コード例 #1
0
    // Token: 0x06000007 RID: 7 RVA: 0x00002364 File Offset: 0x00000564
    public static void DrawBezierLine(Vector2 start, Vector2 startTangent, Vector2 end, Vector2 endTangent, Color color, float width, bool antiAlias, int segments)
    {
        Vector2 pointA = Drawing1.CubeBezier(start, startTangent, end, endTangent, 0f);

        for (int i = 1; i < segments + 1; i++)
        {
            Vector2 vector = Drawing1.CubeBezier(start, startTangent, end, endTangent, (float)i / (float)segments);
            Drawing1.DrawLine(pointA, vector, color, width, antiAlias);
            pointA = vector;
        }
    }
コード例 #2
0
    // Token: 0x06000006 RID: 6 RVA: 0x000021F4 File Offset: 0x000003F4
    public static void DrawCircle(Vector2 center, float radius, Color color, float width, bool antiAlias, int segmentsPerQuarter)
    {
        float   num = radius / 2f;
        Vector2 vector;

        vector..ctor(center.x, center.y - radius);
        Vector2 endTangent;

        endTangent..ctor(center.x - num, center.y - radius);
        Vector2 startTangent;

        startTangent..ctor(center.x + num, center.y - radius);
        Vector2 vector2;

        vector2..ctor(center.x + radius, center.y);
        Vector2 endTangent2;

        endTangent2..ctor(center.x + radius, center.y - num);
        Vector2 startTangent2;

        startTangent2..ctor(center.x + radius, center.y + num);
        Vector2 vector3;

        vector3..ctor(center.x, center.y + radius);
        Vector2 startTangent3;

        startTangent3..ctor(center.x - num, center.y + radius);
        Vector2 endTangent3;

        endTangent3..ctor(center.x + num, center.y + radius);
        Vector2 vector4;

        vector4..ctor(center.x - radius, center.y);
        Vector2 startTangent4;

        startTangent4..ctor(center.x - radius, center.y - num);
        Vector2 endTangent4;

        endTangent4..ctor(center.x - radius, center.y + num);
        Drawing1.DrawBezierLine(vector, startTangent, vector2, endTangent2, color, width, antiAlias, segmentsPerQuarter);
        Drawing1.DrawBezierLine(vector2, startTangent2, vector3, endTangent3, color, width, antiAlias, segmentsPerQuarter);
        Drawing1.DrawBezierLine(vector3, startTangent3, vector4, endTangent4, color, width, antiAlias, segmentsPerQuarter);
        Drawing1.DrawBezierLine(vector4, startTangent4, vector, endTangent, color, width, antiAlias, segmentsPerQuarter);
    }
コード例 #3
0
ファイル: ThermalShits.cs プロジェクト: rcoolboy/Eft-pasta
 // Token: 0x06000051 RID: 81 RVA: 0x00007EE4 File Offset: 0x000060E4
 public void OnGUI()
 {
     try
     {
         foreach (GamePlayer gamePlayer in Misc.GamePlayers)
         {
             bool flag = !gamePlayer.IsOnScreen || gamePlayer.Distance > Misc.scavdistance;
             if (!flag)
             {
                 bool flag2 = Config.ESP.scavskeleton && gamePlayer.Player.Profile.Info.RegistrationDate <= 0 && gamePlayer.Scav && !Misc.friendsList.Contains(gamePlayer.Player.Profile.Info.Nickname);
                 if (flag2)
                 {
                     float   current  = gamePlayer.Player.HealthController.GetBodyPartHealth(1, false).Current;
                     float   current2 = gamePlayer.Player.HealthController.GetBodyPartHealth(7, false).Current;
                     float   current3 = gamePlayer.Player.HealthController.GetBodyPartHealth(0, false).Current;
                     float   current4 = gamePlayer.Player.HealthController.GetBodyPartHealth(3, false).Current;
                     float   current5 = gamePlayer.Player.HealthController.GetBodyPartHealth(5, false).Current;
                     float   current6 = gamePlayer.Player.HealthController.GetBodyPartHealth(4, false).Current;
                     float   current7 = gamePlayer.Player.HealthController.GetBodyPartHealth(6, false).Current;
                     float   current8 = gamePlayer.Player.HealthController.GetBodyPartHealth(2, false).Current;
                     Vector3 vector;
                     vector..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.RightPalm.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.RightPalm.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.RightPalm.position).z);
                     Vector3 vector2;
                     vector2..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.LeftPalm.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.LeftPalm.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.LeftPalm.position).z);
                     Vector3 vector3;
                     vector3..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.LeftShoulder.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.LeftShoulder.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.LeftShoulder.position).z);
                     Vector3 vector4;
                     vector4..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.RightShoulder.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.RightShoulder.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.RightShoulder.position).z);
                     Vector3 vector5;
                     vector5..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Neck.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Neck.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Neck.position).z);
                     Vector3 vector6;
                     vector6..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Pelvis.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Pelvis.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Pelvis.position).z);
                     Vector3 vector7;
                     vector7..ctor(Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.KickingFoot.position).x, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.KickingFoot.position).y, Camera.main.WorldToScreenPoint(gamePlayer.Player.PlayerBones.KickingFoot.position).z);
                     Vector3 vector8;
                     vector8..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 18)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 18)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 18)).z);
                     Vector3 vector9;
                     vector9..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 91)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 91)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 91)).z);
                     Vector3 vector10;
                     vector10..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 112)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 112)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 112)).z);
                     Vector3 vector11;
                     vector11..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 17)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 17)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 17)).z);
                     Vector3 vector12;
                     vector12..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 22)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 22)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer.Player, 22)).z);
                     Drawing1.DrawLine(new Vector2(vector5.x, (float)Screen.height - vector5.y), new Vector2(vector6.x, (float)Screen.height - vector6.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector3.x, (float)Screen.height - vector3.y), new Vector2(vector9.x, (float)Screen.height - vector9.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector4.x, (float)Screen.height - vector4.y), new Vector2(vector10.x, (float)Screen.height - vector10.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector9.x, (float)Screen.height - vector9.y), new Vector2(vector2.x, (float)Screen.height - vector2.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector10.x, (float)Screen.height - vector10.y), new Vector2(vector.x, (float)Screen.height - vector.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector4.x, (float)Screen.height - vector4.y), new Vector2(vector3.x, (float)Screen.height - vector3.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector11.x, (float)Screen.height - vector11.y), new Vector2(vector6.x, (float)Screen.height - vector6.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector12.x, (float)Screen.height - vector12.y), new Vector2(vector6.x, (float)Screen.height - vector6.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector11.x, (float)Screen.height - vector11.y), new Vector2(vector8.x, (float)Screen.height - vector8.y), Main.scavcolor, Main.skeletonthickkkk, true);
                     Drawing1.DrawLine(new Vector2(vector12.x, (float)Screen.height - vector12.y), new Vector2(vector7.x, (float)Screen.height - vector7.y), Main.scavcolor, Main.skeletonthickkkk, true);
                 }
             }
         }
         bool flag3 = !Config.ESP.Skeleton;
         if (!flag3)
         {
             foreach (GamePlayer gamePlayer2 in Misc.GamePlayers)
             {
                 bool flag4 = !gamePlayer2.IsOnScreen || gamePlayer2.Distance > Misc.playerdistance;
                 if (!flag4)
                 {
                     bool flag5 = Config.ESP.Skeleton && !gamePlayer2.Scav && !Misc.friendsList.Contains(gamePlayer2.Player.Profile.Info.Nickname);
                     if (flag5)
                     {
                         float   current9  = gamePlayer2.Player.HealthController.GetBodyPartHealth(1, false).Current;
                         float   current10 = gamePlayer2.Player.HealthController.GetBodyPartHealth(7, false).Current;
                         float   current11 = gamePlayer2.Player.HealthController.GetBodyPartHealth(0, false).Current;
                         float   current12 = gamePlayer2.Player.HealthController.GetBodyPartHealth(3, false).Current;
                         float   current13 = gamePlayer2.Player.HealthController.GetBodyPartHealth(5, false).Current;
                         float   current14 = gamePlayer2.Player.HealthController.GetBodyPartHealth(4, false).Current;
                         float   current15 = gamePlayer2.Player.HealthController.GetBodyPartHealth(6, false).Current;
                         float   current16 = gamePlayer2.Player.HealthController.GetBodyPartHealth(2, false).Current;
                         Vector3 vector13;
                         vector13..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.RightPalm.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.RightPalm.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.RightPalm.position).z);
                         Vector3 vector14;
                         vector14..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.LeftPalm.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.LeftPalm.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.LeftPalm.position).z);
                         Vector3 vector15;
                         vector15..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.LeftShoulder.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.LeftShoulder.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.LeftShoulder.position).z);
                         Vector3 vector16;
                         vector16..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.RightShoulder.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.RightShoulder.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.RightShoulder.position).z);
                         Vector3 vector17;
                         vector17..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.Neck.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.Neck.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.Neck.position).z);
                         Vector3 vector18;
                         vector18..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.Pelvis.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.Pelvis.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.Pelvis.position).z);
                         Vector3 vector19;
                         vector19..ctor(Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.KickingFoot.position).x, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.KickingFoot.position).y, Camera.main.WorldToScreenPoint(gamePlayer2.Player.PlayerBones.KickingFoot.position).z);
                         Vector3 vector20;
                         vector20..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 18)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 18)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 18)).z);
                         Vector3 vector21;
                         vector21..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 91)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 91)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 91)).z);
                         Vector3 vector22;
                         vector22..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 112)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 112)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 112)).z);
                         Vector3 vector23;
                         vector23..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 17)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 17)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 17)).z);
                         Vector3 vector24;
                         vector24..ctor(Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 22)).x, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 22)).y, Camera.main.WorldToScreenPoint(Helpers.GetBonePosByID(gamePlayer2.Player, 22)).z);
                         Drawing1.DrawLine(new Vector2(vector17.x, (float)Screen.height - vector17.y), new Vector2(vector18.x, (float)Screen.height - vector18.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector15.x, (float)Screen.height - vector15.y), new Vector2(vector21.x, (float)Screen.height - vector21.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector16.x, (float)Screen.height - vector16.y), new Vector2(vector22.x, (float)Screen.height - vector22.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector21.x, (float)Screen.height - vector21.y), new Vector2(vector14.x, (float)Screen.height - vector14.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector22.x, (float)Screen.height - vector22.y), new Vector2(vector13.x, (float)Screen.height - vector13.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector16.x, (float)Screen.height - vector16.y), new Vector2(vector15.x, (float)Screen.height - vector15.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector23.x, (float)Screen.height - vector23.y), new Vector2(vector18.x, (float)Screen.height - vector18.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector24.x, (float)Screen.height - vector24.y), new Vector2(vector18.x, (float)Screen.height - vector18.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector23.x, (float)Screen.height - vector23.y), new Vector2(vector20.x, (float)Screen.height - vector20.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                         Drawing1.DrawLine(new Vector2(vector24.x, (float)Screen.height - vector24.y), new Vector2(vector19.x, (float)Screen.height - vector19.y), Main.PlayerColor, Main.skeletonthickkkk, true);
                     }
                 }
             }
         }
     }
     catch
     {
     }
 }
コード例 #4
0
 // Token: 0x06000047 RID: 71 RVA: 0x00005984 File Offset: 0x00003B84
 private void OnGUI()
 {
     try
     {
         this.guishit();
         Event current = Event.current;
         bool  flag    = current.isKey || current.isMouse;
         if (flag)
         {
             bool flag2 = Main.binds;
             if (flag2)
             {
                 Main.aimkey = current.keyCode;
                 Main.binds  = false;
             }
             bool flag3 = Main.binds2;
             if (flag3)
             {
                 Main.aimkey1 = current.keyCode;
                 Main.binds2  = false;
             }
         }
         bool drawFov = Config.Aimbot.DrawFov;
         if (drawFov)
         {
             Drawing1.DrawCircle(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2)), Main.distancefromcenter, new Color32(byte.MaxValue, 0, 0, byte.MaxValue), 1f, true, 30);
         }
         bool target = Config.ESP.target;
         if (target)
         {
             Dictionary <Player, int> dictionary = new Dictionary <Player, int>();
             Vector2 vector;
             vector..ctor((float)Screen.width / 2f, (float)Screen.height / 2f);
             Vector3 zero = Vector3.zero;
             foreach (GamePlayer gamePlayer in Misc.GamePlayers)
             {
                 int     num     = (int)Vector2.Distance(Misc.MainCamera.WorldToScreenPoint(gamePlayer.Player.PlayerBones.Head.position), vector);
                 int     num2    = (int)Vector3.Distance(Misc.LocalPlayer.Transform.position, gamePlayer.Player.Transform.position);
                 Vector3 vector2 = gamePlayer.Player.Transform.position - Misc.MainCamera.transform.position;
                 bool    flag4   = !Misc.friendsList.Contains(gamePlayer.Player.Profile.Info.Nickname) && !MonoBehaviourSingleton <PreloaderUI> .Instance.IsBackgroundBlackActive && (float)num2 <= Main.distancefrome && (float)num <= Main.distancefromcenter && Vector3.Dot(Misc.MainCamera.transform.TransformDirection(Vector3.forward), vector2) > 0f;
                 if (flag4)
                 {
                     dictionary.Add(gamePlayer.Player, num);
                 }
             }
             bool flag5 = (double)dictionary.Count > 0.01;
             if (flag5)
             {
                 dictionary = (from pair in dictionary
                               orderby pair.Value
                               select pair).ToDictionary((KeyValuePair <Player, int> pair) => pair.Key, (KeyValuePair <Player, int> pair) => pair.Value);
                 Player  player  = dictionary.Keys.First <Player>();
                 Vector3 vector3 = Camera.main.WorldToScreenPoint(player.Transform.position);
                 int     num3    = (int)Vector3.Distance(Misc.MainCamera.transform.position, player.Transform.position);
                 Vector3 vector4 = player.PlayerBones.Head.position + new Vector3(0f, 0.07246377f, 0f);
                 Vector3 vector5 = Camera.main.WorldToScreenPoint(player.PlayerBones.Head.position);
                 Weapon  weapon  = Misc.LocalPlayer.Weapon;
                 bool    flag6   = player.Profile.Info.Nickname == "Chasepasetson";
                 bool    flag7   = player.Profile.Info.Nickname == "HNICOS";
                 bool    flag8   = (double)vector5.z > 0.01 && weapon != null && !flag6 && !flag7;
                 if (flag8)
                 {
                     Drawing1.DrawLine(new Vector2((float)Screen.width / 2f, (float)Screen.height / 2f), new Vector2(vector5.x, (float)Screen.height - vector5.y), new Color32(byte.MaxValue, 0, 0, byte.MaxValue), 2f, true);
                 }
             }
         }
         bool crosshair = Config.Aimbot.Crosshair;
         if (crosshair)
         {
             Drawing1.DrawLine(new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2 - 9)), new Vector2((float)(Screen.width / 2), (float)(Screen.height / 2 + 9)), Main.umcolor, 1f, true);
             Drawing1.DrawLine(new Vector2((float)(Screen.width / 2 - 9), (float)(Screen.height / 2)), new Vector2((float)(Screen.width / 2 + 9), (float)(Screen.height / 2)), Main.umcolor, 1f, true);
         }
         bool flag9 = Config.Aimbot.Aim && Input.GetKey(Main.aimkey);
         if (flag9)
         {
             this.Aim();
         }
     }
     catch
     {
     }
 }
コード例 #5
0
 // Token: 0x06000005 RID: 5 RVA: 0x000021E3 File Offset: 0x000003E3
 public static void DrawCircle(Vector2 center, float radius, Color color, float width, int segmentsPerQuarter)
 {
     Drawing1.DrawCircle(center, radius, color, width, false, segmentsPerQuarter);
 }