コード例 #1
0
        private async Task <bool> TheTask()
        {
            if (await Coroutine.Wait(WaitTime * 1000, () => ContentsFinderConfirm.IsOpen))
            {
                await Coroutine.Yield();

                while (ContentsFinderConfirm.IsOpen)
                {
                    DutyManager.Commence();
                    await Coroutine.Yield();

                    if (await Coroutine.Wait(30000, () => CommonBehaviors.IsLoading))
                    {
                        await Coroutine.Yield();

                        await Coroutine.Wait(Timeout.Infinite, () => !CommonBehaviors.IsLoading);

                        _done = true;
                        return(true);
                    }
                }

                Log("After commencing, load screen never occurred. Stopping Bot");
                //await TreeRoot.StopGently();
                _done = true;
                return(true);
            }
            Log("Duty finder didn't pop within {0} seconds.", WaitTime);
            //await TreeRoot.StopGently();
            _done = true;
            return(true);
        }
コード例 #2
0
ファイル: AutoDuty.cs プロジェクト: teddyvgt/atb
        public static void Commence()
        {
            if (!_joinTimeSet)
            {
                _joinTime    = DateTime.Now.Add(TimeSpan.FromSeconds(MainSettingsModel.Instance.AutoCommenceDelay));
                _joinTimeSet = true;
            }

            if (!_commenced && DateTime.Now > _joinTime && ContentsFinderConfirm.IsOpen)
            {
                DutyManager.Commence();
                _commenced = true;
            }
        }
コード例 #3
0
ファイル: GatherTest.cs プロジェクト: siune-one/LlamaLibrary
        private static async Task EnterDiadem()
        {
            await Navigation.GetTo(886, new Vector3(-17.82406f, -16f, 141.3146f));

            var Aurvael = GameObjectManager.GetObjectByNPCId(1031694);

            if (Aurvael != null)
            {
                Aurvael.Interact();
                if (await Coroutine.Wait(3000, () => Talk.DialogOpen))
                {
                    Talk.Next();
                }

                await Coroutine.Wait(3000, () => SelectString.IsOpen);

                if (SelectString.IsOpen)
                {
                    SelectString.ClickSlot(0);
                    await Coroutine.Wait(3000, () => SelectYesno.IsOpen);

                    SelectYesno.Yes();

                    await Coroutine.Wait(30000, () => ContentsFinderConfirm.IsOpen);

                    await Coroutine.Yield();

                    while (ContentsFinderConfirm.IsOpen)
                    {
                        DutyManager.Commence();
                        await Coroutine.Yield();

                        if (await Coroutine.Wait(30000, () => CommonBehaviors.IsLoading))
                        {
                            await Coroutine.Yield();

                            await Coroutine.Wait(Timeout.Infinite, () => !CommonBehaviors.IsLoading);
                        }
                    }
                    await Coroutine.Sleep(2500);
                }
            }
        }
コード例 #4
0
        private async Task JoinDutyTask(int DutyId, bool Undersized, bool Trial, bool Raid)
        {
            if (Undersized)
            {
                Logging.WriteDiagnostic("Joining Duty as Undersized party.");
                GameSettingsManager.JoinWithUndersizedParty = true;
            }
            else
            {
                Logging.WriteDiagnostic("Joining Duty as normal group.");
                GameSettingsManager.JoinWithUndersizedParty = false;
            }

            Logging.WriteDiagnostic("Queuing for " + DataManager.InstanceContentResults[(uint)DutyId].CurrentLocaleName);
            DutyManager.Queue(DataManager.InstanceContentResults[(uint)DutyId]);

            await Coroutine.Wait(5000, () => (DutyManager.QueueState == QueueState.CommenceAvailable || DutyManager.QueueState == QueueState.JoiningInstance));

            Logging.WriteDiagnostic("Queued for Dungeon");

            while (DutyManager.QueueState != QueueState.None || DutyManager.QueueState != QueueState.InDungeon || CommonBehaviors.IsLoading)
            {
                if (DutyManager.QueueState == QueueState.CommenceAvailable)
                {
                    Logging.WriteDiagnostic("Waiting for queue pop.");
                    await Coroutine.Wait(-1,
                                         () => (DutyManager.QueueState == QueueState.JoiningInstance ||
                                                DutyManager.QueueState == QueueState.None));
                }

                if (DutyManager.QueueState == QueueState.JoiningInstance)
                {
                    Logging.WriteDiagnostic("Dungeon popped, commencing in 3.");
                    await Coroutine.Sleep(3000);

                    DutyManager.Commence();
                    await Coroutine.Wait(-1,
                                         () => (DutyManager.QueueState == QueueState.LoadingContent ||
                                                DutyManager.QueueState == QueueState.CommenceAvailable));
                }

                if (DutyManager.QueueState == QueueState.LoadingContent)
                {
                    Logging.WriteDiagnostic("Waiting for everyone to accept");
                    await Coroutine.Wait(-1, () => (CommonBehaviors.IsLoading || DutyManager.QueueState == QueueState.CommenceAvailable));

                    await Coroutine.Sleep(1000);
                }

                if (CommonBehaviors.IsLoading)
                {
                    break;
                }
                await Coroutine.Sleep(500);
            }

            if (DutyManager.QueueState == QueueState.None)
            {
                return;
            }

            await Coroutine.Sleep(500);

            if (CommonBehaviors.IsLoading)
            {
                await Coroutine.Wait(-1, () => !CommonBehaviors.IsLoading);
            }

            if (QuestLogManager.InCutscene)
            {
                TreeRoot.StatusText = "InCutscene";
                if (ff14bot.RemoteAgents.AgentCutScene.Instance != null)
                {
                    ff14bot.RemoteAgents.AgentCutScene.Instance.PromptSkip();
                    await Coroutine.Wait(250, () => SelectString.IsOpen);

                    if (SelectString.IsOpen)
                    {
                        SelectString.ClickSlot(0);
                    }
                }
            }

            Logging.WriteDiagnostic("Should be in duty");

            var director = ((ff14bot.Directors.InstanceContentDirector)DirectorManager.ActiveDirector);

            if (director != null)
            {
                if (Trial)
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(0, 60, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(-1, () => director.TimeLeftInDungeon < new TimeSpan(0, 59, 58));
                    }
                }
                if (Raid)
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(2, 0, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(-1, () => director.TimeLeftInDungeon < new TimeSpan(1, 59, 58));
                    }
                }
                else
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(1, 30, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(-1, () => director.TimeLeftInDungeon < new TimeSpan(1, 29, 58));
                    }
                }
            }
            else
            {
                Logging.WriteDiagnostic("Director is null");
            }

            Logging.WriteDiagnostic("Should be ready");

            _isDone = true;
        }
コード例 #5
0
ファイル: JoinDuty.cs プロジェクト: uk959595/LlamaLibrary
        private async Task JoinDutyTask(int DutyId, bool Trial)
        {
            Logging.WriteDiagnostic("Queuing for Dungeon");
            GameSettingsManager.JoinWithUndersizedParty = true;
            DutyManager.Queue(DataManager.InstanceContentResults[(uint)DutyId]);
            await Coroutine.Wait(5000, () => (DutyManager.QueueState == QueueState.InQueue || DutyManager.QueueState == QueueState.JoiningInstance));

            Logging.WriteDiagnostic("Queued for Dungeon");

            await Coroutine.Wait(10000, () => (DutyManager.QueueState == QueueState.JoiningInstance));

            await Coroutine.Wait(10000, () => (RaptureAtkUnitManager.GetWindowByName("ContentsFinderConfirm") != null));

            Logging.WriteDiagnostic("Commencing");
            DutyManager.Commence();
            Logging.WriteDiagnostic("Waiting for Loading");
            await Coroutine.Wait(10000, () => CommonBehaviors.IsLoading || QuestLogManager.InCutscene);

            if (CommonBehaviors.IsLoading)
            {
                await Coroutine.Wait(-1, () => !CommonBehaviors.IsLoading);
            }

            if (QuestLogManager.InCutscene)
            {
                TreeRoot.StatusText = "InCutscene";
                if (ff14bot.RemoteAgents.AgentCutScene.Instance != null)
                {
                    ff14bot.RemoteAgents.AgentCutScene.Instance.PromptSkip();
                    await Coroutine.Wait(250, () => SelectString.IsOpen);

                    if (SelectString.IsOpen)
                    {
                        SelectString.ClickSlot(0);
                    }
                }
            }

            Logging.WriteDiagnostic("Should be in duty");

            var director = ((ff14bot.Directors.InstanceContentDirector)DirectorManager.ActiveDirector);

            if (director != null)
            {
                if (Trial)
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(0, 60, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(30000, () => director.TimeLeftInDungeon < new TimeSpan(0, 59, 58));
                    }
                }
                else
                {
                    if (director.TimeLeftInDungeon >= new TimeSpan(1, 30, 0))
                    {
                        Logging.WriteDiagnostic("Barrier up");
                        await Coroutine.Wait(30000, () => director.TimeLeftInDungeon < new TimeSpan(1, 29, 58));
                    }
                }
            }
            else
            {
                Logging.WriteDiagnostic("Director is null");
            }

            Logging.WriteDiagnostic("Should be ready");

            _isDone = true;
        }