private void DrawPointInSpaceCross(Graphics graphics) { if (_gameSession.SelectedObject == null) { return; } var playerShip = _gameSession.GetPlayerSpaceShip(); DrawTacticalMap.DrawPointInSpace(_gameSession.SelectedObject, playerShip, graphics, _screenParameters); }
public static void DrawDestinationPoint(Graphics graphics, GameSession gameSession, ICelestialObject point, ScreenParameters screenParameters) { if (point == null) { return; } var playerSpaceship = gameSession.GetPlayerSpaceShip(); DrawTacticalMap.DrawPointInSpace(point, playerSpaceship, graphics, screenParameters); }