public override void Load() { base.Load(); Add(leftContainer = new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.15f, 1) }); leftContainer.Add(new Box { Colour = Color4.DimGray, RelativeSizeAxes = Axes.Both }); leftContainer.Add(leftScrollContainer = new ScrollContainer()); leftScrollContainer.Add(leftFlowContainer = new FlowContainer { Direction = FlowDirection.VerticalOnly, RelativeSizeAxes = Axes.X, Padding = new Vector2(0, 5) }); //this is where the actual tests are loaded. Add(testContainer = new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.85f, 1), RelativePositionAxes = Axes.Both, Position = new Vector2(0.15f, 0), }); testContainer.Size = new Vector2(0.6f, 1); Add(drawVis = new DrawVisualiser() { RelativePositionAxes = Axes.Both, Position = new Vector2(0.75f, 0), RelativeSizeAxes = Axes.Both, Size = new Vector2(0.25f, 1) }); List <TestCase> tests = new List <TestCase>(); Assembly asm = Assembly.GetEntryAssembly(); foreach (Type type in asm.GetLoadableTypes().Where(t => t.IsSubclassOf(typeof(TestCase)))) { tests.Add((TestCase)Activator.CreateInstance(type)); } tests.Sort((a, b) => a.DisplayOrder.CompareTo(b.DisplayOrder)); foreach (var testCase in tests) { addTest(testCase); } loadTest(); }
private void Load(BaseGame game) { Add(new TestBrowser()); // Create custom cursor Add(new FXCursorContainer()); drawVisualiser = new DrawVisualiser(); Add(drawVisualiser); }
private void addDebugTools() { Add(DrawVisualiser = new DrawVisualiser() { Depth = float.MaxValue / 2, }); Add(LogOverlay = new LogOverlay()); }
public bool OnPressed(FrameworkAction action) { switch (action) { case FrameworkAction.CycleFrameStatistics: switch (FrameStatistics.Value) { case FrameStatisticsMode.None: FrameStatistics.Value = FrameStatisticsMode.Minimal; break; case FrameStatisticsMode.Minimal: FrameStatistics.Value = FrameStatisticsMode.Full; break; case FrameStatisticsMode.Full: FrameStatistics.Value = FrameStatisticsMode.None; break; } return(true); case FrameworkAction.ToggleDrawVisualiser: if (drawVisualiser == null) { LoadComponentAsync(drawVisualiser = new DrawVisualiser { Depth = float.MinValue / 2, }, AddInternal); } drawVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleLogOverlay: if (logOverlay == null) { LoadComponentAsync(logOverlay = new LogOverlay { Depth = float.MinValue / 2, }, AddInternal); } logOverlay.ToggleVisibility(); return(true); case FrameworkAction.ToggleFullscreen: Window?.CycleMode(); return(true); } return(false); }
private void addDebugTools() { LoadComponentAsync(DrawVisualiser = new DrawVisualiser { Depth = float.MinValue / 2, }, AddInternal); LoadComponentAsync(logOverlay = new LogOverlay { Depth = float.MinValue / 2, }, AddInternal); }
private void addDebugTools() { (DrawVisualiser = new DrawVisualiser() { Depth = float.MinValue / 2, }).Preload(this, AddInternal); (LogOverlay = new LogOverlay() { Depth = float.MinValue / 2, }).Preload(this, AddInternal); }
private void addDebugTools() { (DrawVisualiser = new DrawVisualiser { Depth = float.MinValue / 2, }).LoadAsync(this, AddInternal); (logOverlay = new LogOverlay { Depth = float.MinValue / 2, }).LoadAsync(this, AddInternal); }
public override void Load() { base.Load(); Add(leftContainer = new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.15f, 1) }); leftContainer.Add(new Box { Colour = Color4.DimGray, RelativeSizeAxes = Axes.Both }); leftContainer.Add(leftScrollContainer = new ScrollContainer()); leftScrollContainer.Add(leftFlowContainer = new FlowContainer { Direction = FlowDirection.VerticalOnly, RelativeSizeAxes = Axes.X, Padding = new Vector2(0, 5) }); //this is where the actual tests are loaded. Add(testContainer = new Container { RelativeSizeAxes = Axes.Both, Size = new Vector2(0.85f, 1), RelativePositionAxes = Axes.Both, Position = new Vector2(0.15f, 0), }); testContainer.Size = new Vector2(0.6f, 1); Add(drawVis = new DrawVisualiser() { RelativePositionAxes = Axes.Both, Position = new Vector2(0.75f, 0), RelativeSizeAxes = Axes.Both, Size = new Vector2(0.25f, 1) }); tests.Sort((a, b) => a.DisplayOrder.CompareTo(b.DisplayOrder)); foreach (var testCase in tests) { addTest(testCase); } loadTest(); }
private void load() { DrawVisualiser vis; Drawable target; Children = new[] { target = new TestSceneDynamicDepth { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Size = new Vector2(0.5f) }, vis = new DrawVisualiser(), }; vis.Show(); vis.Target = target; }
private void load() { DrawVisualiser vis; Drawable target; // Avoid stack-overflow scenarios by isolating the hovered drawables through a new input manager Child = new PassThroughInputManager { Children = new[] { target = new TestSceneDynamicDepth { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Size = new Vector2(0.5f) }, vis = new DrawVisualiser(), } }; vis.Show(); vis.Target = target; }
public bool OnPressed(FrameworkAction action) { switch (action) { case FrameworkAction.CycleFrameStatistics: switch (FrameStatistics.Value) { case FrameStatisticsMode.None: FrameStatistics.Value = FrameStatisticsMode.Minimal; break; case FrameStatisticsMode.Minimal: FrameStatistics.Value = FrameStatisticsMode.Full; break; case FrameStatisticsMode.Full: FrameStatistics.Value = FrameStatisticsMode.None; break; } return(true); case FrameworkAction.ToggleGlobalStatistics: if (globalStatistics == null) { LoadComponentAsync(globalStatistics = new GlobalStatisticsDisplay { Depth = float.MinValue / 2, Position = new Vector2(100 + ToolWindow.WIDTH, 100) }, AddInternal); } globalStatistics.ToggleVisibility(); return(true); case FrameworkAction.ToggleDrawVisualiser: if (drawVisualiser == null) { LoadComponentAsync(drawVisualiser = new DrawVisualiser { ToolPosition = new Vector2(100), Depth = float.MinValue / 2, }, AddInternal); } drawVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleLogOverlay: logOverlayVisibility.Value = !logOverlayVisibility.Value; return(true); case FrameworkAction.ToggleFullscreen: Window?.CycleMode(); return(true); } return(false); }
public bool OnPressed(KeyBindingPressEvent <FrameworkAction> e) { switch (e.Action) { case FrameworkAction.CycleFrameStatistics: switch (FrameStatistics.Value) { case FrameStatisticsMode.None: FrameStatistics.Value = FrameStatisticsMode.Minimal; break; case FrameStatisticsMode.Minimal: FrameStatistics.Value = FrameStatisticsMode.Full; break; case FrameStatisticsMode.Full: FrameStatistics.Value = FrameStatisticsMode.None; break; } return(true); case FrameworkAction.ToggleDrawVisualiser: if (drawVisualiser == null) { LoadComponentAsync(drawVisualiser = new DrawVisualiser { ToolPosition = getCascadeLocation(0), Depth = float.MinValue / 2, }, AddInternal); } drawVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleGlobalStatistics: if (globalStatistics == null) { LoadComponentAsync(globalStatistics = new GlobalStatisticsDisplay { Depth = float.MinValue / 2, Position = getCascadeLocation(1), }, AddInternal); } globalStatistics.ToggleVisibility(); return(true); case FrameworkAction.ToggleAtlasVisualiser: if (textureVisualiser == null) { LoadComponentAsync(textureVisualiser = new TextureVisualiser { Position = getCascadeLocation(2), Depth = float.MinValue / 2, }, AddInternal); } textureVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleAudioMixerVisualiser: if (audioMixerVisualiser == null) { LoadComponentAsync(audioMixerVisualiser = new AudioMixerVisualiser { Position = getCascadeLocation(3), Depth = float.MinValue / 2, }, AddInternal); } audioMixerVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleLogOverlay: logOverlayVisibility.Value = !logOverlayVisibility.Value; return(true); case FrameworkAction.ToggleFullscreen: Window?.CycleMode(); return(true); case FrameworkAction.CycleFrameSync: var nextFrameSync = frameSyncMode.Value + 1; if (nextFrameSync > FrameSync.Unlimited) { nextFrameSync = FrameSync.VSync; } frameSyncMode.Value = nextFrameSync; break; case FrameworkAction.CycleExecutionMode: var nextExecutionMode = executionMode.Value + 1; if (nextExecutionMode > ExecutionMode.MultiThreaded) { nextExecutionMode = ExecutionMode.SingleThread; } executionMode.Value = nextExecutionMode; break; } return(false); Vector2 getCascadeLocation(int index) => new Vector2(100 + index * (TitleBar.HEIGHT + 10)); }
public bool OnPressed(FrameworkAction action) { switch (action) { case FrameworkAction.CycleFrameStatistics: switch (FrameStatistics.Value) { case FrameStatisticsMode.None: FrameStatistics.Value = FrameStatisticsMode.Minimal; break; case FrameStatisticsMode.Minimal: FrameStatistics.Value = FrameStatisticsMode.Full; break; case FrameStatisticsMode.Full: FrameStatistics.Value = FrameStatisticsMode.None; break; } return(true); case FrameworkAction.ToggleGlobalStatistics: if (globalStatistics == null) { LoadComponentAsync(globalStatistics = new GlobalStatisticsDisplay { Depth = float.MinValue / 2, Position = new Vector2(100 + ToolWindow.WIDTH, 100) }, AddInternal); } globalStatistics.ToggleVisibility(); return(true); case FrameworkAction.ToggleDrawVisualiser: if (drawVisualiser == null) { LoadComponentAsync(drawVisualiser = new DrawVisualiser { ToolPosition = new Vector2(100), Depth = float.MinValue / 2, }, AddInternal); } drawVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleAtlasVisualiser: if (textureVisualiser == null) { LoadComponentAsync(textureVisualiser = new TextureVisualiser { Position = new Vector2(100 + 2 * ToolWindow.WIDTH, 100), Depth = float.MinValue / 2, }, AddInternal); } textureVisualiser.ToggleVisibility(); return(true); case FrameworkAction.ToggleLogOverlay: logOverlayVisibility.Value = !logOverlayVisibility.Value; return(true); case FrameworkAction.ToggleFullscreen: Window?.CycleMode(); return(true); case FrameworkAction.CycleFrameSync: var nextFrameSync = frameSyncMode.Value + 1; if (nextFrameSync > FrameSync.Unlimited) { nextFrameSync = FrameSync.VSync; } frameSyncMode.Value = nextFrameSync; break; case FrameworkAction.CycleExecutionMode: var nextExecutionMode = executionMode.Value + 1; if (nextExecutionMode > ExecutionMode.MultiThreaded) { nextExecutionMode = ExecutionMode.SingleThread; } executionMode.Value = nextExecutionMode; break; } return(false); }