protected override void Start() { areaPrefab = (GameObject)Resources.Load("DryerArea"); HasGravity = true; base.Start(); contents = new List <Garment>(); state = DryerState.DoorClosed; dryerSetting = DryerSetting.High; lintTrapClean = true; }
public void ToggleDryerSetting() { if (state != DryerState.Running) { if (dryerSetting == DryerSetting.Low) { dryerSetting = DryerSetting.High; animator.SetFloat("Shake", 1.0f); } else if (dryerSetting == DryerSetting.High) { dryerSetting = DryerSetting.Low; animator.SetFloat("Shake", 0.0f); } } }