コード例 #1
0
 public void DrawToolbar()
 {
     if (Screen.width < minWidth)
     {
         scale = (float)Screen.width / minWidth;
     }
     else
     {
         scale = 1f;
     }
     SplineEditorGUI.SetScale(scale);
     DreamteckEditorGUI.SetScale(scale);
     minWidth = 770;
     //if (InMirrorMode()) Mirror(Mathf.RoundToInt(44 * scale));
     //else if(InMergeMode()) Merge(Mathf.RoundToInt(44 * scale));
     //else
     {
         //switch (tool)
         //{
         //    case PointTool.Create:
         //        if (computer.is2D) Create2DToolbar(Mathf.RoundToInt(44 * scale));
         //        else CreateToolbar(Mathf.RoundToInt(44 * scale));
         //        break;
         //    case PointTool.NormalEdit: Normals(Mathf.RoundToInt(44 * scale)); break;
         //    case PointTool.Move: Translate(Mathf.RoundToInt(44 * scale)); break;
         //    case PointTool.Scale: Scale(Mathf.RoundToInt(44 * scale)); break;
         //    case PointTool.Rotate: Rotate(Mathf.RoundToInt(44 * scale)); break;
         //}
     }
     Main();
 }
コード例 #2
0
 public override void DrawInspector()
 {
     HandleEditModeToggle();
     base.DrawInspector();
     if (editMode)
     {
         EditorGUILayout.Space();
         DrawToolMenu();
         EditorGUILayout.Space();
         EditorGUI.BeginChangeCheck();
         if (currentModule != null)
         {
             currentModule.DrawInspector();
         }
         DreamteckEditorGUI.DrawSeparator();
         PointPanel();
         if (EditorGUI.EndChangeCheck())
         {
             ResetCurrentModule();
         }
     }
     else
     {
         if (GUILayout.Button("Edit"))
         {
             editMode = true;
         }
     }
 }
コード例 #3
0
        private void Merge(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(5 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Merge endpoints", true);
            mergeEditor.mergeEndpoints = GUI.Toggle(new Rect(130 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), mergeEditor.mergeEndpoints, "");
            int mergeSide = (int)mergeEditor.mergeSide;

            DreamteckEditorGUI.Label(new Rect(120 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Merge side", true);
            bool hover = SplineEditorGUI.DropDown(new Rect(250, verticalOffset + 5 * scale, 100 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Start", "End" }, true, ref mergeSide);

            mergeEditor.mergeSide = (SplineComputerMergeEditor.MergeSide)mergeSide;
            if (hover)
            {
                mouseHoversToolbar = true;
            }
        }
コード例 #4
0
        private void Create2DToolbar(int verticalOffset)
        {
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(5 * scale, verticalOffset + 5 * scale, 105 * scale, 25 * scale), "Place method:", true);
            bool hover = SplineEditorGUI.DropDown(new Rect(110 * scale, verticalOffset + 5 * scale, 130 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Free", "Insert" }, true, ref createPointMode2D);

            if (hover)
            {
                mouseHoversToolbar = true;
            }
            DreamteckEditorGUI.Label(new Rect(230 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Add Node", true);
            createNodeOnCreatePoint = GUI.Toggle(new Rect(320 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), createNodeOnCreatePoint, "");



            minWidth = 790;
            if (createPointMode != 1)
            {
                DreamteckEditorGUI.Label(new Rect(325 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Append:", true);
                if (SplineEditorGUI.DropDown(new Rect(405 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "End", "Beginning" }, true, ref appendMode))
                {
                    mouseHoversToolbar = true;
                }
                minWidth = 1100;
            }
        }
コード例 #5
0
        private void Translate(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(110 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Grid snap", true);
            positionEditor.snap = GUI.Toggle(new Rect(200 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), positionEditor.snap, "");

            if (positionEditor.snap)
            {
                DreamteckEditorGUI.Label(new Rect(220 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Grid size:", true);
                positionEditor.snapGridSize = SplineEditorGUI.FloatField(new Rect(300 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), positionEditor.snapGridSize);
                positionEditor.snapGridSize = SplineEditorGUI.FloatDrag(new Rect(220 * scale, verticalOffset + 5 * scale, 80 * scale, 25 * scale), positionEditor.snapGridSize);
                if (positionEditor.snapGridSize < 0.001f)
                {
                    positionEditor.snapGridSize = 0.001f;
                }
            }

            EditSpaceMenu(verticalOffset);
        }
コード例 #6
0
        private void Mirror(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            if (SplineEditorGUI.Button(new Rect(5 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), "Cancel"))
            {
                ExitMirrorMode();
            }
            if (SplineEditorGUI.Button(new Rect(115 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), "Save"))
            {
                SaveMirror();
            }

            DreamteckEditorGUI.Label(new Rect(215 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), "Axis", true);
            int  axis  = (int)mirrorEditor.axis;
            bool hover = SplineEditorGUI.DropDown(new Rect(270 * scale, verticalOffset + 5 * scale, 60 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "X", "Y", "Z" }, true, ref axis);

            mirrorEditor.axis = (SplinePointMirrorEditor.Axis)axis;
            if (hover)
            {
                mouseHoversToolbar = true;
            }

            DreamteckEditorGUI.Label(new Rect(315 * scale, verticalOffset + 5 * scale, 60 * scale, 25 * scale), "Flip", true);
            mirrorEditor.flip = GUI.Toggle(new Rect(380 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), mirrorEditor.flip, "");

            DreamteckEditorGUI.Label(new Rect(390 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Weld Distance", true);

            mirrorEditor.weldDistance = SplineEditorGUI.FloatField(new Rect(525 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.weldDistance);
            mirrorEditor.weldDistance = SplineEditorGUI.FloatDrag(new Rect(390 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), mirrorEditor.weldDistance);
            if (mirrorEditor.weldDistance < 0f)
            {
                mirrorEditor.weldDistance = 0f;
            }

            DreamteckEditorGUI.Label(new Rect(570 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Center  X:", true);
            mirrorEditor.center.x = SplineEditorGUI.FloatField(new Rect(700 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.center.x);

            DreamteckEditorGUI.Label(new Rect(720 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), "Y:", true);
            mirrorEditor.center.y = SplineEditorGUI.FloatField(new Rect(770 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.center.y);
            DreamteckEditorGUI.Label(new Rect(790 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), "Z:", true);
            mirrorEditor.center.z = SplineEditorGUI.FloatField(new Rect(840 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), mirrorEditor.center.z);
        }
コード例 #7
0
 void OnSceneGUI(SceneView sceneView)
 {
     Handles.BeginGUI();
     for (int i = 0; i < pointIndices.Count; i++)
     {
         Vector2 screenPosition = HandleUtility.WorldToGUIPoint(currentComputer.GetPoint(pointIndices[i]).position);
         screenPosition.y -= 25f;
         string pointName = "P" + pointIndices[i];
         DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + pointName.Length * 4, screenPosition.y, 120, 25), pointName);
     }
     Handles.EndGUI();
 }
コード例 #8
0
        protected virtual void ColorGUI()
        {
            RandomPathGenerator generator = (RandomPathGenerator)target;

            EditorGUILayout.BeginHorizontal();
            generator.useColors = EditorGUILayout.Toggle(generator.useColors, GUILayout.Width(20));
            GUILayout.Label("Use Colors", EditorStyles.boldLabel);
            EditorGUILayout.EndHorizontal();
            if (generator.useColors)
            {
                generator.minColor = DreamteckEditorGUI.GradientField("Min.", generator.minColor);
                generator.maxColor = DreamteckEditorGUI.GradientField("Max.", generator.maxColor);
            }
        }
コード例 #9
0
        public void DrawToolbar()
        {
            if (Screen.width < minWidth)
            {
                scale = (float)Screen.width / minWidth;
            }
            else
            {
                scale = 1f;
            }
            SplineEditorGUI.SetScale(scale);
            DreamteckEditorGUI.SetScale(scale);
            mouseHoversToolbar = false;
            minWidth           = 770;
            if (InMirrorMode())
            {
                Mirror(Mathf.RoundToInt(44 * scale));
            }
            else if (InMergeMode())
            {
                Merge(Mathf.RoundToInt(44 * scale));
            }
            else
            {
                switch (tool)
                {
                case PointTool.Create:
                    if (computer.is2D)
                    {
                        Create2DToolbar(Mathf.RoundToInt(44 * scale));
                    }
                    else
                    {
                        CreateToolbar(Mathf.RoundToInt(44 * scale));
                    }
                    break;

                case PointTool.NormalEdit: Normals(Mathf.RoundToInt(44 * scale)); break;

                case PointTool.Move: Translate(Mathf.RoundToInt(44 * scale)); break;

                case PointTool.Scale: Scale(Mathf.RoundToInt(44 * scale)); break;

                case PointTool.Rotate: Rotate(Mathf.RoundToInt(44 * scale)); break;
                }
            }
            Main();
        }
コード例 #10
0
 public override void DrawInspector()
 {
     base.DrawInspector();
     DrawToolMenu();
     EditorGUILayout.Space();
     EditorGUI.BeginChangeCheck();
     if (currentModule != null)
     {
         currentModule.DrawInspector();
     }
     DreamteckEditorGUI.DrawSeparator();
     PointPanel();
     if (EditorGUI.EndChangeCheck())
     {
         RefreshCurrentModule();
     }
 }
コード例 #11
0
 public override void DrawInspector()
 {
     editSpace   = (EditSpace)EditorGUILayout.EnumPopup("Edit Space", editSpace);
     surfaceMode = EditorGUILayout.Toggle("Move On Surface", surfaceMode);
     if (surfaceMode)
     {
         surfaceLayerMask = DreamteckEditorGUI.LayermaskField("Surface Mask", surfaceLayerMask);
         surfaceOffset    = EditorGUILayout.FloatField("Surface Offset", surfaceOffset);
     }
     snap = EditorGUILayout.Toggle("Snap to Grid", snap);
     if (snap)
     {
         snapGridSize = EditorGUILayout.FloatField("Grid Size", snapGridSize);
         if (snapGridSize < 0.0001f)
         {
             snapGridSize = 0.0001f;
         }
     }
 }
コード例 #12
0
        private void Scale(int verticalOffset)
        {
            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                return;
            }
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            EditSpaceMenu(verticalOffset);
            DreamteckEditorGUI.Label(new Rect(120 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Scale sizes", true);
            scaleEditor.scaleSize = GUI.Toggle(new Rect(210 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), scaleEditor.scaleSize, "");
            DreamteckEditorGUI.Label(new Rect(235 * scale, verticalOffset + 5 * scale, 120 * scale, 25 * scale), "Scale tangents", true);
            scaleEditor.scaleTangents = GUI.Toggle(new Rect(355 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), scaleEditor.scaleTangents, "");
        }
コード例 #13
0
        public override void DrawInspector()
        {
            placementMode = (PlacementMode)EditorGUILayout.EnumPopup("Placement Mode", placementMode);
            if (placementMode != PlacementMode.Insert)
            {
                normalMode = (NormalMode)EditorGUILayout.EnumPopup("Normal Mode", normalMode);
                appendMode = (AppendMode)EditorGUILayout.EnumPopup("Append To", appendMode);
            }
            string offsetLabel = "Grid Offset";

            if (placementMode == PlacementMode.CameraPlane)
            {
                offsetLabel = "Far Plane";
            }
            if (placementMode == PlacementMode.Surface)
            {
                offsetLabel = "Surface Offset";
            }
            offset = EditorGUILayout.FloatField(offsetLabel, offset);
            if (placementMode == PlacementMode.Surface)
            {
                surfaceLayerMask = DreamteckEditorGUI.LayermaskField("Surface Mask", surfaceLayerMask);
            }
        }
コード例 #14
0
        public override void DrawScene()
        {
            HandleEditModeToggle();
            if (!editMode)
            {
                return;
            }
            base.DrawScene();
            Event e = Event.current;

            if (Tools.current != Tool.None)
            {
                lastEditorTool = Tools.current;
                Tools.current  = Tool.None;
            }
            int controlID = GUIUtility.GetControlID(FocusType.Passive);

            if (e.GetTypeForControl(controlID) == EventType.Layout)
            {
                HandleUtility.AddDefaultControl(controlID);
            }

            if (eventModule.mouseLeftDown)
            {
                lastClickPoint = e.mousePosition;
            }
            EditorGUI.BeginChangeCheck();
            mainModule.DrawScene();
            if (currentModule != null)
            {
                currentModule.DrawScene();
                if (currentModule is CreatePointModule)
                {
                    if (eventModule.mouseLeftDown && eventModule.mouseRight)
                    {
                        GUIUtility.hotControl = -1;
                        ToggleModule(0);
                    }
                }
            }
            if (eventModule.mouseLeftDown)
            {
                emptyClick = GUIUtility.hotControl == 0;
            }

            if (emptyClick)
            {
                if (eventModule.mouseLeft && !mainModule.isDragging && Vector2.Distance(lastClickPoint, e.mousePosition) >= mainModule.minimumRectSize && !eventModule.alt)
                {
                    mainModule.StartDrag(lastClickPoint);
                    emptyClick = false;
                }
            }

            if (eventModule.mouseLeftUp)
            {
                if (mainModule.isDragging)
                {
                    mainModule.FinishDrag();
                }
                else
                {
                    if (emptyClick)
                    {
                        if (selectedPoints.Count > 0)
                        {
                            mainModule.ClearSelection();
                        }
                        else if (editMode)
                        {
                            if (Time.realtimeSinceStartup - lastEmptyClickTime <= 0.3f)
                            {
                                editMode = false;
                            }
                            else
                            {
                                editLabelAlpha     = 1f;
                                editLabelPosition  = e.mousePosition;
                                lastEmptyClickTime = Time.realtimeSinceStartup;
                            }
                        }
                    }
                }
            }


            if (!eventModule.mouseRight && !eventModule.mouseLeft && e.type == EventType.KeyDown && !e.control)
            {
                switch (e.keyCode)
                {
                case KeyCode.Q:
                    if (module == 0)
                    {
                        ToggleModule(1);
                    }
                    else
                    {
                        ToggleModule(0);
                    }
                    e.Use(); break;

                case KeyCode.W: ToggleModule(2); e.Use(); break;

                case KeyCode.E: ToggleModule(3); e.Use(); break;

                case KeyCode.R: ToggleModule(4); e.Use(); break;

                case KeyCode.T: ToggleModule(5); e.Use(); break;

                case KeyCode.Y: ToggleModule(6); e.Use(); break;
                }
            }

            if (editLabelAlpha > 0f)
            {
                Handles.BeginGUI();
                GUI.contentColor = new Color(1f, 1f, 1f, editLabelAlpha);
                DreamteckEditorGUI.Label(new Rect(editLabelPosition, new Vector2(140, 50)), "Click Again To Exit");
                Handles.EndGUI();
                editLabelAlpha = Mathf.MoveTowards(editLabelAlpha, 0f, Time.deltaTime * 0.05f);
                Repaint();
            }
        }
コード例 #15
0
        void RenderConnections()
        {
            Node node = (Node)target;

            Node.Connection[] connections = node.GetConnections();
            scroll = EditorGUILayout.BeginScrollView(scroll, GUI.skin.box, GUILayout.Width(EditorGUIUtility.currentViewWidth - 30), GUILayout.Height(Mathf.Min(75 + connections.Length * 20, 200)));
            EditorGUILayout.LabelField("Connections");
            EditorGUILayout.Space();

            if (connections.Length > 0)
            {
                for (int i = 0; i < connections.Length; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.LabelField(connections[i].computer.name + " at point " + (connections[i].pointIndex + 1));
                    if (GUILayout.Button("Select", GUILayout.Width(70)))
                    {
                        Selection.activeGameObject = connections[i].computer.gameObject;
                    }
                    if (SplineEditorGUI.EditorLayoutSelectableButton(new GUIContent("Swap Tangents"), connections[i].computer.type == Spline.Type.Bezier, connections[i].invertTangents))
                    {
                        connections[i].invertTangents = !connections[i].invertTangents;
                        node.UpdateConnectedComputers();
                        SceneView.RepaintAll();
                    }

                    if (GUILayout.Button("x", GUILayout.Width(20)))
                    {
                        Undo.RecordObject(node, "Remove connection");
                        Undo.RecordObject(connections[i].computer, "Remove node");
                        node.RemoveConnection(connections[i].computer, connections[i].pointIndex);
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Drag & Drop SplineComputers here to link their points.", MessageType.Info);
            }

            EditorGUILayout.EndScrollView();

            Rect rect = GUILayoutUtility.GetLastRect();

            SplineComputer[] addComps;
            SplineComputer   lastComp = addComp;
            bool             dragged  = DreamteckEditorGUI.DropArea <SplineComputer>(rect, out addComps);

            if (dragged && addComps.Length > 0)
            {
                SelectComputer(addComps[0]);
            }
            if (lastComp != addComp)
            {
                SceneView.RepaintAll();
            }

            node.transformNormals  = EditorGUILayout.Toggle("Transform Normals", node.transformNormals);
            node.transformSize     = EditorGUILayout.Toggle("Transform Size", node.transformSize);
            node.transformTangents = EditorGUILayout.Toggle("Transform Tangents", node.transformTangents);

            EditorGUI.BeginChangeCheck();
            if (connections.Length > 1)
            {
                node.type = (Node.Type)EditorGUILayout.EnumPopup("Node type", node.type);
            }
            if (EditorGUI.EndChangeCheck())
            {
                SceneView.RepaintAll();
                node.UpdateConnectedComputers();
            }
        }
コード例 #16
0
        private void Main()
        {
            Rect barRect = new Rect(0f, 0f, Screen.width, 45 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;

            if (computer.hasMorph && !MorphWindow.editShapeMode)
            {
                DreamteckEditorGUI.Label(new Rect(Screen.width / 2f - 200f, 10, 400, 30), "Editing unavailable outside of morph states.");
                return;
            }
            if (computer.hasMorph)
            {
                if (tool == PointTool.Create || tool == PointTool.Delete)
                {
                    tool = PointTool.None;
                }
            }
            else
            {
                if (SplineEditorGUI.BigButton(new Rect(5 * scale, 5 * scale, 35 * scale, 35 * scale), addButtonContent, true, tool == PointTool.Create))
                {
                    ToggleCreateTool();
                }
                if (SplineEditorGUI.BigButton(new Rect(45 * scale, 5 * scale, 35 * scale, 35 * scale), removeButtonContent, computer.pointCount > 0, tool == PointTool.Delete))
                {
                    if (tool != PointTool.Delete)
                    {
                        tool = PointTool.Delete;
                    }
                    else
                    {
                        tool = PointTool.None;
                    }
                }
                if (SplineEditorGUI.BigButton(new Rect(85 * scale, 5 * scale, 35 * scale, 35 * scale), presetButtonContent, true, presetWindow != null))
                {
                    if (presetWindow == null)
                    {
                        presetWindow = EditorWindow.GetWindow <PresetsWindow>(true);
                        presetWindow.Init(this, Vector2.zero, new Vector2(350, 20 * 22));
                    }
                }
            }

            if (SplineEditorGUI.BigButton(new Rect(150 * scale, 5 * scale, 35 * scale, 35 * scale), moveButtonContent, true, tool == PointTool.Move))
            {
                if (tool != PointTool.Move)
                {
                    ToggleMoveTool();
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(190 * scale, 5 * scale, 35 * scale, 35 * scale), rotateButtonContent, true, tool == PointTool.Rotate))
            {
                if (tool != PointTool.Rotate)
                {
                    ToggleRotateTool();
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(230 * scale, 5 * scale, 35 * scale, 35 * scale), scaleButtonContent, true, tool == PointTool.Scale))
            {
                if (tool != PointTool.Scale)
                {
                    ToggleScaleTool();
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(270 * scale, 5 * scale, 35 * scale, 35 * scale), normalsButtonContent, !computer.is2D, tool == PointTool.NormalEdit))
            {
                if (tool != PointTool.NormalEdit)
                {
                    tool = PointTool.NormalEdit;
                }
                else
                {
                    tool = PointTool.None;
                }
            }
            if (SplineEditorGUI.BigButton(new Rect(330 * scale, 5 * scale, 35 * scale, 35 * scale), mirrorButtonContent, computer.pointCount > 0 || InMirrorMode(), InMirrorMode()))
            {
                if (InMirrorMode())
                {
                    ExitMirrorMode();
                }
                else
                {
                    EnterMirrorMode();
                }
            }

            if (SplineEditorGUI.BigButton(new Rect(370 * scale, 5 * scale, 35 * scale, 35 * scale), mergeButtonContent, computer.pointCount > 0 && !computer.isClosed, InMergeMode()))
            {
                if (InMergeMode())
                {
                    ExitMergeMode();
                }
                else
                {
                    EnterMergeMode();
                }
            }

            if (SplineEditorGUI.BigButton(new Rect(410 * scale, 5 * scale, 35 * scale, 35 * scale), splitButtonContent, computer.pointCount > 0 && !computer.isClosed, InSplitMode()))
            {
                if (InSplitMode())
                {
                    ExitSplitMode();
                }
                else
                {
                    EnterSplitMode();
                }
            }
            int   operation          = 0;
            float operationsPosition = Screen.width - (190 * scale + 100);

#if UNITY_EDITOR_OSX
            operationsPosition = 430 * scale;
#endif

            bool hover = SplineEditorGUI.DropDown(new Rect(operationsPosition, 10 * scale, 150 * scale, 25 * scale), SplineEditorGUI.defaultButton, operations, HasSelection(), ref operation);
            if (hover)
            {
                mouseHoversToolbar = true;
            }
            if (selectedPointsCount > 0)
            {
                switch (operation)
                {
                case 1: CenterSelection(); break;

                case 2: MoveTransformToSelection(); break;

                case 3: FlatSelection(0); break;

                case 4: FlatSelection(1); break;

                case 5: FlatSelection(2); break;

                case 6: MirrorSelection(0); break;

                case 7: MirrorSelection(1); break;

                case 8: MirrorSelection(2); break;

                case 9: DistributeEvenly(); break;

                case 10: EditorWindow.GetWindow <RelaxWindow>(true).Init(this, new Vector2(250, 90)); break;
                }
            }
            GUI.color = SplineEditorGUI.activeColor;
            ((SplineComputer)target).editorPathColor = EditorGUI.ColorField(new Rect(operationsPosition + 160 * scale, 13 * scale, 40 * scale, 20 * scale), ((SplineComputer)target).editorPathColor);
        }
コード例 #17
0
        private void CreateToolbar(int verticalOffset)
        {
            Rect barRect = new Rect(0f, verticalOffset, Screen.width, 35 * scale);

            if (barRect.Contains(Event.current.mousePosition))
            {
                mouseHoversToolbar = true;
            }
            GUI.color = new Color(1f, 1f, 1f, 0.3f);
            GUI.Box(barRect, "", SplineEditorGUI.whiteBox);
            GUI.color = SplineEditorGUI.activeColor;
            DreamteckEditorGUI.Label(new Rect(5 * scale, verticalOffset + 5 * scale, 105 * scale, 25 * scale), "Place method:", true);
            bool hover = SplineEditorGUI.DropDown(new Rect(110 * scale, verticalOffset + 5 * scale, 130 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Camera Plane", "Insert", "Surface", "X Plane", "Y Plane", "Z Plane" }, true, ref createPointMode);

            if (hover)
            {
                mouseHoversToolbar = true;
            }
            DreamteckEditorGUI.Label(new Rect(220 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), "Normal:", true);
            hover = SplineEditorGUI.DropDown(new Rect(320 * scale, verticalOffset + 5 * scale, 160 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "Auto", "Look at Camera", "Align with Camera", "Calculate", "Left", "Right", "Up", "Down", "Forward", "Back" }, true, ref createNormalMode);
            if (hover)
            {
                mouseHoversToolbar = true;
            }
            DreamteckEditorGUI.Label(new Rect(800 * scale, verticalOffset + 5 * scale, 90 * scale, 25 * scale), "Add Node", true);
            createNodeOnCreatePoint = GUI.Toggle(new Rect(890 * scale, verticalOffset + 10 * scale, 25 * scale, 25 * scale), createNodeOnCreatePoint, "");

            bool showNormalField = false;

            if (createPointMode >= 3 && createPointMode <= 5)
            {
                DreamteckEditorGUI.Label(new Rect(500 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Grid offset:", true);
                showNormalField = true;
            }
            else if (createPointMode == 2)
            {
                DreamteckEditorGUI.Label(new Rect(480 * scale, verticalOffset + 5 * scale, 100 * scale, 30 * scale), "Normal offset:", true);
                showNormalField = true;
                if (SplineEditorGUI.Button(new Rect(925 * scale, verticalOffset * scale + 5, 95 * scale, 25 * scale), "LayerMask"))
                {
                    LayermaskWindow maskWindow = EditorWindow.GetWindow <LayermaskWindow>(true);
                    maskWindow.position = new Rect(Event.current.mousePosition.x, Event.current.mousePosition.y, 10, 10);
                    maskWindow.Init(this, new Vector2(150, 30), new Vector2(150, 30));
                }
            }
            else if (createPointMode == 0)
            {
                DreamteckEditorGUI.Label(new Rect(500 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Far plane:", true);
                showNormalField = true;
            }

            if (showNormalField)
            {
                createPointOffset = SplineEditorGUI.FloatField(new Rect(580 * scale, verticalOffset + 5 * scale, 50 * scale, 25 * scale), createPointOffset);
                createPointOffset = SplineEditorGUI.FloatDrag(new Rect(500 * scale, verticalOffset + 5 * scale, 80 * scale, 25 * scale), createPointOffset);
                if (createPointOffset < 0f && createPointMode < 3)
                {
                    createPointOffset = 0f;
                }
            }

            minWidth = 790;
            if (createPointMode != 1)
            {
                DreamteckEditorGUI.Label(new Rect(625 * scale, verticalOffset + 5 * scale, 80 * scale, 30 * scale), "Append:", true);
                if (SplineEditorGUI.DropDown(new Rect(705 * scale, verticalOffset + 5 * scale, 100 * scale, 25 * scale), SplineEditorGUI.defaultButton, new string[] { "End", "Beginning" }, true, ref appendMode))
                {
                    mouseHoversToolbar = true;
                }
                minWidth = 1100;
            }
        }
コード例 #18
0
        void OnSceneGUI()
        {
#if DREAMTECK_SPLINES
            for (int i = 0; i < splines.Length; i++)
            {
                if (splines[i] != null)
                {
                    DSSplineDrawer.DrawSplineComputer(splines[i]);
                }
            }
#endif

            if (Application.isPlaying)
            {
                for (int i = 0; i < sceneSegments.Length; i++)
                {
                    if (sceneSegments[i].drawCustomPaths)
                    {
                        LevelSegmentDebug.DrawCustomPaths(sceneSegments[i]);
                    }
                    if (sceneSegments[i].drawGeneratedSpline)
                    {
                        LevelSegmentDebug.DrawGeneratedSpline(sceneSegments[i]);
                    }
                    if (sceneSegments[i].drawGeneratedSamples)
                    {
                        LevelSegmentDebug.DrawGeneratedSamples(sceneSegments[i]);
                    }
                }
            }
            else
            {
                for (int i = 0; i < sceneSegments.Length; i++)
                {
                    if (sceneSegments[i].drawCustomPaths)
                    {
                        LevelSegmentDebug.DrawCustomPaths(sceneSegments[i]);
                    }
                    if (sceneSegments[i].type == LevelSegment.Type.Custom)
                    {
                        continue;
                    }
                    if (sceneSegments[i].drawBounds)
                    {
                        LevelSegmentDebug.DrawBounds(sceneSegments[i]);
                    }
                }

                if (sceneSegments.Length == 1 && selectedProperties.Count > 0)
                {
                    Handles.BeginGUI();
                    for (int i = 0; i < selectedProperties.Count; i++)
                    {
                        Vector2 screenPosition = HandleUtility.WorldToGUIPoint(sceneSegments[0].objectProperties[selectedProperties[i]].transform.transform.position);
                        DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + sceneSegments[0].objectProperties[selectedProperties[i]].transform.transform.name.Length * 4, screenPosition.y, 120, 25), sceneSegments[0].objectProperties[selectedProperties[i]].transform.transform.name);
                    }
                    Handles.EndGUI();
                }
            }
            if (pathEditor != null)
            {
                pathEditor.DrawScene();
            }

            for (int i = 0; i < sceneSegments.Length; i++)
            {
                if (!sceneSegments[i].drawEntranceAndExit)
                {
                    continue;
                }
                if (sceneSegments[i].type == LevelSegment.Type.Custom)
                {
                    if (sceneSegments[i].customEntrance != null)
                    {
                        float handleSize = HandleUtility.GetHandleSize(sceneSegments[i].customEntrance.position);
                        Handles.color = ForeverPrefs.entranceColor;
                        Handles.DrawSolidDisc(sceneSegments[i].customEntrance.position, Camera.current.transform.position - sceneSegments[i].customEntrance.position, handleSize * 0.1f);
                        Handles.ArrowHandleCap(0, sceneSegments[i].customEntrance.position, sceneSegments[i].customEntrance.rotation, handleSize * 0.5f, EventType.Repaint);
                        Handles.Label(sceneSegments[i].customEntrance.position + Camera.current.transform.up * handleSize * 0.3f, "Entrance");
                    }
                    if (sceneSegments[i].customExit != null)
                    {
                        Handles.color = ForeverPrefs.exitColor;
                        float handleSize = HandleUtility.GetHandleSize(sceneSegments[i].customExit.position);
                        Handles.DrawSolidDisc(sceneSegments[i].customExit.position, Camera.current.transform.position - sceneSegments[i].customExit.position, handleSize * 0.1f);
                        Handles.ArrowHandleCap(0, sceneSegments[i].customExit.position, sceneSegments[i].customExit.rotation, handleSize * 0.5f, EventType.Repaint);
                        Handles.Label(sceneSegments[i].customExit.position + Camera.current.transform.up * HandleUtility.GetHandleSize(sceneSegments[i].customExit.position) * 0.3f, "Exit");
                    }
                }
            }
        }
コード例 #19
0
        public override void DrawScene()
        {
            base.DrawScene();
            if (drawComputer)
            {
                for (int i = 0; i < splines.Length; i++)
                {
                    DSSplineDrawer.DrawSplineComputer(splines[i]);
                }
            }
            if (drawConnectedComputers)
            {
                for (int i = 0; i < splines.Length; i++)
                {
                    List <SplineComputer> computers = splines[i].GetConnectedComputers();
                    for (int j = 1; j < computers.Count; j++)
                    {
                        DSSplineDrawer.DrawSplineComputer(computers[j], 0.0, 1.0, 0.5f);
                    }
                }
            }



            if (pathEditor.currentModule == null)
            {
                switch (transformTool)
                {
                case 1:
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Vector3 position = splines[i].transform.position;
                        position = Handles.PositionHandle(position, splines[i].transform.rotation);
                        if (position != splines[i].transform.position)
                        {
                            RecordUndo("Move spline computer");
                            Undo.RecordObject(splines[i].transform, "Move spline computer");
                            splines[i].transform.position = position;
                            splines[i].SetPoints(pathEditor.points);
                            pathEditor.Refresh();
                        }
                    }
                    break;

                case 2:
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Quaternion rotation = splines[i].transform.rotation;
                        rotation = Handles.RotationHandle(rotation, splines[i].transform.position);
                        if (rotation != splines[i].transform.rotation)
                        {
                            RecordUndo("Rotate spline computer");
                            Undo.RecordObject(splines[i].transform, "Rotate spline computer");
                            splines[i].transform.rotation = rotation;
                            splines[i].SetPoints(pathEditor.points);
                            pathEditor.Refresh();
                        }
                    }
                    break;

                case 3:
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Vector3 scale = splines[i].transform.localScale;
                        scale = Handles.ScaleHandle(scale, splines[i].transform.position, splines[i].transform.rotation,
                                                    HandleUtility.GetHandleSize(splines[i].transform.position));
                        if (scale != splines[i].transform.localScale)
                        {
                            RecordUndo("Scale spline computer");
                            Undo.RecordObject(splines[i].transform, "Scale spline computer");
                            splines[i].transform.localScale = scale;
                            splines[i].SetPoints(pathEditor.points);
                            pathEditor.Refresh();
                        }
                    }
                    break;
                }
                if (transformTool > 0)
                {
                    for (int i = 0; i < splines.Length; i++)
                    {
                        Vector2 screenPosition = HandleUtility.WorldToGUIPoint(splines[i].transform.position);
                        screenPosition.y += 20f;
                        Handles.BeginGUI();
                        DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + splines[i].name.Length * 4, screenPosition.y, 120, 25), splines[i].name);
                        Handles.EndGUI();
                    }
                }
            }
            if (module >= 0 && module < modules.Length)
            {
                modules[module].DrawScene();
            }
        }
コード例 #20
0
        public override void DrawInspector()
        {
            base.DrawInspector();
            if (spline == null)
            {
                return;
            }
            SplineEditorGUI.SetHighlightColors(SplinePrefs.highlightColor, SplinePrefs.highlightContentColor);
            EditorGUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            EditorGUI.BeginChangeCheck();
            operationsToolbar.SetContent(0, new GUIContent(spline.isClosed ? "Break" : "Close"));
            operationsToolbar.SetContent(1, new GUIContent("Reverse"));
            operationsToolbar.SetContent(2, new GUIContent(spline.is2D ? "3D Mode" : "2D Mode"));
            operationsToolbar.Draw(ref operation);
            //operation = GUILayout.Toolbar(operation, new string[] { , "Reverse", text2D }, GUILayout.Width(220f));
            if (EditorGUI.EndChangeCheck())
            {
                PerformOperation();
            }
            EditorGUI.BeginChangeCheck();
            if (splines.Length == 1)
            {
                int mod = module;
                utilityToolbar.Draw(ref mod);
                if (EditorGUI.EndChangeCheck())
                {
                    ToggleModule(mod);
                }
            }
            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            if (module >= 0 && module < modules.Length)
            {
                modules[module].DrawInspector();
            }
            EditorGUILayout.Space();
            DreamteckEditorGUI.DrawSeparator();

            EditorGUILayout.Space();

            serializedObject.Update();
            SerializedProperty splineProperty            = serializedObject.FindProperty("spline");
            SerializedProperty sampleRate                = serializedObject.FindProperty("spline").FindPropertyRelative("sampleRate");
            SerializedProperty type                      = serializedObject.FindProperty("spline").FindPropertyRelative("type");
            SerializedProperty linearAverageDirection    = splineProperty.FindPropertyRelative("linearAverageDirection");
            SerializedProperty space                     = serializedObject.FindProperty("_space");
            SerializedProperty sampleMode                = serializedObject.FindProperty("_sampleMode");
            SerializedProperty optimizeAngleThreshold    = serializedObject.FindProperty("_optimizeAngleThreshold");
            SerializedProperty updateMode                = serializedObject.FindProperty("updateMode");
            SerializedProperty rebuildOnAwake            = serializedObject.FindProperty("rebuildOnAwake");
            SerializedProperty multithreaded             = serializedObject.FindProperty("multithreaded");
            SerializedProperty customNormalInterpolation = splineProperty.FindPropertyRelative("customNormalInterpolation");
            SerializedProperty customValueInterpolation  = splineProperty.FindPropertyRelative("customValueInterpolation");

            EditorGUI.BeginChangeCheck();
            Spline.Type lastType = (Spline.Type)type.intValue;
            EditorGUILayout.PropertyField(type);
            if (lastType == Spline.Type.CatmullRom && type.intValue == (int)Spline.Type.Bezier)
            {
                if (EditorUtility.DisplayDialog("Hermite to Bezier", "Would you like to retain the Catmull Rom shape in Bezier mode?", "Yes", "No"))
                {
                    for (int i = 0; i < splines.Length; i++)
                    {
                        splines[i].CatToBezierTangents();
                    }

                    serializedObject.Update();
                    pathEditor.Refresh();
                }
            }
            if (spline.type == Spline.Type.Linear)
            {
                EditorGUILayout.PropertyField(linearAverageDirection);
            }
            int lastSpace = space.intValue;

            EditorGUILayout.PropertyField(space, new GUIContent("Space"));
            EditorGUILayout.PropertyField(sampleMode, new GUIContent("Sample Mode"));
            if (sampleMode.intValue == (int)SplineComputer.SampleMode.Optimized)
            {
                EditorGUILayout.PropertyField(optimizeAngleThreshold);
            }
            EditorGUILayout.PropertyField(updateMode);
            if (updateMode.intValue == (int)SplineComputer.UpdateMode.None && Application.isPlaying)
            {
                if (GUILayout.Button("Rebuild"))
                {
                    for (int i = 0; i < splines.Length; i++)
                    {
                        splines[i].RebuildImmediate(true, true);
                    }
                }
            }
            if (spline.type != Spline.Type.Linear)
            {
                EditorGUILayout.PropertyField(sampleRate, new GUIContent("Sample Rate"));
            }
            EditorGUILayout.PropertyField(rebuildOnAwake);
            EditorGUILayout.PropertyField(multithreaded);

            EditorGUI.indentLevel++;
            bool curveUpdate = false;

            interpolationFoldout = EditorGUILayout.Foldout(interpolationFoldout, "Point Value Interpolation");
            if (interpolationFoldout)
            {
                if (customValueInterpolation.animationCurveValue == null || customValueInterpolation.animationCurveValue.keys.Length == 0)
                {
                    if (GUILayout.Button("Size & Color Interpolation"))
                    {
                        AnimationCurve curve = new AnimationCurve();
                        curve.AddKey(new Keyframe(0, 0, 0, 0));
                        curve.AddKey(new Keyframe(1, 1, 0, 0));
                        for (int i = 0; i < splines.Length; i++)
                        {
                            splines[i].customValueInterpolation = curve;
                        }
                        serializedObject.Update();
                        curveUpdate = true;
                    }
                }
                else
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PropertyField(customValueInterpolation, new GUIContent("Size & Color Interpolation"));
                    if (GUILayout.Button("x", GUILayout.MaxWidth(25)))
                    {
                        customValueInterpolation.animationCurveValue = null;
                        for (int i = 0; i < splines.Length; i++)
                        {
                            splines[i].customValueInterpolation = null;
                        }
                        serializedObject.Update();
                        curveUpdate = true;
                    }
                    EditorGUILayout.EndHorizontal();
                }
                if (customNormalInterpolation.animationCurveValue == null || customNormalInterpolation.animationCurveValue.keys.Length == 0)
                {
                    if (GUILayout.Button("Normal Interpolation"))
                    {
                        AnimationCurve curve = new AnimationCurve();
                        curve.AddKey(new Keyframe(0, 0));
                        curve.AddKey(new Keyframe(1, 1));
                        for (int i = 0; i < splines.Length; i++)
                        {
                            splines[i].customNormalInterpolation = curve;
                        }
                        serializedObject.Update();
                        curveUpdate = true;
                    }
                }
                else
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.PropertyField(customNormalInterpolation, new GUIContent("Normal Interpolation"));
                    if (GUILayout.Button("x", GUILayout.MaxWidth(25)))
                    {
                        customNormalInterpolation.animationCurveValue = null;
                        for (int i = 0; i < splines.Length; i++)
                        {
                            splines[i].customNormalInterpolation = null;
                        }
                        serializedObject.Update();
                        curveUpdate = true;
                    }
                    EditorGUILayout.EndHorizontal();
                }
            }

            EditorGUI.indentLevel--;

            if (EditorGUI.EndChangeCheck() || curveUpdate)
            {
                if (sampleRate.intValue < 2)
                {
                    sampleRate.intValue = 2;
                }
                if (lastSpace != space.intValue)
                {
                    for (int i = 0; i < splines.Length; i++)
                    {
                        splines[i].space = (SplineComputer.Space)space.intValue;
                    }
                    serializedObject.Update();
                    if (splines.Length == 1)
                    {
                        pathEditor.Refresh();
                    }
                }
                serializedObject.ApplyModifiedProperties();
                for (int i = 0; i < splines.Length; i++)
                {
                    splines[i].Rebuild(true);
                }
            }


            if (pathEditor.currentModule != null)
            {
                transformTool = 0;
            }
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Edit Transform");
            GUILayout.FlexibleSpace();
            int lastTool = transformTool;

            transformToolbar.Draw(ref transformTool);
            if (lastTool != transformTool && transformTool > 0)
            {
                pathEditor.UntoggleCurrentModule();
            }
            EditorGUILayout.EndHorizontal();
        }
コード例 #21
0
ファイル: NodeEditor.cs プロジェクト: Tim-dev-hub/Road-puzzle
        public override void OnInspectorGUI()
        {
            base.OnInspectorGUI();
            Node node = (Node)target;

            if (nodes.Length == 1)
            {
                if (addComp != null)
                {
                    string[] pointNames = new string[availablePoints.Length];
                    for (int i = 0; i < pointNames.Length; i++)
                    {
                        pointNames[i] = "Point " + (availablePoints[i] + 1);
                    }
                    if (availablePoints.Length > 0)
                    {
                        addPoint = EditorGUILayout.Popup("Link point", addPoint, pointNames);
                    }
                    else
                    {
                        EditorGUILayout.LabelField("No Points Available");
                    }

                    if (GUILayout.Button("Cancel"))
                    {
                        addComp  = null;
                        addPoint = 0;
                    }
                    if (addPoint >= 0 && availablePoints.Length > addPoint)
                    {
                        if (node.HasConnection(addComp, availablePoints[addPoint]))
                        {
                            EditorGUILayout.HelpBox("Connection already exists (" + addComp.name + "," + availablePoints[addPoint], MessageType.Error);
                        }
                        else if (GUILayout.Button("Link"))
                        {
                            AddConnection(addComp, availablePoints[addPoint]);
                        }
                    }
                }
                else
                {
                    SplineEditorGUI.BeginContainerBox(ref connectionsOpen, "Connections");
                    if (connectionsOpen)
                    {
                        ConnectionsGUI();
                    }
                    SplineEditorGUI.EndContainerBox();

                    Rect             rect = GUILayoutUtility.GetLastRect();
                    SplineComputer[] addComps;
                    SplineComputer   lastComp = addComp;
                    bool             dragged  = DreamteckEditorGUI.DropArea <SplineComputer>(rect, out addComps);
                    if (dragged && addComps.Length > 0)
                    {
                        SelectComputer(addComps[0]);
                    }

                    if (lastComp != addComp)
                    {
                        SceneView.RepaintAll();
                    }
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Connection UI not available when multiple Nodes are selected.", MessageType.Info);
            }

            SplineEditorGUI.BeginContainerBox(ref settingsOpen, "Settings");
            if (settingsOpen)
            {
                SettingsGUI();
            }
            SplineEditorGUI.EndContainerBox();
        }
コード例 #22
0
        protected override void OnSceneGUI()
        {
            base.OnSceneGUI();
            ObjectBender bender = (ObjectBender)target;

            if (selected.Count > 0)
            {
                Handles.BeginGUI();
                for (int i = 0; i < selected.Count; i++)
                {
                    Vector2 screenPosition = HandleUtility.WorldToGUIPoint(bender.bendProperties[selected[i]].transform.transform.position);
                    DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + bender.bendProperties[selected[i]].transform.transform.name.Length * 4, screenPosition.y, 120, 25), bender.bendProperties[selected[i]].transform.transform.name);
                }
                Handles.EndGUI();
            }
            for (int i = 0; i < bender.bendProperties.Length; i++)
            {
                if (bender.bendProperties[i].bendSpline && bender.bendProperties[i].splineComputer != null)
                {
                    DSSplineDrawer.DrawSplineComputer(bender.bendProperties[i].splineComputer, 0.0, 1.0, 0.2f);
                }
            }

            //Draw bounds
            if (bender.bend)
            {
                return;
            }
            TS_Bounds bound = bender.GetBounds();
            Vector3   a     = bender.transform.TransformPoint(bound.min);
            Vector3   b     = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.min.y, bound.min.z));
            Vector3   c     = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.min.y, bound.max.z));
            Vector3   d     = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.min.y, bound.max.z));

            Vector3 e = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.max.y, bound.min.z));
            Vector3 f = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.max.y, bound.min.z));
            Vector3 g = bender.transform.TransformPoint(new Vector3(bound.max.x, bound.max.y, bound.max.z));
            Vector3 h = bender.transform.TransformPoint(new Vector3(bound.min.x, bound.max.y, bound.max.z));

            Handles.color = Color.gray;
            Handles.DrawLine(a, b);
            Handles.DrawLine(b, c);
            Handles.DrawLine(c, d);
            Handles.DrawLine(d, a);

            Handles.DrawLine(e, f);
            Handles.DrawLine(f, g);
            Handles.DrawLine(g, h);
            Handles.DrawLine(h, e);

            Handles.DrawLine(a, e);
            Handles.DrawLine(b, f);
            Handles.DrawLine(c, g);
            Handles.DrawLine(d, h);

            Vector3 r  = bender.transform.right;
            Vector3 fr = bender.transform.forward;

            switch (bender.axis)
            {
            case ObjectBender.Axis.Z: Handles.color = Color.blue; Handles.DrawLine(r + b, r + c);  break;

            case ObjectBender.Axis.X: Handles.color = Color.red; Handles.DrawLine(b - fr, a - fr); break;

            case ObjectBender.Axis.Y: Handles.color = Color.green; Handles.DrawLine(b - fr + r, f - fr + r); break;
            }
        }
コード例 #23
0
        public void DrawInspector()
        {
            Spline spline = path.spline;

            if (spline == null)
            {
                return;
            }

            path.Transform();
            EditorGUILayout.BeginVertical();
            bool bezier = path.spline.type == Spline.Type.Bezier;

            bezier                 = EditorGUILayout.Toggle("Bezier", bezier);
            path.spline.type       = bezier ? Spline.Type.Bezier : Spline.Type.Linear;
            path.seamlessEnds      = EditorGUILayout.Toggle("Seamless Ends", path.seamlessEnds);
            path.spline.sampleRate = EditorGUILayout.IntField("Precision", path.spline.sampleRate);
            string[] options = new string[spline.points.Length + 1];
            for (int i = 0; i < options.Length - 1; i++)
            {
                options[i + 1] = "Point " + (i + 1);
            }
            options[0] = "- None -";
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.Space();
            selectedPoint = EditorGUILayout.Popup("Select Point", selectedPoint + 1, options) - 1;
            if (selectedPoint > 0 && spline.points.Length > 2 && modifyWindow == null)
            {
                if (GUILayout.Button("X", GUILayout.Width(20)))
                {
                    ArrayUtility.Remove(ref spline.points, spline.points[selectedPoint]);
                    selectedPoint--;
                }
            }
            EditorGUILayout.EndHorizontal();
            if (selectedPoint >= 0 && selectedPoint < spline.points.Length)
            {
                EditorGUILayout.Space();
                EditorGUILayout.BeginHorizontal();
                if (tool == PathTool.Move)
                {
                    GUI.backgroundColor = ForeverPrefs.highlightColor;
                }
                else
                {
                    GUI.backgroundColor = Color.white;
                }
                if (GUILayout.Button("Move", EditorStyles.miniButtonLeft))
                {
                    tool = PathTool.Move;
                }

                if (tool == PathTool.Surface)
                {
                    GUI.backgroundColor = ForeverPrefs.highlightColor;
                }
                else
                {
                    GUI.backgroundColor = Color.white;
                }
                if (GUILayout.Button("Surface", EditorStyles.miniButtonMid))
                {
                    tool = PathTool.Surface;
                }

                if (tool == PathTool.Normal)
                {
                    GUI.backgroundColor = ForeverPrefs.highlightColor;
                }
                else
                {
                    GUI.backgroundColor = Color.white;
                }
                if (GUILayout.Button("Normals", EditorStyles.miniButtonRight))
                {
                    tool = PathTool.Normal;
                }

                EditorGUILayout.EndHorizontal();
                GUI.backgroundColor = Color.white;
                if (tool == PathTool.Surface)
                {
                    surfaceLayermask = DreamteckEditorGUI.LayermaskField("Layer Mask", surfaceLayermask);
                }
                EditorGUILayout.Space();

                SplinePoint avgPoint = spline.points[selectedPoint];

                avgPoint.SetPosition(EditorGUILayout.Vector3Field("Position", avgPoint.position));
                if (spline.type == Spline.Type.Bezier)
                {
                    EditorGUILayout.Space();
                    avgPoint.type = (SplinePoint.Type)EditorGUILayout.EnumPopup("Tangents Type", avgPoint.type);
                    avgPoint.SetTangent2Position(EditorGUILayout.Vector3Field("Front Tangent", avgPoint.tangent2));
                    avgPoint.SetTangentPosition(EditorGUILayout.Vector3Field("Back Tangent", avgPoint.tangent));
                    EditorGUILayout.Space();
                }
                else
                {
                    avgPoint.tangent  = avgPoint.position;
                    avgPoint.tangent2 = avgPoint.position;
                }
                avgPoint.normal = EditorGUILayout.Vector3Field("Normal", avgPoint.normal);
                avgPoint.normal.Normalize();

                EditorGUIUtility.labelWidth = 0f;
                avgPoint.size  = EditorGUILayout.FloatField("Size", avgPoint.size);
                avgPoint.color = EditorGUILayout.ColorField("Color", avgPoint.color);


                Undo.RecordObject(segment, "Edit Path " + path.name);
                spline.points[selectedPoint] = avgPoint;
                if (GUI.changed)
                {
                    path.InverseTransform();
                }
            }

            if (modifyWindow == null)
            {
                EditorGUILayout.Space();
                EditorGUILayout.LabelField("Insert Point", EditorStyles.boldLabel);
                EditorGUILayout.BeginHorizontal();
                if (GUILayout.Button("At Start"))
                {
                    SplineSample result        = spline.Evaluate(DMath.Lerp(0.0, 1.0 / (spline.points.Length - 1), 0.5));
                    float        tangentLength = Mathf.Lerp(Vector3.Distance(spline.points[0].position, spline.points[0].tangent), Vector3.Distance(spline.points[1].position, spline.points[1].tangent), 0.5f);
                    ArrayUtility.Insert(ref spline.points, 1, new SplinePoint(result.position, result.position - result.forward * tangentLength, result.up, result.size, result.color));
                    path.InverseTransform();
                    selectedPoint = 1;
                }
                if (GUILayout.Button("At End"))
                {
                    SplineSample result        = spline.Evaluate(DMath.Lerp((double)(spline.points.Length - 2) / (spline.points.Length - 1), 1.0, 0.5));
                    float        tangentLength = Mathf.Lerp(Vector3.Distance(spline.points[spline.points.Length - 2].position, spline.points[spline.points.Length - 2].tangent), Vector3.Distance(spline.points[spline.points.Length - 1].position, spline.points[spline.points.Length - 1].tangent), 0.5f);
                    ArrayUtility.Insert(ref spline.points, spline.points.Length - 2, new SplinePoint(result.position, result.position - result.forward * tangentLength, result.up, result.size, result.color));
                    path.InverseTransform();
                    selectedPoint = spline.points.Length - 2;
                }

                EditorGUILayout.EndHorizontal();
                if (GUILayout.Button("Modify Path"))
                {
                    modifyWindow = EditorWindow.GetWindow <ModifyWindow>(true);
                    modifyWindow.Init(this);
                }
            }
            EditorGUILayout.EndVertical();
        }
コード例 #24
0
        public static bool Slider(SplineUser user, ref double percent, Color color, string text = "", SplineSliderGizmo gizmo = SplineSliderGizmo.Rectangle, float buttonSize = 1f)
        {
            Camera       cam    = SceneView.currentDrawingSceneView.camera;
            SplineResult result = user.Evaluate(percent);
            float        size   = HandleUtility.GetHandleSize(result.position);

            Handles.color = new Color(color.r, color.g, color.b, 0.4f);
            Handles.DrawSolidDisc(result.position, cam.transform.position - result.position, size * 0.2f * buttonSize);
            Handles.color = Color.white;
            if ((color.r + color.g + color.b + color.a) / 4f >= 0.9f)
            {
                Handles.color = Color.black;
            }

            Vector3 center         = result.position;
            Vector2 screenPosition = HandleUtility.WorldToGUIPoint(center);

            screenPosition.y += 20f;
            Vector3 localPos = cam.transform.InverseTransformPoint(center);

            if (text != "" && localPos.z > 0f)
            {
                Handles.BeginGUI();
                DreamteckEditorGUI.Label(new Rect(screenPosition.x - 120 + text.Length * 4, screenPosition.y, 120, 25), text);
                Handles.EndGUI();
            }
            bool    buttonClick  = SliderButton(center, false, Color.white, 0.3f);
            Vector3 lookAtCamera = (cam.transform.position - result.position).normalized;
            Vector3 right        = Vector3.Cross(lookAtCamera, result.direction).normalized *size * 0.1f * buttonSize;
            Vector3 front        = Vector3.forward;

            switch (gizmo)
            {
            case SplineSliderGizmo.BackwardTriangle:
                center += result.direction * size * 0.06f * buttonSize;
                front   = center - result.direction * size * 0.2f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                break;

            case SplineSliderGizmo.ForwardTriangle:
                center -= result.direction * size * 0.06f * buttonSize;
                front   = center + result.direction * size * 0.2f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                break;

            case SplineSliderGizmo.DualArrow:
                center += result.direction * size * 0.025f * buttonSize;
                front   = center + result.direction * size * 0.17f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                center -= result.direction * size * 0.05f * buttonSize;
                front   = center - result.direction * size * 0.17f * buttonSize;
                Handles.DrawLine(center + right, front);
                Handles.DrawLine(front, center - right);
                Handles.DrawLine(center - right, center + right);
                break;

            case SplineSliderGizmo.Rectangle:

                break;

            case SplineSliderGizmo.Circle:
                Handles.DrawWireDisc(center, lookAtCamera, 0.13f * size * buttonSize);
                break;
            }
            Vector3 lastPos = result.position;

            Handles.color = Color.clear;
#if UNITY_5_5_OR_NEWER
            result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f * buttonSize, Vector3.zero, Handles.CircleHandleCap);
#else
            result.position = Handles.FreeMoveHandle(result.position, Quaternion.LookRotation(cam.transform.position - result.position), size * 0.2f * buttonSize, Vector3.zero, Handles.CircleCap);
#endif
            if (result.position != lastPos)
            {
                percent = user.Project(result.position).percent;
            }
            Handles.color = Color.white;
            return(buttonClick);
        }