// Update is called once per frame void Update() { if (Vector3.Distance(player.transform.position, transform.position) < chestRange) { keyText.SetActive(true); if (Input.GetKeyDown(KeyCode.E)) { if (chestOpen == false) { animator.SetTrigger("Open"); Debug.Log("trying to open"); chestOpen = true; if (!opened) { Vector3 dropPosition = transform.position + transform.forward.normalized * -1; DropManager.MakeDrop(dropPosition, chestLevel, true); } opened = true; } else { animator.SetTrigger("Close"); Debug.Log("trying to close"); chestOpen = false; } } } else { keyText.SetActive(false); } }
public virtual void Die() { //print (this + " died"); playerXP.GetComponent <PlayerXP>().addXP(xp); GameObject instance = Instantiate(deathEmitter, transform.position, Quaternion.identity) as GameObject; instance.GetComponent <Renderer>().material = gameObject.GetComponent <Renderer> ().material; Destroy(instance, 1.5f); DropManager.MakeDrop(transform.position, xp, false); Destroy(gameObject); }