public static void Main(string[] args) { IDrawShapes api01 = new DrawShapes(new DrawAPI01()); api01.CallCircle(); api01.CallRectangle(); IDrawShapes api02 = new DrawShapes(new DrawAPI02()); api02.CallCircle(); api02.CallRectangle(); }
public static DrawRecord Make(DrawShapes type) { return(new DrawRecord { Shape = type }); }
/// <summary>Demo the shapes package</summary> static void ShapesDemo() { //Let's draw a box. //good lord why did we have to call a WindowElement Icon. Now we have an ambiguity with System.Drawing. ConsoleColor C = ConsoleColor.Red; ConsoleColor W = ConsoleColor.White; ConsoleColor G = ConsoleColor.Green; ConsoleColor Y = ConsoleColor.Yellow; ConsoleColor B = ConsoleColor.Blue; System.Drawing.Rectangle R = new System.Drawing.Rectangle(4, 1, 30, 5); System.Drawing.Point[] Ps = { new System.Drawing.Point(30, 10), new System.Drawing.Point(30, 20), new System.Drawing.Point(10, 15) }; System.Drawing.Point[] Cube1 = { new System.Drawing.Point(45, 4), new System.Drawing.Point(65, 4), new System.Drawing.Point(65, 14), new System.Drawing.Point(45, 14), }; int CA = 7; System.Drawing.Point[] Cube2 = { new System.Drawing.Point(45 - CA, 4 + CA), new System.Drawing.Point(65 - CA, 4 + CA), new System.Drawing.Point(65 - CA, 14 + CA), new System.Drawing.Point(45 - CA, 14 + CA), }; System.Drawing.Point[] Cube3 = { new System.Drawing.Point(65, 4), new System.Drawing.Point(65, 14), new System.Drawing.Point(65 - CA, 14 + CA), new System.Drawing.Point(65 - CA, 4 + CA), }; System.Drawing.Point[] Cube4 = { new System.Drawing.Point(45, 4), new System.Drawing.Point(65, 4), new System.Drawing.Point(65 - CA, 4 + CA), new System.Drawing.Point(45 - CA, 4 + CA), }; System.Drawing.Point[] Cube5 = { new System.Drawing.Point(45, 4), new System.Drawing.Point(45, 14), new System.Drawing.Point(45 - CA, 14 + CA), new System.Drawing.Point(45 - CA, 4 + CA), }; DrawShapes.DrawLine(2, 2, 8, 20, C); DrawShapes.DrawLine(20, 2, 2, 20, W); DrawShapes.DrawLine(2, 2, 60, 20, G); DrawShapes.DrawRectangle(R, Y); DrawShapes.DrawPolygon(Ps, B); //We're gonna draw two squares DrawShapes.DrawPolygon(Cube1, W); DrawShapes.DrawPolygon(Cube2, W); DrawShapes.DrawPolygon(Cube3, W); DrawShapes.DrawPolygon(Cube4, W); DrawShapes.DrawPolygon(Cube5, W); DrawShapes.FillPolygon(Cube4, ConsoleColor.Gray); DrawShapes.FillPolygon(Cube3, ConsoleColor.DarkGray); DrawShapes.FillPolygon(Cube2, ConsoleColor.White); DrawShapes.FillPolygon(Ps, B); Curve C1 = new Curve(new System.Drawing.Point(20, 13), 10, 0, 180); Curve C2 = new Curve(new System.Drawing.Point(20, 13), 10, 180, 360); DrawShapes.DrawCurve(C1, ConsoleColor.Cyan); DrawShapes.DrawCurve(C2, ConsoleColor.Cyan); //now turn it into a polygon Line[] CircleCurves = { C1, C2 }; Polygon Circle = new Polygon(CircleCurves); DrawShapes.FillPolygon(Circle, ConsoleColor.Cyan); RenderUtils.Pause(); }