: " + array.Length + Environment.NewLine +
                              "Dynamic array capacity: " + array.Capacity);
        }