// Start is called before the first frame update void Start() { audiomanager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); rigidBody = GetComponent <Rigidbody2D>(); en_spawn = GameObject.Find("Main Camera").GetComponent <Enemy_Spawn>(); drop_item = GameObject.Find("Item_Spawn").GetComponent <Drop_Items>(); }
// Start is called before the first frame update void Start() { audiomanager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); player = GameObject.Find("Player"); en_spawn = GameObject.Find("Main Camera").GetComponent <Enemy_Spawn>(); drop_item = GameObject.Find("Item_Spawn").GetComponent <Drop_Items>(); fireRateTime = 0; rigidBody = GetComponent <Rigidbody2D>(); audiomanager.Play("Common_Idle"); }