// Update is called once per frame void Update() { if (vida <= 0 && !muerto) { muerto = true; GetComponentInParent <Animator>().SetBool("Death", muerto); GetComponentInParent <TankMovement>().enabled = false; GetComponentInParent <BoxCollider2D>().size = new Vector2(0.80f, 0.12f); GameObject temp_ghost = Instantiate(ghost, gameObject.transform.position, gameObject.transform.rotation); gameObject.SetActive(false); spawn.Spawn(); Destroy(gameObject, 0.5f); } }