コード例 #1
0
 private void SuckUpDroplet(DropletController dropletController)
 {
     size += 1;
     SetScale();
     AudioSource.PlayClipAtPoint(dropletController.GetComponent <AudioSource>().clip, new Vector3(0, 0, 1));
     DropletPool.Instance.ReturnToPool(dropletController);
 }
コード例 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        DropletController dropletController = collision.GetComponent <DropletController>();

        if (dropletController != null)
        {
            SuckUpDroplet(dropletController);
        }

        BirdController birdController = collision.GetComponent <BirdController>();

        if (birdController != null)
        {
            if (isAcid)
            {
                birdController.AcidDeath();
            }
            else
            {
                EnemyHit();
            }
        }

        UFOController ufoController = collision.GetComponent <UFOController>();

        if (ufoController != null)
        {
            if (isAcid)
            {
                ufoController.AcidDeath();
            }
            else
            {
                EnemyHit();
            }
        }

        LightningController lightningController = collision.GetComponent <LightningController>();

        if (lightningController != null)
        {
            EnemyHit();
        }

        AcidDropletController acidDropletController = collision.GetComponent <AcidDropletController>();

        if (acidDropletController != null)
        {
            SuckUpAcidDroplet(acidDropletController);
        }
    }
コード例 #3
0
ファイル: Generator.cs プロジェクト: WilliamRWalsh/TheDrop
    private void GenerateDrops()
    {
        if (dropGenerateTimer <= 0)
        {
            dropGenerateTimer = Random.Range(spawnRate.dropletsMinTimeBetween, spawnRate.dropletsMaxTimeBetween);

            /* Get droplet from pool and set to active */
            DropletController droplet = DropletPool.Instance.Get();
            droplet.SetIsFromAbove(spawnRate.isDropletsFromAbove);
            droplet.gameObject.SetActive(true);
        }

        dropGenerateTimer -= Time.deltaTime;
    }