コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     audiomanager = GameObject.Find("AudioManager").GetComponent <AudioManager>();
     rigidBody    = GetComponent <Rigidbody2D>();
     en_spawn     = GameObject.Find("Main Camera").GetComponent <Enemy_Spawn>();
     drop_item    = GameObject.Find("Item_Spawn").GetComponent <Drop_Items>();
 }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     audiomanager = GameObject.Find("AudioManager").GetComponent <AudioManager>();
     player       = GameObject.Find("Player");
     en_spawn     = GameObject.Find("Main Camera").GetComponent <Enemy_Spawn>();
     drop_item    = GameObject.Find("Item_Spawn").GetComponent <Drop_Items>();
     fireRateTime = 0;
     rigidBody    = GetComponent <Rigidbody2D>();
     audiomanager.Play("Common_Idle");
 }