コード例 #1
0
    protected override void Start()
    {
        areaPrefab = (GameObject)Resources.Load("DryerArea");

        HasGravity = true;
        base.Start();

        contents      = new List <Garment>();
        state         = DryerState.DoorClosed;
        dryerSetting  = DryerSetting.High;
        lintTrapClean = true;
    }
コード例 #2
0
 public void ToggleDryerSetting()
 {
     if (state != DryerState.Running)
     {
         if (dryerSetting == DryerSetting.Low)
         {
             dryerSetting = DryerSetting.High;
             animator.SetFloat("Shake", 1.0f);
         }
         else if (dryerSetting == DryerSetting.High)
         {
             dryerSetting = DryerSetting.Low;
             animator.SetFloat("Shake", 0.0f);
         }
     }
 }