コード例 #1
0
        private async Task <DetailedStoryModel> ToDetailedStoryModel(string userId, StoryModel story)
        {
            if (!AuthService.IsLoggedIn)
            {
                Logger.Error($"Tried converting Story of user ${userId} to DetailedStory while logged out.");
                return(null);
            }

            Logger.Info($"Converting Story of user ${userId} to DetailedStory for user ${AuthService.CurrentUser.DisplayName}");

            var owner = await ProfileService.GetProfile(userId);

            var items = story?.Drawings?.ToList();

            items.Sort((x, y) => x.Value - y.Value);
            var orderedDrawingIds = new List <string>(items.Select(x => x.Key));

            var drawingPreviewUrls = new List <string>();

            foreach (var drawingId in orderedDrawingIds)
            {
                var drawingInfo = await DrawingService.GetDrawingInfo(drawingId);

                drawingPreviewUrls.Add(drawingInfo?.PreviewUrl);
            }

            return(new DetailedStoryModel()
            {
                Owner = owner,
                Drawings = story?.Drawings,
                ExpirationDate = story?.ExpirationDate ?? DateTime.Now,
                DrawingPreviewUrls = drawingPreviewUrls
            });
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: matt-highland/GiftExchange
        static void Main(string[] args)
        {
            var path = args[0];

            if (string.IsNullOrEmpty(path))
            {
                Console.WriteLine("Import file path required");
                return;
            }

            IParticipantImporter importer          = new ParticipantImporter();
            IDrawingService      drawingService    = new DrawingService();
            ISMSSender           textMessageSender = new AwsSMSSender();

            var participants = importer.Read(path);

            var assignments = drawingService.Draw(participants);

            foreach (var assignment in assignments)
            {
                var message = $"{assignment.Name}, welcome to the Highland Gift Exchange. You drew {assignment.PersonDrawn.Name}. $10 limit, white elephant gift.";
                textMessageSender.Send(assignment.Phone, message);

                Console.WriteLine($"Text sent to {assignment.Name}");
            }

            if (!string.IsNullOrEmpty(args[1]))
            {
                IExchangeLogger logger = new ExchangeLogger();
                logger.Write(assignments, args[1]);
            }
        }
コード例 #3
0
 private void BackToGallery(object o)
 {
     IsChatWindowClosing = true;
     CloseChatWindow?.Invoke();
     DrawingService.LeaveCanvas();
     UserMode = UserModes.Gallery;
 }
コード例 #4
0
        public void DrawALineOutOfCanvas()
        {
            var textReaderMock    = new Mock <TextReader>();
            var textOutputMock    = new Mock <TextWriter>();
            var textErrorMock     = new Mock <TextWriter>();
            var canvasPrinterMock = new Mock <ICanvasPrinter>();

            textReaderMock.SetupSequence(console => console.ReadLine())
            .Returns("C 2 2")
            .Returns("L 1 2 3 4")
            .Returns("Q");

            string error_message = "";

            textErrorMock.Setup(error => error.WriteLine(It.IsAny <string>()))
            .Callback((string s) => error_message = s);


            var service = new DrawingService(
                textReaderMock.Object,
                textOutputMock.Object,
                textErrorMock.Object,
                canvasPrinterMock.Object);

            service.Start();

            Assert.True(error_message.Contains("Coordinate (2,3) is incorrect in current Canvas."));
        }
コード例 #5
0
        void Move_DragCompleted(object sender, DragCompletedEventArgs e)
        {
            if (e.HorizontalChange == 0 && e.VerticalChange == 0)
            {
                visualChildren.Remove(resizePreview);
                InvalidateArrange();
                return;
            }


            visualChildren.Remove(resizePreview);

            if (customStroke is LinkStroke && (customStroke as LinkStroke).isAttached())
            {
                canvas.MoveShape(horizontalChange, verticalChange);
            }
            else
            {
                canvas.MoveShape(NewRectangle.Rect.X - OldRectangle.Rect.X, NewRectangle.Rect.Y - OldRectangle.Rect.Y);
            }

            canvas.RefreshLinks(false);
            canvas.RefreshChildren();

            InvalidateArrange();

            DrawingService.UpdateShapes(new StrokeCollection {
                customStroke
            });
            DrawingService.UpdateLinks(new StrokeCollection {
                customStroke
            });
        }
コード例 #6
0
        private void panel_Symbol_Paint(object sender, PaintEventArgs e)
        {
            if (this.MvProject.Project == null)
            {
                return;
            }
            if (dataGridView2.CurrentRow == null || dataGridView2.CurrentRow.Cells["PartNr"].Value == null)
            {
                return;
            }

            string          partNr = dataGridView2.CurrentRow.Cells["PartNr"].Value.ToString();
            MDPartsDatabase mdb    = Util.eplan.GetPartMaster();
            MDPart          part   = mdb.GetPart(partNr);

            if (part == null)
            {
                return;
            }

            string filePath = PathMap.SubstitutePath(part.Properties.ARTICLE_GROUPSYMBOLMACRO.ToString());

            if (!File.Exists(filePath))
            {
                return;
            }

            int variant = 0;

            if (panel_Symbol.Tag != null)
            {
                variant = (int)panel_Symbol.Tag;
            }

            try
            {
                WindowMacro wm = new WindowMacro();
                wm.Open(filePath, this.MvProject.Project);
                wm.RepresentationType = WindowMacro.Enums.RepresentationType.SingleLine;

                if (wm.ExistVariant(WindowMacro.Enums.RepresentationType.SingleLine, variant))
                {
                    wm.Variant = variant;
                }
                else
                {
                    panel_Symbol.Tag = wm.Variant = 0;
                }

                DrawingService ds = new DrawingService();
                ds.MacroPreview = false;
                ds.CenterView   = true;
                ds.CreateDisplayList(wm);
                ds.DrawDisplayList(e);
            }
            catch
            {
                //MessageBox.Show(ex.Message + "\n" + ex.StackTrace);
            }
        }
コード例 #7
0
        /// <summary>
        /// Constructeur de VueModele
        /// On récupère certaines données initiales du modèle et on construit les commandes
        /// sur lesquelles la vue se connectera.
        /// </summary>
        public DrawingVueModel()
        {
            // On écoute pour des changements sur le modèle. Lorsqu'il y en a, EditeurProprieteModifiee est appelée.
            editor.PropertyChanged += new PropertyChangedEventHandler(EditorModifiedProperty);

            // On initialise les attributs de dessin avec les valeurs de départ du modèle.
            this.DrawingAttributes       = new DrawingAttributes();
            this.DrawingAttributes.Color = (Color)ColorConverter.ConvertFromString(editor.SelectedColor);
            AdjustTip();


            Lines = editor.lines;

            // Pour les commandes suivantes, il est toujours possible des les activer.
            // Donc, aucune vérification de type Peut"Action" à faire.
            SelectTool         = new RelayCommand <string>(editor.SelectTool);
            SelectDrawingShape = new RelayCommand <string>(editor.SelectDrawingShape);

            Lines.StrokesChanged += Lines_StrokesChanged;

            MouseDown = new RelayCommand <Point>(Down);
            MouseUp   = new RelayCommand <Point>(Up);
            MouseMove = new RelayCommand <Point>(Move);

            drawingService        = DrawingServiceSingleton.Instance.DrawingService.IsCreatingGame ? DrawingServiceSingleton.Instance.DrawingService : new DrawingService();
            drawingService.Editor = editor;
        }
コード例 #8
0
        private void CreateLink(Point actualPos, ShapeStroke strokeTo, int number, int linkAnchorNumber, LinkTypes linkType, Point pos)
        {
            LinkStroke linkBeingCreated = new LinkStroke(pos, shapeStroke?.guid.ToString(), linkAnchorNumber, linkType, new StylusPointCollection {
                new StylusPoint(0, 0)
            });

            shapeStroke?.linksFrom.Add(linkBeingCreated.guid.ToString());

            linkBeingCreated.addToPointToLink(actualPos, strokeTo?.guid.ToString(), number);
            strokeTo?.linksTo.Add(linkBeingCreated.guid.ToString());

            canvas.AddStroke(linkBeingCreated);
            DrawingService.CreateLink(linkBeingCreated);

            StrokeCollection shapesToUpdate = new StrokeCollection();

            if (shapeStroke != null)
            {
                shapesToUpdate.Add(shapeStroke);
            }
            if (strokeTo != null && !shapesToUpdate.Contains(strokeTo))
            {
                shapesToUpdate.Add(strokeTo);
            }
            DrawingService.UpdateShapes(shapesToUpdate);

            canvas.Select(new StrokeCollection {
                linkBeingCreated
            });
        }
コード例 #9
0
        private void TxtBoxInput_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.Enter)
            {
                txtBoxOutput.Clear();

                string output = GetHistoryCode();

                output += txtBoxInput.Text + "\n"; //Add new command to other commands
                output += "END.";
                try
                {
                    MyCanvas.Children.Clear();
                    DrawingService drawingService = new DrawingService(MyCanvas);
                    txtBoxOutput.Text = LanguageExecutor.Compile(output, drawingService); //If compiled succesfuly
                    listViewHistory.Items.Add(txtBoxInput.Text);
                    txtBoxInput.Clear();
                    txtBoxInput.Focus();
                }
                catch (Exception ex) //Best if own exceptions, but i am lazy
                {
                    txtBoxOutput.Text = "Compiler error: " + ex.Message;
                }
            }
        }
コード例 #10
0
ファイル: Fixture.cs プロジェクト: Nerlin/massive-ironman
        public override void Draw()
        {
            Gl.glPushMatrix();
            Gl.glTranslated(this.Position.X, this.Position.Y, this.Position.Z);
            Gl.glRotated(this.Angle.X, 1, 0, 0);
            Gl.glRotated(this.Angle.Y, 0, 1, 0);
            Gl.glRotated(this.Angle.Z, 0, 0, 1);

            DrawingService.PickTexture(TextureNames.Metal);
            DrawingService.GenerateTexture();
            Glut.glutSolidSphere(0.25 * this.Size, 48, 48);
            Gl.glPopMatrix();
            DrawingService.DeactivateGeneration();

            foreach (var obj in this.FixtureObjects)
            {
                //obj.Position += this.Position;
                //Point3d n = new Point3d(0, 0, 0);
                //bool flag = obj.Position.Equals(n);
                //if (flag)
                //    obj.Position += this.Position;

                obj.Draw();

                //if (flag)
                //    obj.Position -= this.Position;
                //obj.Position -= this.Position;
            }
        }
コード例 #11
0
        public void UnknownCommand()
        {
            var textReaderMock    = new Mock <TextReader>();
            var textOutputMock    = new Mock <TextWriter>();
            var textErrorMock     = new Mock <TextWriter>();
            var canvasPrinterMock = new Mock <ICanvasPrinter>();

            textReaderMock.SetupSequence(console => console.ReadLine())
            .Returns("Hello World")
            .Returns("Q");

            string error_message = "";

            textErrorMock.Setup(error => error.WriteLine(It.IsAny <string>()))
            .Callback((string s) => error_message = s);


            var service = new DrawingService(
                textReaderMock.Object,
                textOutputMock.Object,
                textErrorMock.Object,
                canvasPrinterMock.Object);

            service.Start();

            Assert.True(error_message.Contains("Unknown Command Hello World"));
        }
コード例 #12
0
        /// <summary>
        /// Rotates the strokes to the same angle as outline.
        /// </summary>
        void rotateHandle_DragCompleted(object sender,
                                        DragCompletedEventArgs e)
        {
            if (rotation == null)
            {
                return;
            }

            visualChildren.Remove(rotatePreview);

            (linkStroke as LinkStroke).RotateStroke(rotation.Angle - lastAngle);

            DrawingService.UpdateLinks(new StrokeCollection {
                linkStroke
            });

            strokeBounds = linkStroke.GetBounds();
            center       = linkStroke.GetCenter();

            // Save the angle of the last rotation.
            lastAngle           = 0;
            linkStroke.rotation = 0;

            canvas.RefreshChildren();

            // Redraw rotateHandle.
            InvalidateArrange();
        }
コード例 #13
0
ファイル: Radar.cs プロジェクト: Nerlin/massive-ironman
        private static void DrawPanel(Side side)
        {
            Gl.glPushMatrix();
            Point3d[] t = DrawingService.GetTextureCoordinates();

            if (side == Side.Back)
            {
                Gl.glRotated(180, 0, 1, 0);
                for (int i = 0; i <= t.Length - 1; i++)
                {
                    t[i].Y = -t[i].Y;
                }
            }

            Point3d[] p = new Point3d[4]
            {
                new Point3d(-0.5, 0, 1),
                new Point3d(-0.5, 1, 1),
                new Point3d(-0.5, 1, -1),
                new Point3d(-0.5, 0, -1)
            };


            Point3d n = new Point3d(-1, 0, 0);

            DrawingService.DrawPolygon(p, t, side, n);
            Gl.glPopMatrix();
        }
コード例 #14
0
ファイル: Xerath.cs プロジェクト: ikkeflikkeri/EasyAssemblies
 protected override void EndScene()
 {
     if (MenuService.BoolLinks["Drawing_r_map"].Value)
     {
         DrawingService.RenderSkillshotRange(R, true);
     }
 }
コード例 #15
0
ファイル: Xerath.cs プロジェクト: ikkeflikkeri/EasyAssemblies
        protected override void Initialize()
        {
            DrawingService.SetDamageIndicator(DrawDamage);

            _blueTrinket1 = LeagueSharp.Common.Data.ItemData.Scrying_Orb_Trinket.GetItem();
            _blueTrinket2 = LeagueSharp.Common.Data.ItemData.Farsight_Orb_Trinket.GetItem();
        }
コード例 #16
0
ファイル: Walker.cs プロジェクト: Nerlin/massive-ironman
        private void DrawBody(Side side)
        {
            Gl.glPushMatrix();
            Point3d[] txtCrds = DrawingService.GetTextureCoordinates();

            if (side == Side.Back)
            {
                Gl.glTranslated(5, 0, 0);
                for (int i = 0; i <= txtCrds.Length - 1; i++)
                {
                    txtCrds[i].X = -txtCrds[i].X;
                }
            }

            Point3d[] points = new Point3d[4] {
                new Point3d(0, 0.5, 0),
                new Point3d(-5, 0.5, 0),
                new Point3d(-5, -2, 0),
                new Point3d(0, -2, 0)
            };


            DrawingService.DrawPolygon(points, txtCrds, Side.Front, new Point3d(0, 0, 1));
            Gl.glPopMatrix();
        }
コード例 #17
0
ファイル: Xerath.cs プロジェクト: ikkeflikkeri/EasyAssemblies
        protected override void Draw()
        {
            if (MenuService.BoolLinks["Drawing_q"].Value)
            {
                DrawingService.RenderSkillshotRange(Q);
            }
            if (MenuService.BoolLinks["Drawing_w"].Value)
            {
                DrawingService.RenderSkillshotRange(W);
            }
            if (MenuService.BoolLinks["Drawing_e"].Value)
            {
                DrawingService.RenderSkillshotRange(E);
            }
            if (MenuService.BoolLinks["Drawing_r"].Value)
            {
                DrawingService.RenderSkillshotRange(R);
            }
            if (MenuService.BoolLinks["Drawing_r_map"].Value)
            {
                DrawingService.RenderSkillshotRange(R, true);
            }

            DrawingService.RenderDamageIndicator(MenuService.BoolLinks["Drawing_r_damage"].Value);
        }
コード例 #18
0
        private void JoinProtectedCanvas(object o)
        {
            var passwordBox = o as PasswordBox;

            AccessingCanvas = true;
            DrawingService.JoinCanvas(SelectedCanvas.name, passwordBox.Password);
        }
コード例 #19
0
        public void DrawOnCanvasBeforeCreation()
        {
            var textReaderMock    = new Mock <TextReader>();
            var textOutputMock    = new Mock <TextWriter>();
            var textErrorMock     = new Mock <TextWriter>();
            var canvasPrinterMock = new Mock <ICanvasPrinter>();

            textReaderMock.SetupSequence(console => console.ReadLine())
            .Returns("L 1 2 3 4")
            .Returns("Q");

            string error_message = "";

            textErrorMock.Setup(error => error.WriteLine(It.IsAny <string>()))
            .Callback((string s) => error_message = s);


            var service = new DrawingService(
                textReaderMock.Object,
                textOutputMock.Object,
                textErrorMock.Object,
                canvasPrinterMock.Object);

            service.Start();

            Assert.True(error_message.Contains("Canvas is null"));
        }
コード例 #20
0
ファイル: Wheel.cs プロジェクト: Nerlin/massive-ironman
        private void DrawSide(int side)
        {
            Gl.glPushMatrix();
            Gl.glColor3f(1f, 0.33f, 0.66f);
            DrawRim(0.05, 2);

            //double distance = -0.0;
            //if (side == 2)
            //{
            //    //Gl.glRotated(180, 0, 1, 0);
            //    distance *= -1;
            //}

            //Gl.glTranslated(0, 0, 0);
            Gl.glScaled(0.5, 0.5, 0.5);
            Gl.glColor3f(1f, 1f, 1f);
            DrawDisk();
            Gl.glPopMatrix();

            Gl.glPushMatrix();
            Gl.glScaled(0.5, 0.5, 0.5);
            Gl.glColor3f(0.5f, 0.33f, 0.66f);

            DrawingService.DrawCircle(0, 0, 0);
            Gl.glPopMatrix();
        }
コード例 #21
0
        public GuessingVueModel()
        {
            drawingService = DrawingServiceSingleton.Instance.DrawingService.IsCreatingGame ? DrawingServiceSingleton.Instance.DrawingService : new DrawingService();


            if (!DrawingServiceSingleton.Instance.DrawingService.IsCreatingGame)
            {
                //If the user is not creating a game use new editor
                drawingService.Editor = editor;
                drawingService.Lines  = editor.lines;
                Lines = drawingService.Lines;
            }
            else
            {
                //If the user is creating a game, use the same editor and lines
                editor = drawingService.Editor;
                Lines  = drawingService.Lines;
            }

            CanUserGuess = GameService.Instance.CurrentPlayerTeam?.ID == GameService.Instance.CurrentGame?.CurrentRound?.TeamID;
            CanUserGuess = GameService.Instance.CurrentPlayer?.Role == GuesserString;

            SendGuessCommand = new RelayCommand <object>(SendGuess);
            WebSocket.Instance.ReceivedNewStroke    += Redraw;
            GameService.Instance.CurrentGameUpdated += UpdateViewOnGameChanged;

            BuildGameViewModel.OnShowPreviewDrawing += ShowPreview;
        }
コード例 #22
0
ファイル: Wheel.cs プロジェクト: Nerlin/massive-ironman
        private void DrawDisk()
        {
            for (int angle = 0; angle <= 360; angle += 72)
            {
                DrawingService.PickTexture(TextureNames.Metal);
                Gl.glBegin(Gl.GL_POLYGON);
                double x1 = Math.Cos(Angle3d.DegreeToRadian(angle));
                double y1 = Math.Sin(Angle3d.DegreeToRadian(angle));
                double x2 = Math.Cos(Angle3d.DegreeToRadian(angle - 35));
                double y2 = Math.Sin(Angle3d.DegreeToRadian(angle - 35));

                //Gl.glNormal3b(0, 0, 1);
                Gl.glTexCoord2d(1, 1);
                Gl.glVertex3d(x1, y1, 0);

                //Gl.glNormal3b(0, 0, 1);
                Gl.glTexCoord2d(0.7, 0.7);
                Gl.glVertex3d(x1 * 0.2, y1 * 0.2, 0);

                //Gl.glNormal3b(0, 0, 1);
                Gl.glTexCoord2d(0.35, 0.35);
                Gl.glVertex3d(x2, y2, 0);

                //Gl.glNormal3b(0, 0, 1);
                Gl.glTexCoord2d(0, 0);
                Gl.glVertex3d(x2 * 0.2, y2 * 0.2, 0);

                DrawingService.UnloadTexture();
                Gl.glEnd();
            }
        }
コード例 #23
0
ファイル: Walker.cs プロジェクト: Nerlin/massive-ironman
        public override void Draw()
        {
            //DrawingService.GenerateTexture();
            Gl.glMatrixMode(Gl.GL_MODELVIEW);
            Gl.glPushMatrix();
            {
                Gl.glTranslated(this.Position.X, this.Position.Y, this.Position.Z);
                Gl.glRotated(this.Angle.X, 1, 0, 0);
                Gl.glRotated(this.Angle.Y, 0, 1, 0);
                Gl.glRotated(this.Angle.Z, 0, 0, 1);

                #region Колеса
                Gl.glPushMatrix();
                {
                    Gl.glRotated(90, 0, 1, 0);
                    Gl.glScaled(0.5, 0.5, 0.5);
                    DrawFixtures();
                }
                Gl.glPopMatrix();
                #endregion

                Gl.glPushMatrix();
                Gl.glRotated(90, 0, 1, 0);
                Gl.glTranslated(3, -1, 1);
                Gl.glScaled(1, 0.5, 0.5);
                DrawingService.PickTexture(TextureNames.Side);
                DrawBody(Side.Front);
                Gl.glPopMatrix();

                Gl.glPushMatrix();
                Gl.glRotated(-90, 0, 1, 0);
                Gl.glTranslated(-3, -1, 1);
                Gl.glScaled(1, 0.5, 0.5);
                DrawingService.PickTexture(TextureNames.Side);
                DrawBody(Side.Back);
                Gl.glPopMatrix();

                /// Нижняя наклонная панель
                Gl.glPushMatrix();
                Gl.glRotated(90, 0, 1, 0);
                Gl.glTranslated(3, -1, 0);
                Gl.glScaled(1, 0.5, 0.5);

                //DrawInclinedPlane();
                DrawingService.PickTexture(TextureNames.Body);
                DrawRoof();
                DrawFrontRoof();
                DrawRoof(Side.Front);
                DrawingService.PickTexture(TextureNames.Back);
                DrawBackPanel();
                DrawingService.PickTexture(TextureNames.Body);
                DrawFrontPanel();

                DrawRoofRim();
                DrawFloor();
                Gl.glPopMatrix();
            }
            Gl.glPopMatrix();
        }
コード例 #24
0
 // On vide la surface de dessin de tous ses traits.
 public void Reinitialiser(object o)
 {
     if (traits.Count > 0)
     {
         DrawingService.Reset();
         traits.Clear();
     }
 }
コード例 #25
0
 public DrawingView(ItemsView window)
 {
     InitializeComponent();
     _windowItem = window;
     bomService  = new BOMService();
     dwService   = new DrawingService();
     LoadGrid();
 }
コード例 #26
0
 public DrawingView(SimulationEDP window)
 {
     InitializeComponent();
     _window    = window;
     bomService = new BOMService();
     dwService  = new DrawingService();
     LoadGrid();
 }
コード例 #27
0
        private void JoinUnprotectedCanvas(object o)
        {
            var canvas = o as Templates.Canvas;

            SelectedCanvas  = canvas;
            AccessingCanvas = true;
            DrawingService.JoinCanvas(canvas.name, "");
        }
コード例 #28
0
        /// <summary>
        /// Aufruf durch JobScheduler
        /// </summary>
        /// <param name="id"></param>
        public void RunLottery(Guid id)
        {
            var lotteryService = new DrawingService(db, id);

            lottery = lotteryService.Lottery;

            // Nachsehen, ob es die Lottery noch gibt
            if (lottery == null)
            {
                logger.ErrorFormat("Lottery with id {0} does not exist.", id);
                RemoveJob(id);
                return;
            }

            // schauen, ob es passt
            var today = DateTime.Today;

            if (lottery.FirstDrawing > today)
            {
                // Vor der ersten Ausführung => nix machen
                logger.InfoFormat("Verlosung {0} startet erst am {1}", lottery.Name, lottery.FirstDrawing.ToShortDateString());
                return;
            }

            if (lottery.LastDrawing < today)
            {
                logger.InfoFormat("Verlosung {0} wurde beendet am {1}", lottery.Name, lottery.LastDrawing.ToShortDateString());
                // Jon löschen, wird nicht mehr benötigt
                RemoveJob(id);
                return;
            }

            logger.InfoFormat("Start Verlosung {0}", lottery.Name);

            lotteryService.InitLotPots();
            var rounds = lotteryService.ExecuteDrawing();

            db.SaveChanges();

            logger.InfoFormat("Ende Verlosung {0} - mit {1} Iterationen", lottery.Name, rounds);
            logger.InfoFormat("Start Mailversand {0}", lottery.Name);

            var drawing = new LotteryDrawing();

            drawing.Start   = DateTime.Now;
            drawing.Lottery = lottery;

            var mailService = new LotteryMailService(lotteryService);

            mailService.SendDrawingMails(drawing);
            logger.InfoFormat("Ende Mailversand {0}", lottery.Name);

            if (lottery.LastDrawing.Date == today)
            {
                // nach der letzen Verlosung den Job löschen
                RemoveJob(id);
            }
        }
コード例 #29
0
 private void GlisserTermine(object sender, DragCompletedEventArgs e)
 {
     if (DrawingService.isCanvasSizeLocalyEditing)
     {
         DrawingService.ResizeCanvas(new Coordinates(width * 2.1, height * 2.1));
         DrawingService.isResizingCanvas(false);
     }
     (sender as Thumb).Background = Brushes.White;
 }
コード例 #30
0
        void Draw(GameTime time, float transitionTime)
        {
            Draw(time);

            var fadeColor = Color.Black * (1f - transitionTime);

            DrawingService.StartDrawing();
            DrawingService.FillRect(new Rectangle(DrawingService.Bounds.X, DrawingService.Bounds.Y, DrawingService.Bounds.Width + 1, DrawingService.Bounds.Height + 1), fadeColor);
            DrawingService.EndDrawing();
        }