/// <summary> /// Constructor. /// </summary> public Drug(DrugType type, TimeSpan prepTime) { Injected = false; DrugType = type; PrepTime = prepTime; Doses = new List <DrugShot>(); }
public void Init(FactoryRoomInfo factoryRoomInfo) { productionRate = factoryRoomInfo.consumptionRate; drugType = factoryRoomInfo.drugType; switch (drugType) { case DrugType.Weed: storagableDrugType = StoragableType.Weed; break; case DrugType.Opiate: storagableDrugType = StoragableType.Opiate; break; case DrugType.Psychodelic: storagableDrugType = StoragableType.Psychodelic; break; case DrugType.Stimulator: storagableDrugType = StoragableType.Stimulator; break; default: throw new System.ArgumentOutOfRangeException(); } consumptionRate = factoryRoomInfo.consumptionRate; currentProductionProgress = 0f; }
private async void btnCreateType_Click(object sender, EventArgs e) { string name = txtCreateTypeName.Text.Trim(); if (name == "") { MessageBox.Show("Fill all input", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } if (_db.DrugTypes.Any(t => t.Name.ToLower() == name.ToLower())) { MessageBox.Show($"{name} already exist", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } DrugType type = new DrugType() { Name = name }; _db.DrugTypes.Add(type); await _db.SaveChangesAsync(); MessageBox.Show($"Succussfully added", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information); txtCreateTypeName.Text = ""; _cmb.Items.Clear(); _cmb.Items.AddRange(_db.DrugTypes.Select(t => new CB_DrugType { Id = t.Id, Name = t.Name }).ToArray()); }
private void OpenPlayerInventory() { Inventory inventory = CreateInventory("Inventory"); List <DrugType> drugTypes = new List <DrugType>(); List <int> drugTypeCounts = new List <int>(); foreach (Drug drug in drugs) { if (drugTypes.Contains(drug.Type)) { drugTypeCounts[drugTypes.IndexOf(drug.Type)]++; } else { drugTypes.Add(drug.Type); drugTypeCounts.Add(1); } } for (int i = 0; i < drugTypes.Count; i++) { DrugType type = drugTypes[i]; int count = drugTypeCounts[i]; GameObject inventoryItem = Instantiate(inventoryItemPrefab, inventory.GetContent(), false); inventoryItem.transform.name = type.Name; inventoryItem.transform.Find("Drug Type").GetComponent <Text>().text = type.Name; inventoryItem.transform.Find("Count").GetComponent <Text>().text = count.ToString(); } }
public static Tuple <DrugType, double> GetHighest(this Predictions predictions) { if (predictions.GetType() != typeof(Predictions)) { throw new InvalidCastException("Pass a Predictions type!"); } var type = predictions.GetType(); //var list = type.GetProperties().Select(prop => (double)type.GetProperty(prop.Name).GetValue(predictions, null)).ToList(); //list.Sort(); //Debug.WriteLine(list); double highest = 0; string name = null; //Use Reflection foreach (var prop in type.GetProperties()) { double current = ((double)type.GetProperty(prop.Name).GetValue(predictions, null)); if (current >= highest) { highest = current; name = prop.Name; } } return(Tuple.Create(DrugType.FromString(name), highest)); }
public Message(string senderName, DrugType drugType, int amount, int offeredPrice) { SenderName = senderName; DrugType = drugType; Amount = amount; OfferedPrice = offeredPrice; Text = GenerateText(); }
public static DrugTypeDTO ToDTO(this DrugType drugType) { return(new DrugTypeDTO() { DrugTypeId = drugType.DrugTypeId, DrugTypeName = drugType.DrugTypeName, DrugTypeWeight = drugType.DrugTypeWeight }); }
public static bool Delete(DrugType drugType) { using (_d = new DataRepository <DrugType>()) { _d.Delete(drugType); _d.SaveChanges(); } return(true); }
public Drug(string drugName, int expirationDays, int miligram, string manufacturer, DrugType drugType, string imgSrc, string active) { DrugName = drugName; ExpirationDays = expirationDays; Miligram = miligram; Manufacturer = manufacturer; DrugType = drugType; ImgSrc = imgSrc; Active = active; }
public ActionResult CreateCategory(DrugType category) { if (ModelState.IsValid) { category.IsActive = true; unitOfWork.DrugTypeRepository.Insert(category); unitOfWork.DrugTypeRepository.SaveChanges(); return(RedirectToAction("ListCategory")); } return(View(category)); }
public ActionResult EditCategory(DrugType drugType) { if (ModelState.IsValid) { drugType.IsActive = true; unitOfWork.DrugTypeRepository.Update(drugType); unitOfWork.DrugTypeRepository.SaveChanges(); return(RedirectToAction("ListCategory")); } return(View(drugType)); }
private async void btnDeleteType_Click(object sender, EventArgs e) { int id = ((CB_DrugType)cmbDeleteType.SelectedItem).Id; DrugType type = _db.DrugTypes.First(t => t.Id == id); type.Deleted = false; //_db.DrugTypes.Remove(type); await _db.SaveChangesAsync(); MessageBox.Show("Successfully deleted"); FillCmb(cmbDeleteType); FillCmb(_cmb); }
public CornerPedEntity(string name, PedHash pedHash, FullPosition spawnPosition, IEnumerable <FullPosition> nextPositions, DrugType drugType, decimal moneyCount, string greeting, string goodFarewell, string badFarewell, CharacterEntity seller, int botId) : base(name, pedHash, spawnPosition) { BotId = botId; NextPositions = nextPositions.ToList(); DrugType = drugType; MoneyCount = moneyCount; Greeting = greeting; GoodFarewell = goodFarewell; BadFarewell = badFarewell; Seller = seller; }
protected override void Seed(StoreEntities context) { base.Seed(context); GetCountries().ForEach(x => context.Countries.Add(x)); GetDepots().ForEach(x => context.Depots.Add(x)); GetDrugTypes().ForEach(x => context.DrugTypes.Add(x)); GetDrugUnits().ForEach(x => context.DrugUnits.Add(x)); context.Commit(); Country country = context.Countries.First(x => x.CountryName.Equals("Romania")); Depot dpt = context.Depots.First(x => x.DepotName.Equals("Depot-0")); country.Depots = new List <Depot>(); country.Depots.Add(dpt); if (dpt.DrugUnits == null) { dpt.DrugUnits = new List <DrugUnit>(); } DrugUnit du = context.DrugUnits.First(y => y.PickNumber == 1); DrugUnit du1 = context.DrugUnits.First(y => y.PickNumber == 2); DrugType dt = context.DrugTypes.First(t => t.DrugTypeName == "Type-0"); du.DrugType = dt; du.Quantity = 4; du1.DrugType = dt; if (dt.DrugUnits == null) { dt.DrugUnits = new List <DrugUnit>(); } dt.DrugUnits.Add(du); dt.DrugUnits.Add(du1); dpt.DrugUnits.Add(du); dpt.DrugUnits.Add(du1); du = context.DrugUnits.First(y => y.PickNumber == 8); du.Quantity = 3; du.DrugType = dt; if (dt.DrugUnits == null) { dt.DrugUnits = new List <DrugUnit>(); } dt.DrugUnits.Add(du); dpt.DrugUnits.Add(du); context.Commit(); }
private void SaveData() { try { DrugType unit = new DrugType(); unit.Name = txtName.Text.Trim(); unit.Code = txtCode.Text.Trim(); unit.Decription = txtDescription.Text.Trim(); unit.Enabled = checkBox1.Checked; if (this.cbxCategory.DataSource != null) { unit.DrugCategoryId = Guid.Parse(this.cbxCategory.SelectedValue.ToString()); } string msg = string.Empty; if (string.IsNullOrEmpty(selectId)) { unit.Id = Guid.NewGuid(); PharmacyDatabaseService.AddDrugType(out msg, unit); } else { unit.Id = Guid.Parse(selectId); PharmacyDatabaseService.SaveDrugType(out msg, unit); } if (string.IsNullOrEmpty(msg)) { this.FormState = FormOperation.Empty; RefreshDataView(); } } catch (Exception ex) { MessageBox.Show("保存数据失败!", "错误"); Log.Error(ex); } }
private void OpenMarketInventory() { Inventory inventory = CreateInventory("Buy Drugs"); List <DrugType> drugTypesSorted = GetDrugTypesSortedByPurchasePrice(); for (int i = 0; i < drugTypesSorted.Count; i++) { DrugType type = drugTypesSorted[i]; GameObject drugMarketItem = Instantiate(drugMarketItemPrefab, inventory.GetContent(), false); drugMarketItem.transform.Find("Drug Type").GetComponent <Text>().text = type.Name; drugMarketItem.transform.Find("Purchase Price").GetComponent <Text>().text = type.PurchasePrice + " € / gram"; Button buy = drugMarketItem.transform.Find("Buy").GetComponent <Button>(); buy.onClick.AddListener(() => { if (Money >= type.PurchasePrice) { Money -= type.PurchasePrice; drugs.Add(new Drug(type)); } }); } }
private List <DrugType> GetDrugTypesSortedByPurchasePrice() { List <DrugType> drugTypes = new List <DrugType>(DrugType.drugTypes); List <DrugType> drugTypesSorted = new List <DrugType>(); while (drugTypes.Count > 0) { int lowestNumber = int.MaxValue; int lowestIndex = 0; for (int i = 0; i < drugTypes.Count; i++) { DrugType type = drugTypes[i]; if (type.PurchasePrice < lowestNumber) { lowestNumber = type.PurchasePrice; lowestIndex = i; } } drugTypesSorted.Add(drugTypes[lowestIndex]); drugTypes.RemoveAt(lowestIndex); } return(drugTypesSorted); }
public static int Save(DrugType drugType) { var a = new DrugType { DrugTypeId = drugType.DrugTypeId, DrugTypeName = drugType.DrugTypeName }; using (_d = new DataRepository <DrugType>()) { if (drugType.DrugTypeId > 0) { _d.Update(a); } else { _d.Add(a); } _d.SaveChanges(); } return(a.DrugTypeId); }
public ActionResult Create(DrugType model) { _db.Drugtypes.Add(model); _db.SaveChanges(); return(View()); }
public ActionResult Delete(DrugType model) { _db.Drugtypes.Remove(_db.Drugtypes.Where(x => x.DrugTypeID == model.DrugTypeID).FirstOrDefault()); _db.SaveChanges(); return(RedirectToAction("Index")); }
public void SellDrugs() { if (buyer.Message == null) { Debug.LogError("The buyer's message is null!"); return; } List <DrugType> drugTypes = new List <DrugType>(); List <int> drugTypeCounts = new List <int>(); foreach (Drug drug in drugs) { if (drugTypes.Contains(drug.Type)) { drugTypeCounts[drugTypes.IndexOf(drug.Type)]++; } else { drugTypes.Add(drug.Type); drugTypeCounts.Add(1); } } DrugType requestedDrugType = buyer.Message.DrugType; if (!drugTypes.Contains(requestedDrugType)) { ShowMessageDialog("Not Enough Stock", "You don't have the requested drug!"); return; } int index = drugTypes.IndexOf(requestedDrugType); if (drugTypeCounts[index] < buyer.Message.Amount) { ShowMessageDialog("Not Enough Stock", "You don't have enough of the requested drug!"); return; } int numDrugsToRemove = buyer.Message.Amount; Drug[] drugsToRemove = new Drug[numDrugsToRemove]; for (int i = 0; i < drugs.Count; i++) { Drug drug = drugs[i]; if (drug.Type == requestedDrugType) { drugsToRemove[drugsToRemove.Length - numDrugsToRemove] = drug; numDrugsToRemove--; if (numDrugsToRemove == 0) { break; } } } foreach (Drug drug in drugsToRemove) { drugs.Remove(drug); } int earnedMoney = buyer.Message.OfferedPrice; GameController.totalEarnedMoney += earnedMoney; if (GameController.totalEarnedMoney >= GameController.MoneyNeededToWin) { SceneManager.LoadScene("GameOverScene"); return; } Money += earnedMoney; buyer.DismissBuyer(); }
public void AddDrug(int x, int y, DrugType type) { TileMatrix[offset + x, offset + y].Drug = type; GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("prefab/" + type.ToString()), new Vector3(x, y, -1), Quaternion.identity); }
public DrugType AddDrugType(DrugType drugType) { _context.DrugTypes.Add(drugType); _context.SaveChanges(); return(drugType); }
public DrugType UpdateDrugType(DrugType drugType) { return(_drugTypeRepository.UpdateDrugType(drugType)); }
public DrugType AddDrugType(DrugType drugType) { return(_drugTypeRepository.AddDrugType(drugType)); }
public DrugType UpdateDrugType(DrugType drugType) { throw new NotImplementedException(); }
public static int GetDrugMaxPrice(DrugType type) { return(DrugMaxPrice.ContainsKey(type) ? DrugMaxPrice[type] : 0); }
public Drug(DrugType type) { Type = type; }
public static DrugTypeDTO DrugTypeTODrugTypeDTO(DrugType drugType) { return(new DrugTypeDTO(drugType.Id, drugType.Type, drugType.Purpose)); }
private void Update() { GameController.totalTimer += Time.deltaTime; fireTimer -= Time.deltaTime; addMessageTimer -= Time.deltaTime; if (addMessageTimer <= 0) { addMessageTimer = 10f; string name = names[Random.Range(0, names.Length - 1)]; DrugType type = DrugType.drugTypes[Random.Range(0, DrugType.drugTypes.Count)]; int amount = Random.Range(2, 10); int offeredPrice = (int)(type.PurchasePrice * amount * Random.Range(1f, 2f)); Message message = new Message(name, type, amount, offeredPrice); messages.Add(message); if (messagesInventory != null) { messagesInventory.Close(); OpenMessages(); } } if (fireTimer < 0) { fireTimer = 0; } if (Input.GetMouseButton(0) && weaponShopItem.PurchasedTier > 0) { if (fireTimer == 0 && !EventSystem.current.IsPointerOverGameObject()) { Vector3 mousePosition = Input.mousePosition; Vector3 centerScreen = new Vector3(Screen.width / 2, Screen.height / 2); Vector3 relativeMousePosition = mousePosition - centerScreen; float angle = Mathf.Atan2(relativeMousePosition.x, relativeMousePosition.y); float degrees = angle * Mathf.Rad2Deg; degrees *= -1; GameObject bullet = Instantiate(bulletPrefab, transform.parent, false); bullet.tag = "PlayerBullet"; bullet.transform.Rotate(0, 0, degrees); bullet.transform.position = transform.position; fireTimer = 1 / FireRate; } } if (Input.GetKeyDown(KeyCode.E)) { OpenPlayerInventory(); } if (Input.GetKeyDown(KeyCode.B)) { OpenBuyMenu(); } if (Input.GetKeyDown(KeyCode.M)) { OpenMessages(); } if (Input.GetKeyDown(KeyCode.Return)) { if (insideGameObjects.Count == 0) { return; } GameObject insideGameObject = insideGameObjects[insideGameObjects.Count - 1]; switch (insideGameObject.tag) { case "DrugMarket": OpenMarketInventory(); break; case "Buyer": if (buyer.Message == null) { break; } if (buyer.IsUndercoverPolice) { break; } sellDrugsDialog.gameObject.SetActive(true); break; } } }