// Creates a Text pop up at the world position public static void TextPopup(string text, Vector3 position, float height = 2f, float time = 4f, int size = 24, Color?color = null) { color = color ?? Color.white; var target = Helpers.SetY(position, position.y + height); var textMesh = DrawText.CreateWorldTextPopup(text, position, target: target, time: time, fontSize: size, color: color); textMesh.transform.parent = GameObject.Find("TextMeshInstances").transform; }
// World text pop up at mouse position public static void TextPopupMouse(string text, float time = 4f) { DrawText.CreateWorldTextPopup(text, Helpers.MouseWorldPosition(), time: time); }