コード例 #1
0
ファイル: Player.cs プロジェクト: hematogen50g/Druncard
    public Card DrawCardFromTop()
    {
        Card c = null;

        if (Cards.Count > 0)
        {
            c = Cards[Cards.Count - 1];
            Cards.RemoveAt(Cards.Count - 1);
            //update Cards left text
            CardsLeftText.text = CardsLeft.ToString();
            cardsInMotion.Add(c);
            DrawnCard = c;
            //move card to the top of other cards.
            DrawnCard.GO.transform.SetAsLastSibling();

            s.CardsOnTable.Add(c);

            DrawnCard.Move(ShiftCardPosition(DrawPosition, Config.XStep, Config.YStep, drawnCards),
                           Config.cardMovingSpeed, DoneDrawingCard);
            Condition = Condition.DrawingCard;
            //play draw card sound
            audioSource.Play();
        }
        else
        {
            //here player is requested to draw card which he does not have.
            //it can only happen while betting because quantity of player Cards is checked at the end of each turn.
            Role = Role.Defeated;
            s.DoneDrawingCard(this);
        }
        return(c);
    }
コード例 #2
0
 private static IList <string> RenderCard(DrawnCard card)
 {
     if (card == null)
     {
         return(RenderNoCard());
     }
     else if (card.OnHold)
     {
         return(RenderOnHoldCard(card.Card));
     }
     else
     {
         return(RenderShownCard(card.Card));
     }
 }
コード例 #3
0
        public void KeepDrawnCard()
        {
            if (DrawnCard == null)
            {
                throw new Exception("Player does not have a drawn card to keep.");
            }

            var newCard = DrawnCard.Clone();

            DrawnCard = null;

            Hand.AddCard(newCard);

            if (CardKept != null)
            {
                CardKept(null, new PlayerCardEventArgs(this, newCard));
            }
        }
コード例 #4
0
ファイル: Form1.cs プロジェクト: A-tanaka11/BlackJack_test
        private void Form1_Load(object sender, EventArgs e)
        {
            //プレイヤーの作成
            player = new Player();
            //ディーラーの作成
            dealer = new Player();

            //フロアレイアウトパネルの設定
            flp = new FlowLayoutPanel[2];

            for (int i = 0; i < flp.Length; i++)
            {
                flp[i] = new FlowLayoutPanel();

                flp[i].Size   = new Size(this.ClientSize.Width, 160);
                flp[i].Parent = this;
            }

            flp[0].Dock          = DockStyle.Bottom;
            flp[1].Dock          = DockStyle.Top;
            flp[1].FlowDirection = FlowDirection.RightToLeft;

            //引いたカードリストの作成
            drawnCardList = new DrawnCard();

            //プレイヤーの初期化
            for (int i = 0; i < 2; i++)
            {
                player.DrawCard(drawnCardList);
            }

            label1.Text = player.Total().ToString();
            //プレイヤーのカードの描画
            PlayerDraw();

            //ディーラーの初期化
            for (int i = 0; i < 2; i++)
            {
                dealer.DrawCard(drawnCardList);
            }
            //ディーラーのカードの描画
            DealerDraw();
        }
コード例 #5
0
    //カードを引く
    public void DrawCard(DrawnCard drawnCard)
    {
        int type   = random.Next(0);
        int number = random.Next(1, 8);

        ////すでに引いたカードかチェック
        bool drawn = drawnCard.DrawnCardCheck(type, number);

        //まだ引いてないカードが出るまで引く
        while (drawn)
        {
            type   = random.Next(0);
            number = random.Next(1, 8);
            drawn  = drawnCard.DrawnCardCheck(type, number);
        }
        //カードの作成
        Card card = new Card(type, number);

        //引いたカードを引いたカードリストに登録
        drawnCard.SetDrawnCard(type, number);
        //カードをリストに追加
        cards.Add(card);
    }
コード例 #6
0
 private bool HasDrawnCard(ICard card)
 {
     return(DrawnCard != null && DrawnCard.Is(card));
 }
コード例 #7
0
        private void BlackJack_Load(object sender, EventArgs e)
        {
            SplitLabel1.Enabled = false;
            SplitLabel2.Enabled = false;
            //プレイヤーの作成
            player        = new Player();
            player.Number = 1;
            //ディーラーの作成
            dealer        = new Player();
            dealer.Number = 0;
            //スプリットしたとき用のプレイヤー
            splitPlayer        = new Player();
            splitPlayer.Number = 2;

            //フローレイアウトパネルの設定
            flp = new FlowLayoutPanel[2];

            for (int i = 0; i < flp.Length; i++)
            {
                flp[i] = new FlowLayoutPanel();
            }

            flp[0].Dock          = DockStyle.Left;
            flp[1].Dock          = DockStyle.Top;
            flp[1].FlowDirection = FlowDirection.RightToLeft;

            flp[0].Size = new Size(this.ClientSize.Width, 140);
            flp[1].Size = new Size(this.ClientSize.Width, 140);

            tableLayoutPanel1.Controls.Add(flp[0], 1, 6);
            tableLayoutPanel1.Controls.Add(flp[1], 1, 1);

            ////スプリット用の画面配置にする
            //for (int i = 0; i < 2; i++)
            //{
            //    sflp[i] = new FlowLayoutPanel();

            //    //flp[0].Controls.Add(sflp[i]);
            //    sflp[i].Parent = flp[0];
            //}

            //sflp[0].Size = new Size(this.ClientSize.Width / 2 - 120, 300);
            //sflp[1].Size = new Size(this.ClientSize.Width / 2 - 100, 300);

            for (int i = 0; i < 2; i++)
            {
                playerPictureBoxes[i] = new List <PictureBox>();
            }


            //引いたカードリストの作成
            drawnCardList = new DrawnCard();

            //プレイヤーの初期化
            for (int i = 0; i < 2; i++)
            {
                player.DrawCard(drawnCardList);
            }

            label1.Text = player.Total().ToString();
            //プレイヤーのカードの描画
            PlayerDraw();

            //ディーラーの初期化
            for (int i = 0; i < 2; i++)
            {
                dealer.DrawCard(drawnCardList);
            }
            //ディーラーのカードの描画
            DealerDraw(true);

            SplitButton.Enabled = false;

            Split();
        }