// updates server on game won (the server updates the opponent player) public static void UpdateServerPlayerWon(DTO_Player player) { if (GameController.gameType != Constants.GAME_TYPE_PLAY_ONLINE) { return; } duplexServiceClient.UpdateServerPlayerWon(GameController.currentPlayingGameID, player); if (GameController.loggedInAccountPlayerPlaying != null) { UnregisterClientOnServer(); } }