public override void DoEffect(Pawn user) { if (Props.thingDef == null) { return; } IntVec3 dropSpot; Thing thing = ThingMaker.MakeThing(Props.thingDef); if (thing != null) { if (Props.amount > 0) { thing.stackCount = Props.amount; } if (thing != null && DropCellFinder.TryFindDropSpotNear(parent.PositionHeld, parent.MapHeld, out dropSpot, false, false, false)) { TradeUtility.SpawnDropPod(dropSpot, parent.MapHeld, thing); } } }
// Token: 0x06000003 RID: 3 RVA: 0x00002158 File Offset: 0x00000358 public static void DropThingGroupsNear(IntVec3 dropCenter, Map map, List <List <Thing> > thingsGroups, int openDelay, bool instaDrop, bool leaveSlag, bool canRoofPunch) { foreach (var list in thingsGroups) { if (!DropCellFinder.TryFindDropSpotNear(dropCenter, map, out var intVec, true, canRoofPunch)) { Log.Warning( string.Concat("DropThingsNear failed to find a place to drop ", list.FirstOrDefault(), " near ", dropCenter, ". Dropping on random square instead.")); intVec = CellFinderLoose.RandomCellWith(c => c.Walkable(map), map); } foreach (var thing in list) { thing.SetForbidden(true, false); } if (instaDrop) { foreach (var thing in list) { GenPlace.TryPlaceThing(thing, intVec, map, ThingPlaceMode.Near); } } else { var activeDropPodInfo = new ActiveDropPodInfo(); foreach (var item in list) { activeDropPodInfo.innerContainer.TryAdd(item); } activeDropPodInfo.openDelay = openDelay; activeDropPodInfo.leaveSlag = leaveSlag; MakeDropPodAt(intVec, map, activeDropPodInfo); } } }
void LaunchSecurityDropPods(int dropPodsNumber, PawnKindDef securityForcesDef, bool assaultColony) { IntVec3 dropPodSpot; List <Pawn> securityForcesList = new List <Pawn>(); if ((dropPodsNumber == 0) || (securityForcesDef == null)) { return; } OG_Inhabitants.InitializeUniformColorAccordingToBiome(); // Necessary in case of small outpost (no inhabitants were generated). for (int soldierIndex = 0; soldierIndex < dropPodsNumber; soldierIndex++) { bool validDropPodCellIsFound = DropCellFinder.TryFindDropSpotNear(this.dropZoneCenter, out dropPodSpot, true, false); if (validDropPodCellIsFound) { Pawn soldier = OG_Inhabitants.GeneratePawn(securityForcesDef); securityForcesList.Add(soldier); DropPodUtility.MakeDropPodAt(dropPodSpot, new DropPodInfo { SingleContainedThing = soldier, openDelay = 240, leaveSlag = false }); } } LordJob lordJob; if (assaultColony) { lordJob = new LordJob_AssaultColony(OG_Util.FactionOfMAndCo, true, true, false); } else { lordJob = new LordJob_DefendPoint(this.dropZoneCenter); } Lord lord = LordMaker.MakeNewLord(OG_Util.FactionOfMAndCo, lordJob, securityForcesList); }
public static void DropThingGroupsNear_NewTmp(IntVec3 dropCenter, Map map, List <List <Thing> > thingsGroups, int openDelay = 110, bool instaDrop = false, bool leaveSlag = false, bool canRoofPunch = true, bool forbid = true, bool allowFogged = true) { foreach (List <Thing> thingsGroup in thingsGroups) { if (!DropCellFinder.TryFindDropSpotNear(dropCenter, map, out IntVec3 result, allowFogged, canRoofPunch) && (canRoofPunch || !DropCellFinder.TryFindDropSpotNear(dropCenter, map, out result, allowFogged, canRoofPunch: true))) { Log.Warning("DropThingsNear failed to find a place to drop " + thingsGroup.FirstOrDefault() + " near " + dropCenter + ". Dropping on random square instead."); result = CellFinderLoose.RandomCellWith((IntVec3 c) => c.Walkable(map), map); } if (forbid) { for (int i = 0; i < thingsGroup.Count; i++) { thingsGroup[i].SetForbidden(value: true, warnOnFail: false); } } if (instaDrop) { foreach (Thing item in thingsGroup) { GenPlace.TryPlaceThing(item, result, map, ThingPlaceMode.Near); } } else { ActiveDropPodInfo activeDropPodInfo = new ActiveDropPodInfo(); foreach (Thing item2 in thingsGroup) { activeDropPodInfo.innerContainer.TryAdd(item2); } activeDropPodInfo.openDelay = openDelay; activeDropPodInfo.leaveSlag = leaveSlag; MakeDropPodAt(result, map, activeDropPodInfo); } } }
public override void Init() { base.Init(); var customParams = CustomParams; Data.baseRadius = Mathf.InverseLerp(BaseRadiusMin, BaseRadiusMax, (float)lord.ownedPawns.Count / 50); Data.baseRadius = Mathf.Clamp(Data.baseRadius, BaseRadiusMin, BaseRadiusMax); List <Thing> list = new List <Thing>(); var placedBlueprints = CustomSiegeUtility.PlaceBlueprints(Data, base.Map, lord.faction).ToList(); for (int i = 0; i < placedBlueprints.Count; i++) { var blueprint_Build = placedBlueprints[i]; Data.blueprints.Add(blueprint_Build); using (List <ThingDefCountClass> .Enumerator enumerator2 = blueprint_Build.MaterialsNeeded().GetEnumerator()) { while (enumerator2.MoveNext()) { ThingDefCountClass cost = enumerator2.Current; Thing thing = list.FirstOrDefault((Thing t) => t.def == cost.thingDef); if (thing != null) { thing.stackCount += cost.count; } else { Thing thing2 = ThingMaker.MakeThing(cost.thingDef, null); thing2.stackCount = cost.count; list.Add(thing2); } } } ThingDef thingDef = blueprint_Build.def.entityDefToBuild as ThingDef; if (thingDef != null) { ThingDef turret = thingDef; bool allowEMP = false; TechLevel techLevel = lord.faction.def.techLevel; ThingDef thingDef2 = TurretGunUtility.TryFindRandomShellDef(turret, allowEMP, true, techLevel, false, 250f); if (thingDef2 != null) { Thing thing3 = ThingMaker.MakeThing(thingDef2, null); thing3.stackCount = InitalShellsPerCannon; list.Add(thing3); } } } for (int i = 0; i < list.Count; i++) { list[i].stackCount = Mathf.CeilToInt((float)list[i].stackCount * Rand.Range(1f, 1.2f)); } List <List <Thing> > list2 = new List <List <Thing> >(); for (int j = 0; j < list.Count; j++) { while (list[j].stackCount > list[j].def.stackLimit) { int num = Mathf.CeilToInt((float)list[j].def.stackLimit * Rand.Range(0.9f, 0.999f)); Thing thing4 = ThingMaker.MakeThing(list[j].def, null); thing4.stackCount = num; list[j].stackCount -= num; list.Add(thing4); } } List <Thing> list3 = new List <Thing>(); for (int k = 0; k < list.Count; k++) { list3.Add(list[k]); if (k % 2 == 1 || k == list.Count - 1) { list2.Add(list3); list3 = new List <Thing>(); } } List <Thing> list4 = new List <Thing>(); int num2 = Mathf.RoundToInt(NutritionRangePerRaider.RandomInRange / customParams.mealDef.GetStatValueAbstract(StatDefOf.Nutrition) * lord.ownedPawns.Count); for (int l = 0; l < num2; l++) { Thing item = ThingMaker.MakeThing(customParams.mealDef, null); list4.Add(item); } list2.Add(list4); if (lord.faction.def.techLevel >= TechLevel.Industrial) { DropPodUtility.DropThingGroupsNear(Data.siegeCenter, Map, list2, 110); } else { for (int i = 0; i < list2.Count; i++) { var group = list2[i]; if (DropCellFinder.TryFindDropSpotNear(Data.siegeCenter, Map, out IntVec3 pos, false, false)) { for (int j = 0; j < group.Count; j++) { var thing = group[j]; thing.SetForbidden(true, false); GenPlace.TryPlaceThing(thing, pos, Map, ThingPlaceMode.Near); } } } } Data.desiredBuilderFraction = BuilderCountFraction.RandomInRange; }
public override void GenerateIntoMap(Map map) { if (Find.GameInitData == null) { return; } List <List <Thing> > list = new List <List <Thing> >(); foreach (Pawn item in Find.GameInitData.startingAndOptionalPawns) { list.Add(new List <Thing> { item }); } List <Thing> list2 = new List <Thing>(); foreach (ScenPart scenPart in Find.Scenario.AllParts) { list2.AddRange(scenPart.PlayerStartingThings()); } int num = 0; for (int i = 0; i < list2.Count; i++) { Thing thing = list2[i]; if (thing.def.CanHaveFaction) { thing.SetFactionDirect(Faction.OfPlayer); } list[num].Add(thing); num++; if (num >= list.Count) { num = 0; } } PlayerPawnsArriveMethod method = (PlayerPawnsArriveMethod)AccessTools.Field(typeof(ScenPart_PlayerPawnsArriveMethod), "method").GetValue(this); // Log.Message("method = " + method.ToStringHuman() + " dropship: "+ (DropshipDef != null)); if (DropshipDef != null && method == PlayerPawnsArriveMethod.DropPods) { Thing ship = ThingMaker.MakeThing(this.DropshipDef); CompDropship dropship = ship.TryGetCompFast <CompDropship>(); if (dropship != null) { foreach (List <Thing> item in list) { if (item.Contains(ship)) { item.Remove(ship); } dropship.Transporter.innerContainer.TryAddRangeOrTransfer(item); } dropship.autodustoff = AutoDustoff; if (DropCellFinder.TryFindDropSpotNear(MapGenerator.PlayerStartSpot, map, out IntVec3 spot, false, false, false, ship.def.Size)) { GenPlace.TryPlaceThing(SkyfallerMaker.MakeSkyfaller(ThingDef.Named(ship.def.defName + "_Incoming"), ship), spot, map, ThingPlaceMode.Near, null, null, default(Rot4)); } else { GenPlace.TryPlaceThing(SkyfallerMaker.MakeSkyfaller(ThingDef.Named(ship.def.defName + "_Incoming"), ship), MapGenerator.PlayerStartSpot, map, ThingPlaceMode.Near, null, null, default(Rot4)); } return; } }
public bool SendPawnBackToMap(Pawn pawn, Map map) { IntVec3 dropSpot = IntVec3.Invalid; bool dropSpotIsValid = false; // Check orbital relay is powered on. Building_OrbitalRelay orbitalRelay = Util_OrbitalRelay.GetOrbitalRelay(map); if (orbitalRelay == null) { return(false); } if (orbitalRelay.powerComp.PowerOn == false) { return(false); } // Look for an available landing pad. Building_LandingPad landingPad = Util_LandingPad.GetBestAvailableLandingPad(map); if (landingPad == null) { return(false); } // Get a nearby drop spot. dropSpotIsValid = DropCellFinder.TryFindDropSpotNear(landingPad.Position, map, out dropSpot, false, false); if (dropSpot.IsValid) { string hisHerIts = GenderUtility.GetPossessive(pawn.gender); string heSheIt = GenderUtility.GetPronoun(pawn.gender); string himHerIt = GenderUtility.GetObjective(pawn.gender); // Restore needs level. pawn.needs.food.ForceSetLevel(Rand.Range(0.75f, 1f)); pawn.needs.rest.ForceSetLevel(Rand.Range(0.75f, 1f)); pawn.needs.joy.ForceSetLevel(Rand.Range(0.5f, 0.8f)); pawn.needs.comfort.ForceSetLevel(Rand.Range(0.6f, 0.9f)); pawn.needs.space.ForceSetLevel(Rand.Range(0.1f, 0.3f)); // Drop-pod is very small. ActiveDropPodInfo dropPodInfo = new ActiveDropPodInfo(); bool healingSuccessful = (Rand.Value < 0.98f); if (healingSuccessful) { string orbitalHealingFailedText = "-- Comlink with MiningCo. --\n\n" + "\"Healing of " + pawn.NameStringShort + " is now finished. Everything went fine during the treatment.\n" + "We just launched " + hisHerIts + " drop pod toward your colony.\n\n" + "I hope you are satisfied of our services.\n\n" + "MiningCo. medibay officer out.\"\n\n" + "-- End of transmission --"; Find.LetterStack.ReceiveLetter("Orbital healing finished", orbitalHealingFailedText, LetterDefOf.PositiveEvent, new TargetInfo(dropSpot, map)); } else { // Dying pawn with heart attack. string orbitalHealingSuccessfulText = "-- Comlink with MiningCo. --\n\n" + "\"Though we did our best to heal " + pawn.NameStringShort + ", it seems " + hisHerIts + " metabolism was disturbed by the last injection.\n\n" + "I am affraid that we need to immediately send " + himHerIt + " back to you as our rules strictly forbid civilian bodies storage.\n\n" + "Please accept those silvers as a compensation.\n\n" + "MiningCo. medibay officer out.\"\n\n" + "-- End of transmission --"; Find.LetterStack.ReceiveLetter("Orbital healing interrupted", orbitalHealingSuccessfulText, LetterDefOf.NegativeEvent, new TargetInfo(dropSpot, map)); pawn.health.AddHediff(HediffDef.Named("HeartAttack")); pawn.health.AddHediff(HediffDefOf.Anesthetic); Thing compensation = ThingMaker.MakeThing(ThingDefOf.Silver); compensation.stackCount = Mathf.RoundToInt(0.5f * Util_Spaceship.orbitalHealingCost); dropPodInfo.innerContainer.TryAdd(compensation); } dropPodInfo.innerContainer.TryAdd(pawn); dropPodInfo.leaveSlag = true; DropPodUtility.MakeDropPodAt(dropSpot, map, dropPodInfo); return(true); } return(false); }
protected override bool TryExecuteWorker(IncidentParms parms) { if (!DropCellFinder.TryFindRaidDropCenterClose(spot: out IntVec3 dropSpot, map: (Map)parms.target)) { return(false); } if (!FindAlliedWarringFaction(faction: out Faction faction)) { return(false); } if (faction == null) { return(false); } bool bamboozle = false; string arrivalText = string.Empty; int factionGoodWillLoss = FactionInteractionDiplomacyTuningsBlatantlyCopiedFromPeaceTalks .GoodWill_FactionWarPeaceTalks_ImpactSmall.RandomInRange / 2; IncidentParms raidParms = StorytellerUtility.DefaultParmsNow(incCat: IncidentCategoryDefOf.ThreatBig, target: (Map)parms.target); raidParms.forced = true; raidParms.faction = faction.EnemyInFactionWar(); raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.CenterDrop; raidParms.spawnCenter = dropSpot; if (faction.EnemyInFactionWar().def.techLevel >= TechLevel.Industrial && faction.EnemyInFactionWar().RelationKindWith(other: Faction.OfPlayer) == FactionRelationKind.Hostile) { bamboozle = Rand.Chance(chance: 0.25f); } if (bamboozle) { arrivalText = string.Format(format: raidParms.raidArrivalMode.textEnemy, arg0: raidParms.faction.def.pawnsPlural, arg1: raidParms.faction.Name); } //get combat-pawns to spawn. PawnGroupMakerParms defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(groupKind: PawnGroupKindDefOf.Combat, parms: raidParms); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints(points: defaultPawnGroupMakerParms.points, raidArrivalMode: raidParms.raidArrivalMode, raidStrategy: raidParms.raidStrategy, faction: defaultPawnGroupMakerParms.faction, groupKind: PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(parms: defaultPawnGroupMakerParms).ToList(); List <Thing> pawnlist = new List <Thing>(); for (int i = 0; i < this.pawnstoSpawn.RandomInRange; i++) { PawnGenerationRequest request = new PawnGenerationRequest(kind: pawnKinds.RandomElement(), faction: faction, allowDowned: true, allowDead: true, mustBeCapableOfViolence: true); Pawn woundedCombatant = PawnGenerator.GeneratePawn(request: request); woundedCombatant.guest.getRescuedThoughtOnUndownedBecauseOfPlayer = true; ThingDef weapon = Rand.Bool ? DefDatabase <ThingDef> .AllDefsListForReading.Where(predicate : x => x.IsWeaponUsingProjectiles).RandomElement() : null; ThingDef usedWeaponDef = weapon; DamageDef damageDef = usedWeaponDef?.Verbs?.First()?.defaultProjectile?.projectile?.damageDef; //null? check? All? THE? THINGS!!!!? if (usedWeaponDef != null && damageDef == null) { usedWeaponDef = null; } CustomFaction_HealthUtility.DamageUntilDownedWithSpecialOptions(p: woundedCombatant, allowBleedingWounds: true, damageDef: damageDef, weapon: usedWeaponDef); //todo: maybe add some storylogging. pawnlist.Add(item: woundedCombatant); } string initialMessage = "MFI_WoundedCombatant".Translate(faction.Name); DiaNode diaNode = new DiaNode(text: initialMessage); DiaOption diaOptionOk = new DiaOption(text: "OK".Translate()) { resolveTree = true }; DiaOption diaOptionAccept = new DiaOption(text: "RansomDemand_Accept".Translate()) { action = () => { if (bamboozle) { Find.TickManager.slower.SignalForceNormalSpeedShort(); IncidentDefOf.RaidEnemy.Worker.TryExecute(parms: raidParms); } else { IntVec3 intVec = IntVec3.Invalid; List <Building> allBuildingsColonist = ((Map)parms.target).listerBuildings.allBuildingsColonist.Where(predicate: x => x.def.thingClass == typeof(Building_Bed)).ToList(); for (int i = 0; i < allBuildingsColonist.Count; i++) { if (DropCellFinder.TryFindDropSpotNear(center: allBuildingsColonist[index: i].Position, map: (Map)parms.target, result: out intVec, allowFogged: false, canRoofPunch: false)) { break; } } if (intVec == IntVec3.Invalid) { intVec = DropCellFinder.RandomDropSpot(map: (Map)parms.target); } DropPodUtility.DropThingsNear(dropCenter: intVec, map: (Map)parms.target, things: pawnlist, openDelay: 180, leaveSlag: true, canRoofPunch: false); Find.World.GetComponent <WorldComponent_MFI_FactionWar>().NotifyBattleWon(faction: faction); } } }; string bamboozledAndAmbushed = "MFI_WoundedCombatantAmbush".Translate(faction, arrivalText); string commanderGreatful = "MFI_WoundedCombatantGratitude".Translate(); DiaNode acceptDiaNode = new DiaNode(text: bamboozle ? bamboozledAndAmbushed : commanderGreatful); diaOptionAccept.link = acceptDiaNode; diaNode.options.Add(item: diaOptionAccept); acceptDiaNode.options.Add(item: diaOptionOk); DiaOption diaOptionRejection = new DiaOption(text: "RansomDemand_Reject".Translate()) { action = () => { if (bamboozle) { Find.World.GetComponent <WorldComponent_MFI_FactionWar>().NotifyBattleWon(faction: faction); } else { faction.TryAffectGoodwillWith(other: Faction.OfPlayer, goodwillChange: factionGoodWillLoss, canSendMessage: false); } } }; string rejectionResponse = "MFI_WoundedCombatantRejected".Translate(faction.Name, factionGoodWillLoss); string bamboozlingTheBamboozler = "MFI_WoundedCombatantAmbushAvoided".Translate(); DiaNode rejectionDiaNode = new DiaNode(text: bamboozle ? bamboozlingTheBamboozler : rejectionResponse); diaOptionRejection.link = rejectionDiaNode; diaNode.options.Add(item: diaOptionRejection); rejectionDiaNode.options.Add(item: diaOptionOk); string title = "MFI_WoundedCombatantTitle".Translate(((Map)parms.target).Parent.Label); Find.WindowStack.Add(window: new Dialog_NodeTreeWithFactionInfo(nodeRoot: diaNode, faction: faction, delayInteractivity: true, radioMode: true, title: title)); Find.Archive.Add(archivable: new ArchivedDialog(text: diaNode.text, title: title, relatedFaction: faction)); return(true); }
public void LaunchInvasion(string eventTitle, string eventText, float raidPointsFactor, int dropsNumber, LetterType letterType, IntVec3 spawnPosition) { this.invasionIsDone = true; // Get an indicative amount of points based on the colony wealth so it scales up well for late-game colonies. IncidentParms invasionParameters = IncidentMakerUtility.DefaultParmsNow(Find.Storyteller.def, IncidentCategory.ThreatBig); invasionParameters.faction = Faction.OfMechanoids; invasionParameters.raidStrategy = RaidStrategyDefOf.ImmediateAttack; invasionParameters.raidArrivalMode = PawnsArriveMode.EdgeDrop; invasionParameters.raidNeverFleeIndividual = true; invasionParameters.raidPodOpenDelay = 800; if (dropsNumber > 0) { invasionParameters.points *= (raidPointsFactor / dropsNumber); if (invasionParameters.points < 320) { invasionParameters.points = 320; } for (int dropIndex = 0; dropIndex < dropsNumber; dropIndex++) { IntVec3 dropPodSpawningPosition; float squadPoint = invasionParameters.points; if (spawnPosition.IsValid) { invasionParameters.spawnCenter = spawnPosition; } else { RCellFinder.TryFindRandomPawnEntryCell(out invasionParameters.spawnCenter); } List <Pawn> mechanoidsList = new List <Pawn>(); while (squadPoint >= PawnKindDef.Named("Scyther").combatPower) { bool validDropPodCellIsFound = DropCellFinder.TryFindDropSpotNear(invasionParameters.spawnCenter, out dropPodSpawningPosition, false, true); if (validDropPodCellIsFound) { Faction faction = Faction.OfMechanoids; Pawn squadMember; if (Rand.Value < 0.6f) { squadMember = PawnGenerator.GeneratePawn(PawnKindDef.Named("Scyther"), faction); squadPoint -= PawnKindDef.Named("Scyther").combatPower; } else { squadMember = PawnGenerator.GeneratePawn(PawnKindDef.Named("Centipede"), faction); squadPoint -= (int)PawnKindDef.Named("Centipede").combatPower; } mechanoidsList.Add(squadMember); DropPodUtility.MakeDropPodAt(dropPodSpawningPosition, new DropPodInfo { SingleContainedThing = squadMember, openDelay = 800, leaveSlag = true }); } } StateGraph stateGraph = GraphMaker.AssaultColonyGraph(Faction.OfMechanoids, false, false); BrainMaker.MakeNewBrain(Faction.OfMechanoids, stateGraph, mechanoidsList); } } Find.LetterStack.ReceiveLetter(eventTitle, eventText, letterType, this.Position); }
protected override bool TryExecuteWorker(IncidentParms parms) { if (!DropCellFinder.TryFindRaidDropCenterClose(out var dropSpot, (Map)parms.target)) { return(false); } if (!FindAlliedWarringFaction(out var faction)) { return(false); } if (faction == null) { return(false); } var bamboozle = false; var arrivalText = string.Empty; var factionGoodWillLoss = MFI_DiplomacyTunings .GoodWill_FactionWarPeaceTalks_ImpactSmall.RandomInRange / 2; var raidParms = StorytellerUtility.DefaultParmsNow(IncidentCategoryDefOf.ThreatBig, (Map)parms.target); raidParms.forced = true; raidParms.faction = faction.EnemyInFactionWar(); raidParms.raidStrategy = RaidStrategyDefOf.ImmediateAttack; raidParms.raidArrivalMode = PawnsArrivalModeDefOf.CenterDrop; raidParms.spawnCenter = dropSpot; if (faction.EnemyInFactionWar().def.techLevel >= TechLevel.Industrial && faction.EnemyInFactionWar().RelationKindWith(Faction.OfPlayer) == FactionRelationKind.Hostile) { bamboozle = Rand.Chance(0.25f); } if (bamboozle) { arrivalText = string.Format(raidParms.raidArrivalMode.textEnemy, raidParms.faction.def.pawnsPlural, raidParms.faction.Name); } //get combat-pawns to spawn. var defaultPawnGroupMakerParms = IncidentParmsUtility.GetDefaultPawnGroupMakerParms(PawnGroupKindDefOf.Combat, raidParms); defaultPawnGroupMakerParms.points = IncidentWorker_Raid.AdjustedRaidPoints( defaultPawnGroupMakerParms.points, raidParms.raidArrivalMode, raidParms.raidStrategy, defaultPawnGroupMakerParms.faction, PawnGroupKindDefOf.Combat); IEnumerable <PawnKindDef> pawnKinds = PawnGroupMakerUtility.GeneratePawnKindsExample(defaultPawnGroupMakerParms).ToList(); var pawnlist = new List <Thing>(); for (var i = 0; i < pawnstoSpawn.RandomInRange; i++) { var request = new PawnGenerationRequest(pawnKinds.RandomElement(), faction, allowDowned: true, allowDead: true, mustBeCapableOfViolence: true); var woundedCombatant = PawnGenerator.GeneratePawn(request); woundedCombatant.guest.getRescuedThoughtOnUndownedBecauseOfPlayer = true; var weapon = Rand.Bool ? DefDatabase <ThingDef> .AllDefsListForReading.Where(x => x.IsWeaponUsingProjectiles).RandomElement() : null; var usedWeaponDef = weapon; var damageDef = usedWeaponDef?.Verbs?.First()?.defaultProjectile?.projectile ?.damageDef; //null? check? All? THE? THINGS!!!!? if (usedWeaponDef != null && damageDef == null) { usedWeaponDef = null; } CustomFaction_HealthUtility.DamageUntilDownedWithSpecialOptions(woundedCombatant, true, damageDef, usedWeaponDef); //todo: maybe add some story logging. pawnlist.Add(woundedCombatant); } string initialMessage = "MFI_WoundedCombatant".Translate(faction.Name); var diaNode = new DiaNode(initialMessage); var diaOptionOk = new DiaOption("OK".Translate()) { resolveTree = true }; var diaOptionAccept = new DiaOption("RansomDemand_Accept".Translate()) { action = () => { if (bamboozle) { Find.TickManager.slower.SignalForceNormalSpeedShort(); IncidentDefOf.RaidEnemy.Worker.TryExecute(raidParms); } else { var intVec = IntVec3.Invalid; var allBuildingsColonist = ((Map)parms.target).listerBuildings.allBuildingsColonist .Where(x => x.def.thingClass == typeof(Building_Bed)).ToList(); foreach (var building in allBuildingsColonist) { if (DropCellFinder.TryFindDropSpotNear(building.Position, (Map)parms.target, out intVec, false, false)) { break; } } if (intVec == IntVec3.Invalid) { intVec = DropCellFinder.RandomDropSpot((Map)parms.target); } DropPodUtility.DropThingsNear(intVec, (Map)parms.target, pawnlist, 180, leaveSlag: true, canRoofPunch: false); Find.World.GetComponent <WorldComponent_MFI_FactionWar>().NotifyBattleWon(faction); } } }; string bamboozledAndAmbushed = "MFI_WoundedCombatantAmbush".Translate(faction, arrivalText); string commanderGreatful = "MFI_WoundedCombatantGratitude".Translate(); var acceptDiaNode = new DiaNode(bamboozle ? bamboozledAndAmbushed : commanderGreatful); diaOptionAccept.link = acceptDiaNode; diaNode.options.Add(diaOptionAccept); acceptDiaNode.options.Add(diaOptionOk); var diaOptionRejection = new DiaOption("RansomDemand_Reject".Translate()) { action = () => { if (bamboozle) { Find.World.GetComponent <WorldComponent_MFI_FactionWar>().NotifyBattleWon(faction); } else { faction.TryAffectGoodwillWith(Faction.OfPlayer, factionGoodWillLoss, false); } } }; string rejectionResponse = "MFI_WoundedCombatantRejected".Translate(faction.Name, factionGoodWillLoss); string bamboozlingTheBamboozler = "MFI_WoundedCombatantAmbushAvoided".Translate(); var rejectionDiaNode = new DiaNode(bamboozle ? bamboozlingTheBamboozler : rejectionResponse); diaOptionRejection.link = rejectionDiaNode; diaNode.options.Add(diaOptionRejection); rejectionDiaNode.options.Add(diaOptionOk); string title = "MFI_WoundedCombatantTitle".Translate(((Map)parms.target).Parent.Label); Find.WindowStack.Add(new Dialog_NodeTreeWithFactionInfo(diaNode, faction, true, true, title)); Find.Archive.Add(new ArchivedDialog(diaNode.text, title, faction)); return(true); }
public static void DropThingGroupsNear(IntVec3 dropCenter, Map map, List <List <Thing> > thingsGroups, int openDelay = 110, bool instaDrop = false, bool leaveSlag = false, bool canRoofPunch = true, DeepStrikeType strikeType = DeepStrikeType.DropPod, bool scatters = true) { foreach (List <Thing> list in thingsGroups) { List <Thing> list2 = list.Where(x => x.def.thingClass == typeof(Pawn) && (x.Faction != null && x.Faction.def.HasModExtension <FactionDefExtension>())).ToList(); FactionDefExtension extension = list2.NullOrEmpty() ? null : list2.RandomElement().Faction.def.GetModExtensionFast <FactionDefExtension>(); if (!DropCellFinder.TryFindDropSpotNear(dropCenter, map, out IntVec3 intVec, true, canRoofPunch) || !scatters) { if (scatters) { Log.Warning(string.Concat(new object[] { "DropThingsNear failed to find a place to drop ", list.FirstOrDefault <Thing>(), " near ", dropCenter, ". Dropping on random square instead." })); } intVec = CellFinderLoose.RandomCellWith((IntVec3 c) => c.Walkable(map) && (c.Roofed(map) && c.GetRoof(map) != RoofDefOf.RoofRockThick), map, 1000); } for (int i = 0; i < list.Count; i++) { list[i].SetForbidden(true, false); } if (instaDrop) { foreach (Thing thing in list) { GenPlace.TryPlaceThing(thing, intVec, map, ThingPlaceMode.Near, null, null); } } else { ActiveDropPodInfo activeDropPodInfo = new ActiveDropPodInfo(); foreach (Thing item in list) { activeDropPodInfo.innerContainer.TryAddOrTransfer(item, true); } activeDropPodInfo.openDelay = openDelay; activeDropPodInfo.leaveSlag = leaveSlag; switch (strikeType) { /* * case DeepStrikeType.DropPara: * DeepStrikeUtility.MakeDropParaAt(intVec, map, activeDropPodInfo, extension); * break; * case DeepStrikeType.DropShip: * DeepStrikeUtility.MakeDropShipLandAt(intVec, map, activeDropPodInfo, extension); * break; */ case DeepStrikeType.Fly: DeepStrikeUtility.MakeFlyerLandAt(intVec, map, activeDropPodInfo, extension); break; case DeepStrikeType.Teleport: DeepStrikeUtility.MakeTeleportAt(intVec, map, activeDropPodInfo, extension); break; case DeepStrikeType.Tunnel: DeepStrikeUtility.MakeTunnelAt(intVec, map, activeDropPodInfo, extension); break; default: DeepStrikeUtility.MakeDropPodAt(intVec, map, activeDropPodInfo, extension); break; } } } }
protected override IEnumerable <Toil> MakeNewToils() { yield return(Toils_Reserve.Reserve(terraformerIndex)); yield return(Toils_Goto.GotoCell(terraformerIndex, PathEndMode.InteractionCell).FailOnDestroyed(terraformerIndex)); yield return(Toils_General.Wait(240).FailOnDestroyed(terraformerIndex)); Toil scytherScoutsArrivalToil = new Toil() { initAction = () => { IntVec3 spawningCell; List <Pawn> scytherScoutsList = new List <Pawn>(); for (int scytherIndex = 0; scytherIndex < 4; scytherIndex++) { bool validDropPodCellIsFound = DropCellFinder.TryFindDropSpotNear(this.TargetThingA.InteractionCell, out spawningCell, true, true); if (validDropPodCellIsFound) { Faction faction = Faction.OfMechanoids; Pawn scytherScout = PawnGenerator.GeneratePawn(PawnKindDef.Named("Scyther"), faction); scytherScoutsList.Add(scytherScout); DropPodUtility.MakeDropPodAt(spawningCell, new DropPodInfo { SingleContainedThing = scytherScout, openDelay = 600, leaveSlag = false }); } } StateGraph stateGraph = GraphMaker.MechanoidsDefendShipGraph(this.TargetThingA, defensiveRadiusAroundTerraformer); BrainMaker.MakeNewBrain(Faction.OfMechanoids, stateGraph, scytherScoutsList); }, defaultCompleteMode = ToilCompleteMode.Instant }; yield return(scytherScoutsArrivalToil); Toil pawnEscapingToil = new Toil() { initAction = () => { (this.TargetThingA as Building_MechanoidTerraformer).reverseEngineeringState = Building_MechanoidTerraformer.ReverseEngineeringState.BuildingNotSecured; ThingRequest thingRequest = new ThingRequest(); thingRequest.singleDef = ThingDefOf.CommsConsole; Thing commsConsole = GenClosest.ClosestThingReachable(pawn.Position, thingRequest, PathEndMode.InteractionCell, TraverseParms.For(pawn)); if (commsConsole != null) { pawn.pather.StartPath(commsConsole, PathEndMode.InteractionCell); } else { // The player has no comms console. He should move his colonist manually... and fast! pawn.pather.StartPath(pawn.Position, PathEndMode.OnCell); } string herHimOrIt = "it"; string sheHeOrIt = "it"; if (pawn.gender == Gender.Female) { herHimOrIt = "her"; sheHeOrIt = "she"; } else if (pawn.gender == Gender.Male) { herHimOrIt = "him"; sheHeOrIt = "he"; } string eventText = " " + pawn.Name.ToStringShort + " is just arriving near the strange building when " + sheHeOrIt + " hears the loud noise of incoming drop pods.\n\n" + "You should better take " + herHimOrIt + " to safety... and fast!\n"; Find.LetterStack.ReceiveLetter("Drop pods", eventText, LetterType.BadUrgent, this.pawn.Position); }, defaultCompleteMode = ToilCompleteMode.PatherArrival }; yield return(pawnEscapingToil); yield return(Toils_Reserve.Release(terraformerIndex)); }