private void RemoveBlock(Vector3 voxelWorldPosition) { if (World.Instance.worldData.CheckForVoxel(voxelWorldPosition)) { DroppedItem.SpawnDroppedItemToWorld(voxelWorldPosition, GameAssets.Instance.items[World.Instance.worldData.GetVoxelData(voxelWorldPosition).id], 1); World.Instance.worldData.EditVoxel(voxelWorldPosition, 0 /*air block*/, Vector3.zero); } }