コード例 #1
0
ファイル: DualMode.cs プロジェクト: hooei/BrainCube
 public static DualMode GetInstance()
 {
     if (instance == null)
     {
         instance = new DualMode();
     }
     return(instance);
 }
コード例 #2
0
ファイル: GameMenu.cs プロジェクト: hooei/BrainCube
    // Use this for initialization
    void Start()
    {
        GameSystem.GetInstance().OnWaveNumberChanged    += HandleOnWaveNumberChanged;
        GameSystem.GetInstance().OnScoreChanged         += HandleOnScoreChanged;
        SurvivalMode.GetInstance().OnHPChanged          += HandleOnHPChanged;
        TimeRushMode.GetInstance().OnLifeTimeChanged    += HandleOnLifeTimeChanged;
        ColorFullMode.GetInstance().OnColorChanged      += HandleOnColorChanged;
        BlackJackMode.GetInstance().OnSelectCardChanged += HandleOnSelectCardChanged;
        DualMode.GetInstance().OnTurnChanged            += HandleOnTurnChanged;
        DualMode.GetInstance().OnLeftHPChanged          += HandleOnLeftHPChanged;
        DualMode.GetInstance().OnRightHPChanged         += HandleOnRightHPChanged;
        WordMode.GetInstance().OnWordTextChanged        += HandleOnWordTextChanged;
        translationLabel.gameObject.SetActive(LocalVersion.local == LocalVersion.Local.CN_ZH);

        dualLeftSideSlider.foregroundWidget.color  = Constant.LEFT_COLOR;
        dualRightSideSlider.foregroundWidget.color = Constant.RIGHT_COLOR;
    }
コード例 #3
0
ファイル: ResultMenu.cs プロジェクト: hooei/BrainCube
    public override void Show(bool active)
    {
        base.Show(active);
        if (active)
        {
            int score      = GameSystem.GetInstance().Score;
            int gainedCoin = GameSystem.GetInstance().CurrentModeLogic.ShouldGainBouns ? score / Constant.SCORE_TO_COIN : 0;
            if (GameSystem.GetInstance().IsVIP)
            {
                bonusBlockLabel.text = string.Format("+{0} x 2", gainedCoin);
            }
            else
            {
                bonusBlockLabel.text = string.Format("+{0}", gainedCoin);
            }
            totalBlockLabel.text = GameSystem.GetInstance().Coin.ToString();

            int bestRecord = PlayerProfile.LoadBestRecord(GameSystem.GetInstance().CurrentMode, GameSystem.GetInstance().CurrentModeType);
            modeNameLabel.text     = TextManager.GetText(string.Format("mode_name_{0}", (int)GameSystem.GetInstance().CurrentMode));
            modeTypeNameLabel.text = string.Format("({0})", TextManager.GetText(string.Format("mode_type_name_{0}", (int)GameSystem.GetInstance().CurrentModeType)));

            if (GameSystem.GetInstance().CurrentModeType == GameSystem.ModeType.PassLevel)
            {
                scoreLabel.text         = string.Format("{0}/{1}", GameSystem.GetInstance().DisplayWaveNumber, Constant.MAX_PASSLEVEL);
                newBestRecordLabel.text = string.Format("{0}/{1}", bestRecord, Constant.MAX_PASSLEVEL);
                //passLevelElement.SetActive(true);
                nonePassLevelElement.SetActive(false);
            }
            else
            {
                scoreLabel.text         = score.ToString();
                bestRecordLabel.text    = bestRecord.ToString();
                newBestRecordLabel.text = bestRecord.ToString();
                //passLevelElement.SetActive(false);
                nonePassLevelElement.SetActive(true);
            }

            if (GameSystem.GetInstance().BrokenRecord)
            {
                commonResultPanel.SetActive(false);
                brokenRecordPanel.SetActive(true);
            }
            else
            {
                commonResultPanel.SetActive(true);
                brokenRecordPanel.SetActive(false);
            }

            if (score >= popADScore)
            {
                adTrigger.ToShow(true);
            }

            if (GameSystem.GetInstance().IsActivated &&
                gainedCoin > 0 &&
                (GameSystem.GetInstance().BrokenRecord || GameSystem.GetInstance().CurrentModeType != GameSystem.ModeType.PassLevel))
            {
                PlayGetBonusAnimation();
            }
            else
            {
                bonusAnimationObj.SetActive(false);
            }

            for (int i = 0; i < modeContents.Length; i++)
            {
                modeContents[i].SetActive(i == (int)GameSystem.GetInstance().CurrentMode);
            }

            if (GameSystem.GetInstance().CurrentMode == GameSystem.Mode.Dual)
            {
                dualWinnerSprite.color = DualMode.GetInstance().IsLeftWin ? Constant.LEFT_COLOR : Constant.RIGHT_COLOR;
            }
            int percent = AchieveData.computePercentByScore(GameSystem.GetInstance().CurrentMode, GameSystem.GetInstance().CurrentModeType, score);
            achieveLabel.text = string.Format(TextManager.GetText("achieve_desc"), percent);
        }
    }