private void AttachActorToActorUserInterfaces(BaseActor actor) { foreach (Dvtk.IheActors.UserInterfaces.IIheFrameworkUserInterface iheFrameworkUserInterface in this._attachedUserInterfaces) { if (iheFrameworkUserInterface is Dvtk.IheActors.UserInterfaces.IActorUserInterface) { Dvtk.IheActors.UserInterfaces.IActorUserInterface actorUserInterface = iheFrameworkUserInterface as Dvtk.IheActors.UserInterfaces.IActorUserInterface; actorUserInterface.Attach(actor); } } }
internal void Attach(Dvtk.IheActors.UserInterfaces.IActorUserInterface actorUserInterface) { this._attachedUserInterfaces.Add(actorUserInterface); }