コード例 #1
0
        public void DrawBatcherTools_CombineList_DoesSoInCorrectOrder()
        {
            IDrawStageBatcherTools tools = new DrawStageBatcherTools();

            var messenger = Substitute.For <IFrameworkMessenger>();

            var q0 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q0, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 0);
            var w0 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q0
            };

            var q1 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q1, FillType.Coloured, 1UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 0);
            var w1 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q1
            };

            var q2 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q2, FillType.Coloured, 2UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 0);
            var w2 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q2
            };

            var others = new List <QueueWrap> {
                w1, w2
            };

            var combined = tools.CombinedList(w0, others);

            Assert.Equal(2UL, combined[2].Queue.Data.Texture0[0]);
        }
コード例 #2
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        public void DrawBatcherTools_AreAlLQueuesInactive_False()
        {
            IDrawStageBatcherTools tools = new DrawStageBatcherTools();

            var num = 3;

            var active = new bool[] { false, true, false };

            Assert.False(tools.AreAllQueuesInactive(ref num, active));
        }
コード例 #3
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ファイル: DrawBatcherTest.cs プロジェクト: limocute/yak2d
        public void DrawBatcher_TestBatchCreation_TextureChangePersistence_TwoBatchForSingleDualSingleTexAndColourInterleaveAsWrapChanges()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();
            var tools     = new DrawStageBatcherTools();

            IDrawStageBatcher batcher = new DrawStageBatcher(12, tools);

            var properties = Substitute.For <IStartupPropertiesCache>();

            properties.Internal.Returns(new InternalStartUpProperties
            {
                DrawQueueInitialSizeNumberOfRequests         = 32,
                DrawQueueInitialSizeElementsPerRequestScalar = 4
            });

            var queues = new DrawQueueGroup(new IdGenerator(Substitute.For <IFrameworkMessenger>()),
                                            new DrawQueueFactory(messenger, properties, new ComparerCollection()),
                                            Substitute.For <IDrawStageBuffers>(),
                                            Substitute.For <IQueueToBufferBlitter>(),
                                            false);

            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0, 1.0f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 5UL, 0UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.Wrap, 0, 0.95f);
            Add(queues.DynamicQueue.Queue, FillType.DualTextured, 5UL, 10UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.Wrap, 0, 0.9f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 5UL, 0UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.Wrap, 0, 0.8f);
            Add(queues.DynamicQueue.Queue, FillType.DualTextured, 5UL, 10UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.Mirror, 0, 0.7f);
            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0, 0.6f);

            queues.ProcessDynamicQueue();

            batcher.Process(queues.DynamicQueue, queues.PersistentQueues);

            Assert.Equal(2, batcher.NumberOfBatches);

            var batch = batcher.Pool[0];

            Assert.Equal(5UL, batch.Texture0);
            Assert.Equal(10UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Wrap, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.Wrap, batch.TextureMode1);
            Assert.Equal(0, batch.StartIndex);
            Assert.Equal(12, batch.NumIndices);

            batch = batcher.Pool[1];

            Assert.Equal(5UL, batch.Texture0);
            Assert.Equal(10UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Wrap, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.Mirror, batch.TextureMode1);
            Assert.Equal(12, batch.StartIndex);
            Assert.Equal(6, batch.NumIndices);
        }
コード例 #4
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        public void DrawBatcherTools_GenerateTheNextBatch_ConsumesOneRequestButSkipsQueueDueToInactive()
        {
            IDrawStageBatcherTools tools = new DrawStageBatcherTools();

            var messenger = Substitute.For <IFrameworkMessenger>();

            var q0 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q0, FillType.Coloured, 12UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 3);
            Add(q0, FillType.Coloured, 12UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 3);
            Add(q0, FillType.Coloured, 12UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 11);
            var w0 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q0
            };

            var q1 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q1, FillType.Coloured, 1UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 9, 1.0f);
            var w1 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q1
            };

            var q2 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q2, FillType.Coloured, 2UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 10, 0.5f);
            var w2 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q2
            };

            var others = new List <QueueWrap> {
                w1, w2
            };
            var combined = tools.CombinedList(w0, others).ToArray();

            var num = 3;

            var pool = new DrawingBatch[]
            {
                new DrawingBatch()
            };

            tools.GenerateTheNextBatch(pool, 1, 0, ref num, combined, new int[] { 0, 0, 0 }, 3, new bool[] { true, false, true }, new int[] { 0, 0, 0 }, new bool[] { true, false, true });

            var batch = pool[0];

            Assert.Equal(1UL, batch.Texture0);
            Assert.Equal(3, batch.NumIndices);
        }
コード例 #5
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        public void DrawBatcherTools_IdentifyActiveInLayer_SimpleTest()
        {
            IDrawStageBatcherTools tools = new DrawStageBatcherTools();

            var messenger = Substitute.For <IFrameworkMessenger>();

            var q0 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q0, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 3);
            var w0 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q0
            };

            var q1 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q1, FillType.Coloured, 1UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 10);
            var w1 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q1
            };

            var q2 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q2, FillType.Coloured, 2UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 10);
            var w2 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q2
            };

            var others = new List <QueueWrap> {
                w1, w2
            };
            var combined = tools.CombinedList(w0, others).ToArray();

            var num = 3;

            var activeInLayer = new bool[3];

            tools.IdentifyWhichQueuesAreActiveInTheCurrentLayer(ref num, combined, new int[] { 0, 0, 0 }, 10, activeInLayer, new bool[] { true, false, true });

            Assert.False(activeInLayer[0]);
            Assert.False(activeInLayer[1]);
            Assert.True(activeInLayer[2]);
        }
コード例 #6
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        public void DrawBatcherTools_CreatePoolSize_ExistingDataPersists()
        {
            IDrawStageBatcherTools tools = new DrawStageBatcherTools();

            var pool = new DrawingBatch[]
            {
                new DrawingBatch
                {
                    NumIndices   = 5,
                    StartIndex   = 7,
                    Texture0     = 0UL,
                    Texture1     = 8UL,
                    TextureMode0 = TextureCoordinateMode.None,
                    TextureMode1 = TextureCoordinateMode.Wrap
                },
                new DrawingBatch
                {
                    NumIndices   = 9,
                    StartIndex   = 3,
                    Texture0     = 4UL,
                    Texture1     = 9UL,
                    TextureMode0 = TextureCoordinateMode.Mirror,
                    TextureMode1 = TextureCoordinateMode.Wrap
                },
                new DrawingBatch
                {
                    NumIndices   = 9,
                    StartIndex   = 2,
                    Texture0     = 2UL,
                    Texture1     = 12UL,
                    TextureMode0 = TextureCoordinateMode.Wrap,
                    TextureMode1 = TextureCoordinateMode.None
                }
            };

            var result = tools.CreatePoolOfSize(6, true, pool);

            Assert.Equal(8UL, result[0].Texture1);
            Assert.Equal(TextureCoordinateMode.Mirror, result[1].TextureMode0);
            Assert.Equal(2, result[2].StartIndex);
        }
コード例 #7
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ファイル: DrawBatcherTest.cs プロジェクト: limocute/yak2d
        public void DrawBatcher_TestBatchCreation_TestSuccessfulWithOnlyDynamicQueueAndOneRequest()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();
            var tools     = new DrawStageBatcherTools();

            IDrawStageBatcher batcher = new DrawStageBatcher(12, tools);

            var properties = Substitute.For <IStartupPropertiesCache>();

            properties.Internal.Returns(new InternalStartUpProperties
            {
                DrawQueueInitialSizeNumberOfRequests         = 32,
                DrawQueueInitialSizeElementsPerRequestScalar = 4
            });

            var queues = new DrawQueueGroup(new IdGenerator(messenger),
                                            new DrawQueueFactory(messenger, properties, new ComparerCollection()),
                                            Substitute.For <IDrawStageBuffers>(),
                                            Substitute.For <IQueueToBufferBlitter>(),
                                            false);

            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0);

            queues.ProcessDynamicQueue();

            batcher.Process(queues.DynamicQueue, queues.PersistentQueues);

            Assert.Equal(1, batcher.NumberOfBatches);

            var batch = batcher.Pool[0];

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(0, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);
        }
コード例 #8
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        public void DrawBatcherTools_FindDeepestAtLowestLayer_SimpleTest()
        {
            IDrawStageBatcherTools tools = new DrawStageBatcherTools();

            var messenger = Substitute.For <IFrameworkMessenger>();

            var q0 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q0, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 3);
            var w0 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q0
            };

            var q1 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q1, FillType.Coloured, 1UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 10, 1.0f);
            var w1 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q1
            };

            var q2 = new DrawQueue(messenger, new ComparerCollection(), 12, 4, false);

            Add(q2, FillType.Coloured, 2UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.Mirror, 10, 0.5f);
            var w2 = new QueueWrap {
                Id = 0, BufferPositionOfFirstIndex = 0, BufferPositionOfFirstVertex = 0, Queue = q2
            };

            var others = new List <QueueWrap> {
                w1, w2
            };
            var combined = tools.CombinedList(w0, others).ToArray();

            var num = 3;

            var index = tools.FindDeepestQueueAtLowestLayer(ref num, combined, new int[] { 0, 0, 0 }, 10, new bool[] { true, false, true });

            Assert.Equal(2, index);
        }
コード例 #9
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ファイル: DrawBatcherTest.cs プロジェクト: limocute/yak2d
        public void DrawBatcher_TestBatchCreation_ReplicatingTextureModeIssues_HappensWhenModeNoneProvidedToEarlyTexCall()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();
            var tools     = new DrawStageBatcherTools();

            IDrawStageBatcher batcher = new DrawStageBatcher(12, tools);

            var properties = Substitute.For <IStartupPropertiesCache>();

            properties.Internal.Returns(new InternalStartUpProperties
            {
                DrawQueueInitialSizeNumberOfRequests         = 32,
                DrawQueueInitialSizeElementsPerRequestScalar = 4
            });

            var queues = new DrawQueueGroup(new IdGenerator(Substitute.For <IFrameworkMessenger>()),
                                            new DrawQueueFactory(messenger, properties, new ComparerCollection()),
                                            Substitute.For <IDrawStageBuffers>(),
                                            Substitute.For <IQueueToBufferBlitter>(),
                                            false);

            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0, 1.0f);
            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0, 1.0f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 5UL, 0UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.None, 1, 0.5f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 5UL, 0UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.None, 1, 0.5f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 6UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.None, 1, 0.3f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 7UL, 8UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.Mirror, 1, 0.3f);

            queues.ProcessDynamicQueue();

            batcher.Process(queues.DynamicQueue, queues.PersistentQueues);

            Assert.Equal(4, batcher.NumberOfBatches);

            var batch = batcher.Pool[0];

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            batch = batcher.Pool[1];

            Assert.Equal(5UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Wrap, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);

            batch = batcher.Pool[2];

            Assert.Equal(6UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Mirror, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);

            batch = batcher.Pool[3];

            Assert.Equal(7UL, batch.Texture0);
            Assert.Equal(8UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Wrap, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.Mirror, batch.TextureMode1);
        }
コード例 #10
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ファイル: DrawBatcherTest.cs プロジェクト: limocute/yak2d
        public void DrawBatcher_TestBatchCreation_FiveBatchesDueToTwoQueueChangesPlusADualBatchSingleQueueInThere()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();
            var tools     = new DrawStageBatcherTools();

            IDrawStageBatcher batcher = new DrawStageBatcher(12, tools);

            var properties = Substitute.For <IStartupPropertiesCache>();

            properties.Internal.Returns(new InternalStartUpProperties
            {
                DrawQueueInitialSizeNumberOfRequests         = 32,
                DrawQueueInitialSizeElementsPerRequestScalar = 4
            });

            var queues = new DrawQueueGroup(new IdGenerator(messenger),
                                            new DrawQueueFactory(messenger, properties, new ComparerCollection()),
                                            Substitute.For <IDrawStageBuffers>(),
                                            Substitute.For <IQueueToBufferBlitter>(),
                                            false);

            //Dynamic

            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0, 0.5f);
            Add(queues.DynamicQueue.Queue, FillType.Textured, 20UL, 0UL, TextureCoordinateMode.Wrap, TextureCoordinateMode.None, 1);

            queues.ProcessDynamicQueue();

            //Persistent

            var requests0 = new InternalDrawRequest[]
            {
                Create(FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0, 0.2f)
            };

            queues.CreateNewPersistentQueue(requests0, false);

            var requests1 = new InternalDrawRequest[]
            {
                //Depth 1.0f puts it at the beginning
                Create(FillType.Textured, 5UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.None, 0, 1.0f),
                Create(FillType.Textured, 10UL, 0UL, TextureCoordinateMode.Mirror, TextureCoordinateMode.None, 0, 1.0f)
            };

            queues.CreateNewPersistentQueue(requests1, false);

            batcher.Process(queues.DynamicQueue, queues.PersistentQueues);

            Assert.Equal(5, batcher.NumberOfBatches);

            var batch = batcher.Pool[0]; //In second persistent queue

            Assert.Equal(5UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Mirror, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(3, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);

            batch = batcher.Pool[1]; //In second persistent queue

            Assert.Equal(10UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Mirror, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(6, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);

            batch = batcher.Pool[2]; //In dynamic queue

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(9, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);

            batch = batcher.Pool[3]; //In first persistent queue

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(0, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);

            batch = batcher.Pool[4]; //Back to dynamic queue

            Assert.Equal(20UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.Wrap, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(12, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);
        }
コード例 #11
0
ファイル: DrawBatcherTest.cs プロジェクト: limocute/yak2d
        public void DrawBatcher_TestBatchCreation_ThreeBatchesDueToQueueChange()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();
            var tools     = new DrawStageBatcherTools();

            IDrawStageBatcher batcher = new DrawStageBatcher(12, tools);

            var properties = Substitute.For <IStartupPropertiesCache>();

            properties.Internal.Returns(new InternalStartUpProperties
            {
                DrawQueueInitialSizeNumberOfRequests         = 32,
                DrawQueueInitialSizeElementsPerRequestScalar = 4
            });

            var queues = new DrawQueueGroup(new IdGenerator(messenger),
                                            new DrawQueueFactory(messenger, properties, new ComparerCollection()),
                                            Substitute.For <IDrawStageBuffers>(),
                                            Substitute.For <IQueueToBufferBlitter>(),
                                            false);

            //Dynamic

            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0);
            Add(queues.DynamicQueue.Queue, FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 1);

            queues.ProcessDynamicQueue();

            //Persistent

            var requests = new InternalDrawRequest[]
            {
                Create(FillType.Coloured, 0UL, 0UL, TextureCoordinateMode.None, TextureCoordinateMode.None, 0)
            };

            queues.CreateNewPersistentQueue(requests, false);

            batcher.Process(queues.DynamicQueue, queues.PersistentQueues);

            Assert.Equal(3, batcher.NumberOfBatches);

            var batch = batcher.Pool[0]; //In dynamic queue

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(3, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);

            batch = batcher.Pool[1]; //In persistent queue so at start of buffer

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(0, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);

            batch = batcher.Pool[2]; //Back to dynamic queue

            Assert.Equal(0UL, batch.Texture0);
            Assert.Equal(0UL, batch.Texture1);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode0);
            Assert.Equal(TextureCoordinateMode.None, batch.TextureMode1);
            Assert.Equal(6, batch.StartIndex);
            Assert.Equal(3, batch.NumIndices);
        }