void Start() { blockHit = GameObject.Find("SceneManager").GetComponent <BlockHit>(); scoreText = GameObject.Find("Canvas/BlankWindow/Score/Score").GetComponent <Text>(); blocksLeftText = GameObject.Find("Canvas/BlankWindow/NumBlocks/BlocksLeft").GetComponent <Text>(); dt = GameObject.Find("SceneManager").GetComponent <DriftingText>(); swapButtonPos = GameObject.Find("Canvas/BlankWindow/SwapAnimal").GetComponent <RectTransform>().TransformPoint(Camera.main.transform.position); shooter = GameObject.Find("SceneManager").GetComponent <CreateGrid>().shooterPrefab.GetComponent <Shooter>(); GameData.remainingBlocks = GameData.numCols * GameData.numRows / 2; blocksLeftText.text = GameData.remainingBlocks.ToString("N0"); //InvokeRepeating("CanIMove", 1f, 0.05f); }
void Start() { scoring = GameObject.Find("SceneCode").GetComponent <Scoring>(); dt = GameObject.Find("SceneCode").GetComponent <DriftingText>(); cg = GameObject.Find("SceneCode").GetComponent <CreateGrid>(); scenePlay = GameObject.Find("SceneCode").GetComponent <ScenePlay>(); wholeObjs.Add("diver", bonusDiver); wholeObjs.Add("angler", bonusAngler); wholeObjs.Add("puffer", bonusPuffer); wholeObjs.Add("urchin", bonusUrchin); wholeObjs.Add("submarine", bonusSubmarine); wholeObjs.Add("mermaid", bonusMermaid); wholeObjs.Add("treasurechest", bonusTreasureChest); // only show tutorial panel on first level of first world tutorial.SetActive(GameData.currWorldNum == 0 && GameData.currLevelNum == 0); }