void OnCreateHeroStartNode(object p1, object p2) { CatDebug.LogFunc(); HeroData heroData = (HeroData)p1; int targetNodeId = (int)p2; if (_heroSelectNodes.ContainsKey(heroData.Id)) { Dragable d = _heroSelectNodes[heroData.Id].GetComponentInChildren <Dragable>(); d.SetEnable(false); } GameObject go = InsHeroNode(heroData, false);//这里的英雄还可能与其他英雄交换,故不添加特殊dragicon go.transform.SetParent(_stageNodeRootTrans); //go.GetComponent<Button>().onClick.AddListener(() => { }); Dropable drop = go.AddComponent <Dropable>(); drop.ActionId = heroData.Id; drop.OnDroped = DropOnHero; Transform target = _nodeUIs[targetNodeId]; UINode targetNode = target.GetComponent <UINode>(); go.transform.SetParent(targetNode.GetRef("HeroRoot")); _fightHeroNodes.Add(heroData.Id, go.transform); }
public void EnableI(int DZIndex) { HandleTextFile.WriteLog("UI Log: Enable Players" + (DZIndex + 1) + " Dropzone", GameControler.SName); Dropable temp = (Dropable)dzones[DZIndex].GetComponent <Dropable>(); temp.enabled = true; }
void OnFightStateMapping(object p1, object p2) { CatDebug.LogFunc(); Transform hsl = _stageNode.GetRef("HeroSelectList"); hsl.gameObject.SetActive(false); Transform readyBtn = _stageNode.GetRef("ButtonReady"); readyBtn.gameObject.SetActive(false); foreach (KeyValuePair <int, Transform> pair in _nodeUIs) { Dropable dropable = pair.Value.GetComponentInChildren <Dropable>(); dropable.enabled = true; } Dictionary <int, FightHero> heroes = (Dictionary <int, FightHero>)p1; foreach (KeyValuePair <int, Transform> pair in _fightHeroNodes) { Dragable dragable = pair.Value.GetComponentInChildren <Dragable>(); HeroData hd = (HeroData)heroes[pair.Key].CreatureData; dragable.DragIcon = GameResSys.Instance.GetItem(hd.FightIcon); } //create hero show list CreateHeroShowList(heroes); }
// variable //private float _deathElapse = 0.0f; // Use this for initialization void Start() { BushState = BushState.stat; BushAnim = this.GetComponentInChildren <BushAnim>(); m_BoxCollider2D = GetComponent <BoxCollider2D>(); m_Dropable = GetComponent <Dropable>(); }
public void Dropable() { this.driver = new ChromeDriver(); var dropablePage = new Dropable(this.driver); dropablePage.DragAndDrop(); dropablePage.AssertTargetAtribut("ui-widget-header ui-droppable ui-state-highlight"); }
public void DisableAllDropZones() { HandleTextFile.WriteLog("UI Log: Disable All Dropzones", GameControler.SName); for (int i = 0; i < dzones.Count; i++) { Dropable temp = (Dropable)dzones[i].GetComponent <Dropable>(); temp.enabled = false; } }
void Start() { _canvasGroup = GetComponent <CanvasGroup>(); Parent = transform.parent.GetComponent <Dropable>(); if (Parent != null) { Parent.Child = this; //親子関係結びつけ } }
void OnCreateFightView(object p1, object p2) { //create enemy List <Enemy> enemies = (List <Enemy>)p2; foreach (Enemy e in enemies) { Image cg = _enemyNode.GetRef("Cg").GetComponent <Image>(); cg.sprite = GameResSys.Instance.GetCG(e.CreatureData.Cg); Slider s = _enemyNode.GetRef("HpSlider").GetComponent <Slider>(); s.value = e.CreatureData.HpPercent; Dropable dropable = cg.gameObject.GetComponent <Dropable>(); if (dropable == null) { dropable = cg.gameObject.AddComponent <Dropable>(); } dropable.ActionId = e.InstanceId; dropable.OnDroped = OnDropOnEnemy; } //create heros Dictionary <int, FightHero> heros = (Dictionary <int, FightHero>)p1; _heroNodes = new Dictionary <int, Transform>(); foreach (KeyValuePair <int, FightHero> pair in heros) { FightHero fh = pair.Value; GameObject go = Instantiate(_modelNode.GetNode("Hero").gameObject); go.transform.SetParent(_heroNodeRoot); UINode node = go.GetComponent <UINode>(); SetHeroData(fh, node); node.GetRef("Hurt").gameObject.SetActive(false); node.GetRef("Supply").gameObject.SetActive(false); node.GetRef("MpSupply").gameObject.SetActive(false); node.GetRef("Selected").gameObject.SetActive(false); ShowHurt(node, -1); Dropable dropable = go.AddComponent <Dropable>(); dropable.ActionId = fh.Id; dropable.OnDroped = OnDropOnHero; Button btn = node.GetRef("Icon").GetComponent <Image>().gameObject.AddComponent <Button>(); btn.onClick.AddListener(() => { EventSys.Instance.AddEvent(InputEvent.FightSelectHero, fh.Id); }); _heroNodes.Add(fh.Id, go.transform); } _rootNode.gameObject.SetActive(true); _winNode.gameObject.SetActive(false); _loseNode.gameObject.SetActive(false); }
public void MakeItemOnGround() { ItemData.ObjectHandle = NAPI.Object.CreateObject( Dropable.GetHashFromItem(ItemData.Type, ItemData.Value1), Position, new Vector3(0, 0, ItemData.RotZ), 255, (uint)Dimension ); SaveItem(); }
GameObject returnItem(Dropable temp, int i) { GameObject drop = null; for (int e = temp.bottomChance; e <= temp.topChance; e++) { if (i == e) { return(temp.itemToDrop); } } return(drop); }
public void Drop(int itemPos) { GameObject g2 = new GameObject(); g2.transform.position = MyFather.transform.position; Dropable drop = drops[itemPos]; GameObject g = GameObject.Instantiate(drop.gameObject, g2.transform, false); g.GetComponent <Dropable>().SetItem(MyOwner); g.GetComponent <Dropable>().root = g2; g.GetComponent <Transform>().localPosition = Vector3.zero; Debug.Log("Dropped: " + MyFather.name); }
public static bool Prefix(Dropable __instance, ItemContainer _container) { if (_container) { int count = (bool)SharedCoopRewards.config.GetValue(Settings.Shared_World_Drops) ? Global.Lobby.PlayersInLobbyCount : 1; for (int i = 0; i < count; i++) { GenerateContents(__instance, _container); } } return(false); }
public static bool Prefix(Dropable __instance, ItemContainer _container) { if (__instance.GetComponentInParent <Merchant>() || !_container) { return(true); } // if (!Config.Extra_Loot) // return; for (int i = 0; i < Global.Lobby.PlayersInLobbyCount; i++) { __instance.ResetMainDrops(false); __instance.GenerateContents(_container); } return(false); }
virtual public void Start() { m_SpriteRenderer = this.GetComponent <SpriteRenderer> (); if (m_SpriteRenderer == null) { m_SpriteRenderer = this.GetComponentInChildren <SpriteRenderer> (); } m_Dropable = GetComponent <Dropable>(); m_Animator = GetComponentInChildren <Animator>(); if (m_Animator == null) { m_Animator = this.GetComponentInChildren <Animator> (); } m_Player = GameObject.Find("Player").GetComponent <Player>(); m_HitFeedbackManager = GameObject.Find("HitFeedbackManager").GetComponent <HitFeedbackManager>(); m_RigidBody = transform.GetComponent <Rigidbody2D>(); }
public static void GenerateContents(Dropable self, ItemContainer container) { var allGuaranteed = At.GetField(self, "m_allGuaranteedDrops") as List <GuaranteedDrop>; var mainDropTables = At.GetField(self, "m_mainDropTables") as List <DropTable>; for (int i = 0; i < allGuaranteed.Count; i++) { if (allGuaranteed[i]) { allGuaranteed[i].GenerateDrop(container); } } for (int j = 0; j < mainDropTables.Count; j++) { if (mainDropTables[j]) { mainDropTables[j].GenerateDrop(container); } } }
void CreateNode(BaseStageNode stageNode, float posX, float posY) { GameObject go = Instantiate(_stageNodeModel); UINode uiNode = go.GetComponent <UINode>(); go.transform.SetParent(_stageNodeRootTrans); go.transform.localPosition = new Vector3(posX, posY, 0); Button btn = uiNode.GetRef("Button").GetComponent <Button>(); btn.onClick.AddListener(() => { OnNodeClicked(stageNode.Id); }); Image nodeImage = uiNode.GetRef("Button").GetComponent <Image>(); if (stageNode.NodeType.Equals(typeof(StageNodeFight).Name)) { nodeImage.sprite = GameResSys.Instance.GetCard(stageNode.Icon); } else { nodeImage.sprite = GameResSys.Instance.GetNodeSprite(stageNode.Icon); } Dropable drop = uiNode.GetRef("Button").gameObject.AddComponent <Dropable>(); drop.ActionId = stageNode.Id; drop.OnDroped = DropOnNode; if (!stageNode.NodeType.Equals(typeof(StageNodeStart).Name)) { drop.enabled = false; } uiNode.GetRef("All").gameObject.SetActive(false); _nodeUIs.Add(stageNode.Id, go.transform); }
// Add up all our dropables drop rate, get random num, loop through probabilties until we get higher than our random num, return obj public GameObject Drop(int dropLvl, Dropable[] guaranteed = null, int guaranteedNum = 0) { // If we have a dropTable if (dropTable != null && instantiables != null) { // If we have a gauranteed Num if (guaranteedNum > 0) { } // If we have guaranteed drops if (guaranteed != null) { } // TODO the max range should be the sum of all probabilities float hitNum = Random.Range(0.0f, maxHitVal); float runningNum = 0; // Loop through each item for (int i = 0; i < dropTable.Length; i++) { // Increment our probabilty runningNum += dropTable[i].baseProbability; if (hitNum < runningNum) { //Found our drop, create it GameObject dropItem = (GameObject)Instantiate (instantiables[i],transform.position,transform.rotation); dropItem.GetComponent<Dropable>().dropPreperation(); return dropItem; } } } return null; }
public static DM_DropTable ParseDropable(Dropable dropable, Merchant merchant = null, string containerName = "") { if (!dropable) { return(null); } var dropTableHolder = new DM_DropTable { Name = dropable.name }; if (dropTableHolder.Name == "InventoryTable" && merchant) { dropTableHolder.Name = SceneManager.Instance.GetCurrentLocation(merchant.transform.position) + " - " + merchant.ShopName; } dropTableHolder.Name = dropTableHolder.Name.Trim(); if (At.GetField(dropable, "m_allGuaranteedDrops") is List <GuaranteedDrop> guaranteedDrops) { foreach (GuaranteedDrop gDropper in guaranteedDrops) { if (At.GetField(gDropper, "m_itemDrops") is List <BasicItemDrop> gItemDrops && gItemDrops.Count > 0) { foreach (BasicItemDrop gItemDrop in gItemDrops) { if (!gItemDrop.DroppedItem) { continue; } //var pos = dropable.transform.position; AddGuaranteedDrop(dropTableHolder, gItemDrop.DroppedItem.ItemID, gItemDrop.DroppedItem.Name, gItemDrop.MinDropCount, gItemDrop.MaxDropCount); } } } } if (At.GetField(dropable, "m_conditionalGuaranteedDrops") is List <ConditionalGuaranteedDrop> conditionalGuaranteed) { foreach (var guaConditional in conditionalGuaranteed) { if (!guaConditional.Dropper) { continue; } var drops = At.GetField(guaConditional.Dropper, "m_itemDrops") as List <BasicItemDrop>; foreach (var gItemDrop in drops) { if (!gItemDrop.DroppedItem) { continue; } //var pos = dropable.transform.position; AddGuaranteedDrop(dropTableHolder, gItemDrop.DroppedItem.ItemID, gItemDrop.DroppedItem.Name, gItemDrop.MinDropCount, gItemDrop.MaxDropCount); } } } if (At.GetField(dropable, "m_mainDropTables") is List <DropTable> dropTables) { foreach (DropTable table in dropTables) { if (ParseDropTable(dropTableHolder, containerName, dropable, table) is DropGeneratorHolder generatorHolder) { dropTableHolder.Random_Tables.Add(generatorHolder); } } } if (At.GetField(dropable, "m_conditionalDropTables") is List <ConditionalDropTable> conditionals) { foreach (var conTable in conditionals) { if (ParseDropTable(dropTableHolder, containerName, dropable, conTable.Dropper) is DropGeneratorHolder generatorHolder) { generatorHolder.DropConditionType = conTable.DropCondition.GetType().FullName; dropTableHolder.Random_Tables.Add(generatorHolder); } } } if (merchant == null) { string dir = Serializer.Folders.DropTables; if (!File.Exists(dir + "/" + dropTableHolder.Name + ".xml")) { ListManager.DropTables.Add(dropTableHolder.Name, dropTableHolder); Serializer.SaveToXml(dir, dropTableHolder.Name, dropTableHolder); } } return(dropTableHolder); }
public static DropGeneratorHolder ParseDropTable(DM_DropTable dropTableHolder, string containerName, Dropable dropper, DropTable table) { var generatorHolder = new DropGeneratorHolder { MinNumberOfDrops = table.MinNumberOfDrops, MaxNumberOfDrops = table.MaxNumberOfDrops, MaxDiceValue = (int)At.GetField(table, "m_maxDiceValue"), }; //if (generatorHolder.MaxDiceValue <= 0) //{ // SL.LogWarning("This random table's MaxDiceValue is 0, skipping..."); // return null; //} if (At.GetField(table, "m_dropAmount") is SimpleRandomChance dropAmount) { generatorHolder.ChanceReduction = dropAmount.ChanceReduction; generatorHolder.ChanceRegenQty = dropAmount.ChanceRegenQty; if (dropAmount.CanRegen) { generatorHolder.RegenTime = dropAmount.ChanceRegenDelay; } else { generatorHolder.RegenTime = -1; } } else { generatorHolder.RegenTime = -1; } if (At.GetField(table, "m_emptyDropChance") is int i && generatorHolder.MaxDiceValue > 0) { try { decimal emptyChance = (decimal)i / generatorHolder.MaxDiceValue; generatorHolder.EmptyDrop = (float)emptyChance * 100; } catch { generatorHolder.EmptyDrop = 0; } } if (At.GetField(table, "m_itemDrops") is List <ItemDropChance> itemDrops) { foreach (ItemDropChance drop in itemDrops) { if (!drop.DroppedItem) { continue; } float percentage; try { percentage = (float)((decimal)drop.DropChance / generatorHolder.MaxDiceValue) * 100f; } catch { percentage = 100f; } percentage = (float)Math.Round(percentage, 2); string name = drop.DroppedItem.Name; if (IsUnidentified(drop.DroppedItem.ItemID, out string identified)) { name += " (" + identified + ")"; } if (percentage >= 100) { AddGuaranteedDrop(dropTableHolder, drop.DroppedItem.ItemID, name, drop.MaxDropCount, drop.MinDropCount); } else { generatorHolder.Item_Drops.Add(new DropTableChanceEntry { Item_ID = drop.DroppedItem.ItemID, Item_Name = name, Min_Quantity = drop.MinDropCount, Max_Quantity = drop.MaxDropCount, Drop_Chance = percentage, Dice_Range = drop.MaxDiceRollValue - drop.MinDiceRollValue, ChanceReduction = drop.ChanceReduction, ChanceRegenDelay = drop.ChanceRegenDelay, ChanceRegenQty = drop.ChanceRegenQty }); } } } return(generatorHolder); }
public void Drop(Dropable obj) { _ref = obj; OnDrop(this); }
public void Recieve() { Transform[] childList = GetComponentsInChildren <Transform>(true); if (childList.Length > 1) { for (int i = 0; i < childList.Length; i++) { if (childList[i] != transform) { Destroy(childList[i].gameObject); } } draw.Withdraw(int.Parse(Block_name)); } Dropable Card = GameObject.Find("Deck").GetComponent <Dropable>(); Dropable Block = GameObject.Find("Deck").GetComponent <Dropable>(); card_received = Card.card_to_block;//넘겨 줄때 카드 자체를 넘겨줌!! //Block_name = card_received.GetComponentInChildren<Transform>().Find("Image").GetComponent<Image>().sprite.name; //int인 체력 저항력 받아오는 부분 CardStatus Card_int_info = card_received.GetComponent <CardStatus>(); hp = Card_int_info.GetHP(); resist = Card_int_info.GetResistance(); speed = Card_int_info.GetSpeed(); iType = int.Parse(Card_int_info.GetName()); //string인 카드 이름 받아오는 부분 Block_name = Card_int_info.GetName(); Debug.Log(hp); Debug.Log(resist); Debug.Log(Block_name); //Debug.Log(card_received.GetComponentInChildren<Transform>().Find("CardStrength").GetComponent<Text>().text);//카드를 보냈으니 체력을 받는지 확인!! //Block_name = Block.picture.name; //Debug.Log(Block_name); // MyBlockImg = GetComponent<SpriteRenderer>(); // bMar = GameObject.Find("Blockmanager").GetComponent<Blockmanager>(); Blockmanager temp = GameObject.Find("BlockManager").GetComponent <Blockmanager>(); temp.CreateAdBlock(Block_name); /* * if (Block_name == "A") * { * print("A"); * //Blockmanager.CreateAdBlock(Block_name); * } * if (Block_name == "B") * { * //Blockmanager.CreateAdBlock(a); * } * if (Block_name == "C") * { * print("e"); * } * if (Block_name == "D") * { * print("e"); * } * if (Block_name == "E") * { * print("e"); * }*/ }
public void Lift() { _ref = null; OnLift(this); }
private void Start() { currentArmor = defaultArmor; drop = GetComponent <Dropable>(); }
private void GetUIUnderMouse() { var pointer = new PointerEventData(EventSystem.current); pointer.position = Input.mousePosition; EventSystem.current.RaycastAll(pointer, UIhits); if (UIhits.Count < 1) { return; } GameObject clickedGO = null; foreach (RaycastResult r in UIhits) { if (!dragging) { if (r.gameObject.tag == "draggable_ui") { clickedGO = r.gameObject; //print (r.gameObject.name); break; } } else { if (r.gameObject.tag == "dropable_ui") { clickedGO = r.gameObject; //print (r.gameObject.name); break; } } } if (clickedGO != null) { if (!dragging) { draggable = clickedGO.GetComponent <Draggable> (); if (draggable != null) { dragging = true; draggable.OnBeginDrag(); } else { print(clickedGO.name + ": falta clase Draggable en gameobject"); } } else { Dropable dropable = clickedGO.GetComponent <Dropable> (); if (dropable != null) { dropable.OnDrop(draggable.gameObject); draggable = null; } else { print("falta clase Dropable en gameobject"); } } } else { if (dragging) { draggable.OnDropingOut(); } } }