public static void ToggleRight() { if (World.Player == null) { return; } Item item = World.Player.GetItemOnLayer(Layer.RightHand); if (item == null) { if (m_Right != null) { m_Right = World.FindItem(m_Right.Serial); } if (m_Right != null && m_Right.IsChildOf(World.Player.Backpack)) { // try to also undress conflicting hand(s) Item conflict = World.Player.GetItemOnLayer(Layer.LeftHand); if (conflict != null && (conflict.IsTwoHanded || m_Right.IsTwoHanded)) { Item ub = DressList.FindUndressBag(conflict); if (ub != null) { DragDropManager.DragDrop(conflict, ub); } } DragDropManager.DragDrop(m_Right, World.Player, DressList.GetLayerFor(m_Right)); } else { World.Player.SendMessage(MsgLevel.Force, LocString.MustDisarm); } } else { Item ub = DressList.FindUndressBag(item); if (ub != null) { DragDropManager.DragDrop(item, ub); } m_Right = item; } }
public static void ToggleRight() { if (World.Player == null) { return; } Item item = World.Player.GetItemOnLayer(Layer.RightHand); if (item == null) { if (m_Right != null) { m_Right = World.FindItem(m_Right.Serial); } if (m_Right != null && m_Right.IsChildOf(World.Player.Backpack)) { // try to also undress conflicting hand(s) Item conflict = World.Player.GetItemOnLayer(Layer.LeftHand); if (conflict != null && (conflict.IsTwoHanded || m_Right.IsTwoHanded)) { Unequip(DressList.GetLayerFor(conflict)); } Equip(m_Right, DressList.GetLayerFor(m_Right)); } else { World.Player.SendMessage(MsgLevel.Force, LocString.MustDisarm); } } else { Unequip(DressList.GetLayerFor(item)); m_Right = item; } }