public void Return() { Time.timeScale = 1.0f; DrugsStat.AllStatsReset(); SceneManager.LoadScene(SceneManager.GetActiveScene().name); Time.timeScale = 1f; // Time.fixedDeltaTime = GameObject.Find("Hero").GetComponent<DeathScene>().temp; }
void Update() { if (Time.time - time > 3) { DrugsStat.AllStatsReset(); // SceneManager.LoadScene("Required"); SceneManager.LoadScene(nameScene); // SceneManager.LoadScene("home"); } }
// Update is called once per frame void Update() { if (dox) { totalPoints = DrugsStat.calculate(); totalPoints = totalPoints * DrugsStat.wspolczynnikRundy / Timer.time; //wspolczynnik rundy } if (EndPoint.done == true) { EndPoint.done = false; dox = false; totalPoints = ds.getComboMultiplier(ds.getKilledCombo(), totalPoints); DrugsStat.totalPointsLevel = totalPoints; SetCountOfReachedStars(); SetActiveStars(); SaveLevel(); } scoreForPanel.text = " " + (int)totalPoints; }
public void NextLevelButton(string name) { DrugsStat.AllStatsReset(); if (SceneManager.GetActiveScene().name == name && DrugsStat.completed == false) // powtorzenie, nie zaliczony lvl { Do(name); } else if (SceneManager.GetActiveScene().name == name && DrugsStat.completed == true) // powtorzenie ale level zaliczony { if (!DrugsStat.openedLvls.Contains(DrugsStat.level)) { DrugsStat.openedLvls.Add(DrugsStat.level); } Do(name); } else if (AddCompletedLevel()) // nastepny level { Do(name); DrugsStat.completed = false; } Time.timeScale = 1f; }
void Start() { ds = new DrugsStat(); }
// Update is called once per frame void Update() { scoreValue = DrugsStat.calculate(); score.text = "Score: " + scoreValue; }