public GameCreation_Window()
 {
     InitializeComponent();
     draw_ViewModel     = new Drow_ViewModel();
     this.DrowInterface = new UserControl_Drow(this.draw_ViewModel);
     this.Draw_Interface.Children.Add(DrowInterface);
     this.GameCreationManual1 = new UserControl_GameCreationManual_1(this);
     this.Game_Creation.Children.Add(this.GameCreationManual1);
 }
 public UserControl_Drow()
 {
     this.activateTuto = false;
     InitializeComponent();
     GlobalUser.OutilSelectionnee = "crayon";
     DataContext                        = new Drow_ViewModel();;
     traits                             = new List <List <Point> >();
     trait                              = new List <Point>();
     crayon.Background                  = Brushes.LightBlue;
     efface_segment.Background          = Brushes.Transparent;
     efface_trait.Background            = Brushes.Transparent;
     this.surfaceDessin.UseCustomCursor = true;
     this.surfaceDessin.Cursor          = Cursors.Hand;
 }