コード例 #1
0
    public void SpawnTiles()
    {
        foreach (var p in tilePoints)
        {
            DungeonTile d = Instantiate(TilePref, transform).GetComponent <DungeonTile>();
            d.SetPosition(p);
            tiles.Add(d);
        }

        DungeonTile tile;

        do
        {
            tile = tiles[Random.Range(0, tiles.Count)];
        } while (tile.generated);
        tile.GenerateRoom(tilePoints, TileType.spawn);

        do
        {
            tile = tiles[Random.Range(0, tiles.Count)];
        } while (tile.generated);
        tile.GenerateRoom(tilePoints, TileType.exit);

        foreach (var t in tiles)
        {
            if (!t.generated)
            {
                t.GenerateRoom(tilePoints);
            }
        }
    }