コード例 #1
0
        public override IEnumerator <YieldInstruction> BeginGame(int zoneID, ulong seed, DungeonStakes stakes, bool recorded, bool noRestrict)
        {
            MidAdventure = true;
            Stakes       = stakes;

            if (recorded)
            {
                DataManager.Instance.BeginPlay(DataManager.ROGUE_PATH + DataManager.Instance.Save.StartDate + DataManager.QUICKSAVE_EXTENSION, zoneID, !Seeded);
            }

            yield break;
        }
コード例 #2
0
        public override IEnumerator <YieldInstruction> BeginGame(int zoneID, ulong seed, DungeonStakes stakes, bool recorded, bool noRestrict)
        {
            ZoneData zone = DataManager.Instance.GetZone(zoneID);

            //restrict team size/bag size/etc
            if (!noRestrict)
            {
                yield return(CoroutineManager.Instance.StartCoroutine(RestrictTeam(zone, false)));
            }

            MidAdventure = true;
            Stakes       = stakes;
            //create a copy (from save and load) of the current state and mark it with loss
            DataManager.Instance.SaveMainGameState();

            GameState state = DataManager.Instance.LoadMainGameState();

            if (state != null)
            {
                if (Stakes == DungeonStakes.Risk)
                {
                    LossPenalty(state.Save);
                }

                DataManager.Instance.SaveGameState(state);
            }

            //set everyone's levels and mark them for backreferral
            if (!noRestrict)
            {
                yield return(CoroutineManager.Instance.StartCoroutine(RestrictLevel(zone, false)));
            }

            RestartLogs(seed);
            RescuesLeft = zone.Rescues;

            if (recorded)
            {
                DataManager.Instance.BeginPlay(DataManager.QUICKSAVE_FILE_PATH, zoneID, false);
            }
        }
コード例 #3
0
 public abstract IEnumerator <YieldInstruction> BeginGame(int zoneID, ulong seed, DungeonStakes stakes, bool recorded, bool noRestrict);