void transferGold() { for (int i = inventory.itemList.Count - 1; i >= 0; i--) { if (inventory.itemList[i].GetComponent <DisplayItem>().goldValue > 0 && inventory.itemList[i].GetComponent <DisplayItem>().goldValue < 1000) { if (inventory.itemList[i].GetComponent <DisplayItem>().goldValue + displayInfo.goldValue > 1000) { displayInfo.goldValue -= 1000 - inventory.itemList[i].GetComponent <DisplayItem>().goldValue; inventory.itemList[i].GetComponent <DisplayItem>().goldValue = 1000; } else { inventory.itemList[i].GetComponent <DisplayItem>().goldValue += displayInfo.goldValue; displayInfo.goldValue = 0; break; } } } if (displayInfo.goldValue <= 0) { Destroy(displayInfo.gameObject); treasure.setUnActive(); FindObjectOfType <AudioManager>().PlaySound("Pick Up Gold"); } else { if (inventory.itemList.Count < PlayerItems.maxInventorySize) { while (displayInfo.goldValue > 1000 && inventory.itemList.Count < PlayerItems.maxInventorySize) { GameObject newGoldItem = treasure.instantiateNewGoldItem(1000); inventory.itemList.Add(newGoldItem); displayInfo.goldValue -= 1000; } if (inventory.itemList.Count < PlayerItems.maxInventorySize) { inventory.itemList.Add(displayInfo.gameObject); FindObjectOfType <AudioManager>().PlaySound("Pick Up Gold"); treasure.setUnActive(); } } } }