コード例 #1
0
ファイル: FlakMissile.cs プロジェクト: eVirgil/Molten-Harvest
    void OnDestroy()
    {
        GameObject explosion = Instantiate(Exploding);

        explosion.transform.position = transform.position;
        explosion.transform.rotation = transform.rotation;

        CanCheckForEnemies     = true;
        collisionPeriodElapsed = 0.0f;

        CameraShake shake = Camera.main.gameObject.GetComponent <CameraShake>();

        if (shake != null)
        {
            shake.DoShake();
        }

        if (CanCheckForEnemies)
        {
            GameObject[] objArr = GameObject.FindGameObjectsWithTag("Enemy");
            //collisionPeriodElapsed += Time.deltaTime;
            //if (collisionPeriodElapsed < TotalCollisionPeriod) {
            for (int i = 0; i < objArr.Length; i++)
            {
                if (Vector3.Distance(objArr[i].transform.position, transform.position) < BlastRadius)
                {
                    EnemyCollisionManager collisionManager = objArr[i].GetComponent <EnemyCollisionManager>();
                    if (collisionManager != null)
                    {
                        collisionManager.DestroyEnemy();
                    }
                }
            }
            //}

            objArr = GameObject.FindGameObjectsWithTag("Drone");
            for (int i = 0; i < objArr.Length; i++)
            {
                if (Vector3.Distance(objArr[i].transform.position, transform.position) < BlastRadius)
                {
                    DroneAI droneAI = objArr[i].GetComponent <DroneAI>();
                    if (droneAI != null)
                    {
                        droneAI.Damage();
                    }
                }
            }
        }
    }
コード例 #2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        // Prevent enemies from colliding with one another
        if (collider.gameObject.tag != "Enemy")
        {
            DestroyEnemy();
        }

        if (gameObject.tag == "Enemy" && collider.gameObject.tag == "Friendly")
        {
            DestroyEnemy();
            Destroy(collider.gameObject);
        }

        if (gameObject.tag == "Drone" && collider.gameObject.tag == "Laser")
        {
            DroneAI droneAI = gameObject.GetComponent <DroneAI>();
            if (droneAI != null)
            {
                droneAI.Damage();
            }
        }
    }