public void Cure_Test() { enano.ReceiveAttack(100); enano.Cure(); int actual = enano.Health; int expected = 100; Assert.AreEqual(expected, actual); }
public void Healyh_Is_Modified_By_Cure() //Prueba que el metodo Cure modifica la vida { legolas.AddItem(bow); legolas.AddItem(bow); legolas.AddItem(bow); legolas.AddItem(bow); gimli.ReceiveAttack(legolas); int actualLife = gimli.Health; gimli.Cure(); Assert.AreNotEqual(actualLife, gimli.Health); }
public void TestHealthAfterCure() { // Arrange. dwarfProof.Shield = shield; dwarfProof.Helmet = helmet; // Act. dwarfProof.ReceiveAttack(10000); dwarfProof.Cure(); // Assert. Assert.AreEqual(100, dwarfProof.Health); }
static void Main(string[] args) { SpellsBook book = new SpellsBook(); book.AddSpell("Bola de fuego", 10, 0); book.AddSpell("Escudo de maná", 0, 20); Wizard gandalf = new Wizard("Gandalf"); gandalf.SpellsBook = book; gandalf.AddItem("Staff", 30, 20); Dwarf gimli = new Dwarf("Gimli"); gimli.AddItem("Helmet", 0, 20); gimli.AddItem("Axe", 40, 0); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}"); gimli.ReceiveAttack(gandalf.AttackValue); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); }
static void Main(string[] args) { SpellsBook book = new SpellsBook(); WhirlWind spell1 = new WhirlWind(); FireBall spell2 = new FireBall(); book.AddSpell(spell1); book.AddSpell(spell2); Wizard gandalf = new Wizard("Gandalf"); gandalf.AddItem(new Staff()); gandalf.AddItem(book); Dwarf gimli = new Dwarf("Gimli"); gimli.AddItem(new Axe()); gimli.AddItem(new Helmet()); gimli.AddItem(new Shield()); Console.WriteLine($"Gimli has {gimli.Health} HP points"); Console.WriteLine($"Gandalf attacks Gimli with {gandalf.AttackValue} points."); gimli.ReceiveAttack(gandalf.AttackValue); Console.WriteLine($"Gimli has {gimli.Health} HP"); gimli.Cure(); Console.WriteLine($"Gimli has {gimli.Health} HP"); }
static void Main(string[] args) { SpellsBook book = new SpellsBook(); book.Spells = new Spell[] { new Spell() }; Wizard gandalf = new Wizard("Gandalf"); gandalf.Staff = new Staff(); gandalf.SpellsBook = book; Dwarf gimli = new Dwarf("Gimli"); gimli.Axe = new Axe(); gimli.Helmet = new Helmet(); gimli.Shield = new Shield(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}"); // gimli.ReceiveAttack(gandalf.AttackValue); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); }
static void Main(string[] args) { Character character = new Archer("Test Archer"); character.Attack = -100; SpellsBook book = new SpellsBook(); book.Spells = new Spell[] { new Spell("Hechizo 1", 50, 10) }; Wizard gandalf = new Wizard("Gandalf"); gandalf.Staff = new Staff(); gandalf.SpellsBook = book; Dwarf gimli = new Dwarf("Gimli"); gimli.Axe = new Axe(32); gimli.Helmet = new Helmet(12); gimli.Shield = new Shield(21); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.Attack}"); gimli.ReceiveAttack(gandalf.Attack); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); }
static void Main(string[] args) { SpellsBook book = new SpellsBook(); book.AddSpell(new SpellOne()); book.AddSpell(new SpellOne()); Wizard gandalf = new Wizard("Gandalf"); gandalf.AddItem(book); Dwarf gimli = new Dwarf("Gimli"); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}"); gimli.ReceiveAttack(gandalf.AttackValue); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Someone cured Gimli. Gimli now has ❤️ {gimli.Health}"); DarkArcher darkArcher = new DarkArcher("Orc Commander"); darkArcher.Pv = 5; DarkBow darkBow = new DarkBow(); darkArcher.AddItem(darkBow); darkArcher.ReceiveAttack(gimli.AttackValue); gimli.MorePv(darkArcher.ChechHealth()); }
public void SaludDelEnanoIgualA100TrasSerCurado() { dwarf1.ReceiveAttack(archer1.AttackValue); dwarf1.Cure(); string expected = "100"; Assert.Pass(expected, dwarf1.Health); }
public void CorrectHealthRestore() { int dummy1InitialHealth = this.dummy.Health; int damage = 50; dummy.ReceiveAttack(damage); dummy.Cure(); Assert.AreEqual(dummy1InitialHealth, dummy.Health); }
static void Main(string[] args) { SpellsBook book = new SpellsBook(); book.Spells = new Spell[] { new Spell() }; Wizard gandalf = new Wizard("Gandalf"); Staff staff = new Staff(); SpellsBook spellsBook = book; gandalf.AddItem(spellsBook); gandalf.AddItem(staff); Dwarf gimli = new Dwarf("Gimli"); Axe axe = new Axe(); Helmet helmet = new Helmet(); Shield shield = new Shield(); gimli.AddItem(axe); gimli.AddItem(helmet); gimli.AddItem(shield); Archer legolas = new Archer("Legolas"); Bow bow = new Bow(); Shield legolasShield = new Shield(); Helmet legolasHelmet = new Helmet(); legolas.AddItem(bow); legolas.AddItem(legolasShield); legolas.AddItem(legolasHelmet); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}"); gimli.ReceiveAttack(gandalf); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); legolas.RemoveItem(legolasHelmet); gandalf.ReceiveAttack(legolas); Console.WriteLine($"Legolas attacks Gandalf with ⚔️ {legolas.AttackValue}"); Console.WriteLine($"Gandalf has ❤️ {gandalf.Health}"); legolas.ReceiveAttack(gimli); Console.WriteLine($"Gimli attacks Legolas with ⚔️ {gimli.AttackValue}"); Console.WriteLine($"Legolas has ❤️ {legolas.Health}"); }
static void Main(string[] args) { Wizard gandalf = new Wizard("Gandalf"); Dwarf gimli = new Dwarf("Gimli"); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.AttackValue}"); gimli.ReceiveAttack(gandalf.AttackValue); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); }
static void Main(string[] args) { SpellsBook book = new SpellsBook(); book.Spells = new Spell[] { new Spell() }; Wizard gandalf = new Wizard("Gandalf"); IItem magicStaff = new Staff(); gandalf.SpellsBook = book; Dwarf gimli = new Dwarf("Gimli"); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); Console.WriteLine($"Gandalf attacks Gimli with ⚔️ {gandalf.Attack}"); gimli.ReceiveAttack(gandalf.Attack); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); gimli.Cure(); Console.WriteLine($"Gimli has ❤️ {gimli.Health}"); }
public void TestCure() { dwarf.ReceiveAttack(101); dwarf.Cure(); Assert.AreEqual(dwarf.Health, 100); }
public void TestCure() { Gimli.ReceiveAttack(200000); Gimli.Cure(); Assert.AreEqual(100, Gimli.Health); }
/* * Este test prueba que si un personaje es atacado y se le usa medotodo Revive * la salud del personaje se recupera a la inicial */ public void Revive() { dwarf.ReceiveAttack(knight2.AttackValue); dwarf.Cure(); Assert.True(dwarf.Health == 100); }
public void Test4() { dwarf.ReceiveAttack(dwarf.AttackValue); dwarf.Cure(); Assert.AreEqual(dwarf.Health, 100); }