コード例 #1
0
        /// <summary>
        /// 显示玩家手牌信息
        /// </summary>
        /// <param name="panel"></param>
        /// <param name="user"></param>
        private void ShowOnesCards(DuifenPlayerPanel panel, ISFSObject user)
        {
            panel.CleanCards();

            if (!user.ContainsKey("cards"))
            {
                return;
            }


            int[] cards = user.GetIntArray("cards");
            YxDebug.LogArray(cards);
            int[] hidden = new int[2];

            if (cards != null && cards.Length > 0)
            {
                if (user.ContainsKey("hidden"))
                {
                    hidden = user.GetIntArray("hidden");
                    YxDebug.LogArray(cards);
                }

                int[] allCards = new int[hidden.Length + cards.Length];
                if (panel.PlayerType != (int)PlayerGameType.Fold)
                {
                    Array.Copy(hidden, 0, allCards, 0, hidden.Length);
                    Array.Copy(cards, 0, allCards, hidden.Length, cards.Length);
                }

                DealerMgr.DealOnesPokers(allCards, panel);
                panel.ShowPointLabel();
            }
        }
コード例 #2
0
        /// <summary>
        /// 刷新玩家数据
        /// </summary>
        /// <param name="panel"></param>
        /// <param name="user"></param>
        private void RefreshSomeone(DuifenPlayerPanel panel, ISFSObject user)
        {
            if (panel.ReadyState)
            {
                if (user.ContainsKey("state") && user.GetBool("state"))
                {
                    int localSeat = panel.LocalSeat;
                    ReadyLocalSeatList.Add(localSeat);
                }
            }

            panel.ConnectMark.SetActive(!(user.ContainsKey("network") && user.GetBool("network")));
            panel.ShowUserInfo();

            if (user.ContainsKey("systemAuto"))
            {
                bool isAuto = user.GetBool("systemAuto");
                panel.OnGetAutoInfo(isAuto);
            }


            if (!App.GetGameData <DuifenGlobalData>().IsGameing) //如果游戏结束,不接受数据
            {
                return;
            }

            ShowOnesState(panel, user);
            ShowOnesBetVal(panel, user);
            ShowOnesCards(panel, user);
        }
コード例 #3
0
        public void PlayerBet(DuifenPlayerPanel playerPanel, int money, int depth = 99)
        {
            if (money <= 0)
            {
                return;
            }

            GameObject[] bets = CreatBetArray(money, 9, playerPanel.transform, depth);

            for (int i = 0; i < bets.Length; i++)
            {
                Bet bet = bets[i].GetComponent <Bet>();
                bet.transform.parent = BetParent;
                BetParent.GetComponent <UIPanel>().depth = 4; //为下注筹码在牌上方飞出,设置层级关系

                bet.BeginMove(
                    bet.transform.localPosition, bet.GetTableRandomPos(),
                    i * App.GetGameData <DuifenGlobalData>().BetSpeace, BetFinishedType.None, 0.3f,
                    () =>
                {
                    gameObject.SetActive(true);
                    bet.transform.parent = BetParent;
                    BetParent.GetComponent <UIPanel>().depth = 2;    //将层级重置回正常,为发牌时牌在桌面筹码上方飞出
                });
            }
        }
コード例 #4
0
ファイル: DealerMgr.cs プロジェクト: narakai/chessgame
        /// <summary>
        /// 发送一个人的手牌,无过程
        /// </summary>
        /// <param name="pokerValues"></param>
        /// <param name="panel"></param>
        public void DealOnesPokers(int[] pokerValues, DuifenPlayerPanel panel)
        {
            Transform[] pokerTrans = panel.PokersTrans;
            for (int i = 0; i < pokerValues.Length; i++)
            {
                int cardValue = pokerValues[i];
                var pokerCard = DealOnes(pokerTrans[i], cardValue, i);
                panel.UserBetPoker.AddPoker(pokerCard);
                pokerCard.SetDiPaiMark(i <= 1);
            }

            panel.ShowPointLabel();
        }
コード例 #5
0
 /// <summary>
 /// 初始化玩家状态
 /// </summary>
 /// <param name="panel"></param>
 /// <param name="user"></param>
 private void ShowOnesState(DuifenPlayerPanel panel, ISFSObject user)
 {
     if (user.ContainsKey("kaipai") && user.GetBool("kaipai"))
     {
         panel.ShowGameType(PlayerGameType.KaiPai);
     }
     if (user.ContainsKey("qili") && user.GetBool("qili"))
     {
         panel.ShowGameType(PlayerGameType.QiLi);
     }
     //没在游戏且有下注的玩家是弃牌玩家
     if (!user.GetBool("state") && user.GetInt("ttxz") > 0)
     {
         panel.ShowGameType(PlayerGameType.Fold);
         panel.PlayerType = (int)PlayerGameType.Fold;
         panel.Mask.SetActive(true);
     }
 }
コード例 #6
0
        /// <summary>
        /// 显示玩家下注信息
        /// </summary>
        /// <param name="panel"></param>
        /// <param name="user"></param>
        private void ShowOnesBetVal(DuifenPlayerPanel panel, ISFSObject user)
        {
            if (!user.ContainsKey("ttxz"))
            {
                return;
            }
            int betVal = user.GetInt("ttxz");

            if (betVal <= 0)
            {
                return;
            }
            BetMgr.PlayerBet(panel, betVal);
            panel.PlayerBet(betVal);
            LaddyMgr.AllBetMoney += betVal;

            panel.ShowBetLabel();
            panel.Coin = user.GetLong("ttgold") - betVal;
        }