void drawDualQuaternion(DualQuaternion q) { Vector3 x = Vector3.right * 5.0f; Vector3 y = Vector3.up * 5.0f; Vector3 z = Vector3.forward * 5.0f; Vector3 p = Vector3.zero; var x1 = q.transformPoint(x); var y1 = q.transformPoint(y); var z1 = q.transformPoint(z); var p1 = q.transformPoint(p); Gizmos.DrawLine(p1, x1); Gizmos.DrawLine(p1, y1); Gizmos.DrawLine(p1, z1); }