private void DrawObjects(GameObject go) { Profiler.BeginSample("DrawColliders"); if (transforms) { Profiler.BeginSample("transforms"); DrawTools.DrawTransform(go.transform, 0.3f); Profiler.EndSample(); } if (colliders) { Profiler.BeginSample("colliders"); Collider[] comp = go.GetComponents <Collider>(); for (int i = 0; i < comp.Length; i++) { Collider baseCol = comp[i]; if (baseCol is BoxCollider) { Profiler.BeginSample("BoxCollider"); BoxCollider box = baseCol as BoxCollider; DrawTools.DrawLocalCube(box.transform, box.size, Color.yellow, box.center); Profiler.EndSample(); } if (baseCol is SphereCollider) { Profiler.BeginSample("SphereCollider"); SphereCollider sphere = baseCol as SphereCollider; DrawTools.DrawSphere(sphere.transform.TransformPoint(sphere.center), Color.red, sphere.radius); Profiler.EndSample(); } if (baseCol is CapsuleCollider) { Profiler.BeginSample("CapsuleCollider"); CapsuleCollider caps = baseCol as CapsuleCollider; Vector3 dir = new Vector3(caps.direction == 0 ? 1 : 0, caps.direction == 1 ? 1 : 0, caps.direction == 2 ? 1 : 0); Vector3 top = caps.transform.TransformPoint(caps.center + caps.height * 0.5f * dir); Vector3 bottom = caps.transform.TransformPoint(caps.center - caps.height * 0.5f * dir); DrawTools.DrawCapsule(top, bottom, Color.green, caps.radius); Profiler.EndSample(); } if (baseCol is MeshCollider) { Profiler.BeginSample("MeshCollider"); MeshCollider mesh = baseCol as MeshCollider; DrawTools.DrawLocalMesh(mesh.transform, mesh.sharedMesh, XKCDColors.ElectricBlue); Profiler.EndSample(); } } Profiler.EndSample(); } if (bounds && mode != Mode.UI) { Profiler.BeginSample("bounds"); //DrawTools.DrawBounds(go.GetRendererBounds(), XKCDColors.Pink); //Renderer[] renderers = go.GetComponents<Renderer>(); //for (int i = 0; i < renderers.Length; i++) //{ // Bounds bound = renderers[i].bounds; // DrawTools.DrawLocalCube(renderers[i].transform, bound.size, XKCDColors.Pink, bound.center); //} MeshFilter[] mesh = go.GetComponents <MeshFilter>(); for (int i = 0; i < mesh.Length; i++) { DrawTools.DrawLocalCube(mesh[i].transform, mesh[i].mesh.bounds.size, XKCDColors.Pink, mesh[i].mesh.bounds.center); } Profiler.EndSample(); } if (bounds && mode == Mode.UI) { Profiler.BeginSample("bounds"); RectTransform[] rt = go.GetComponents <RectTransform>(); for (int i = 0; i < rt.Length; i++) { // TODO : search for the actual Canvas ? DrawTools.DrawRectTransform(rt[i], UIMasterController.Instance.appCanvas, XKCDColors.GreenApple); } Profiler.EndSample(); } if (meshes) { Profiler.BeginSample("meshes"); MeshFilter[] mesh = go.GetComponents <MeshFilter>(); for (int i = 0; i < mesh.Length; i++) { Profiler.BeginSample("LocalMesh"); DrawTools.DrawLocalMesh(mesh[i].transform, mesh[i].sharedMesh, XKCDColors.Orange); Profiler.EndSample(); } Profiler.EndSample(); } int count = go.transform.childCount; for (int i = 0; i < count; i++) { GameObject child = go.transform.GetChild(i).gameObject; if (!child.GetComponent <Part>() && child.name != "main camera pivot") { DrawObjects(child); } } Profiler.EndSample(); }