public void TakeDamage(int dmg) { ac.Oof(); DummyHealthBar dhb = GameObject.FindObjectOfType <DummyHealthBar>(); dhb.ReduceHealth(dmg); }
void DecreaseHealth() { if (GetHunger() < 20) { DummyHealthBar health = GameObject.FindObjectOfType <DummyHealthBar>(); health.ReduceHealth((20 - GetHunger()) / 10 + 1); } }