private void drawTexture_left(DrawScreen newObject, int gapItems, int sizeItem) { newObject.setWidthTexture(sizeItem); numberItem_Left++; int posX = sumWidth_Left + gapItems + gapItems * (numberItem_Left - 1); sumWidth_Left += newObject.getWidthTexture(); int posY = Screen.height - gapItems - sizeItem; GUI.DrawTexture(new Rect(posX, posY, newObject.getWidthTexture(), sizeItem), newObject.getMyTexture(), ScaleMode.ScaleToFit, true); }
private void drawTexture_right(DrawScreen newObject, int gapItems, int sizeItem) { newObject.setWidthTexture(sizeItem); numberItem_Right++; sumWidth_Right += newObject.getWidthTexture(); int posX = Screen.width - sumWidth_Right - gapItems - gapItems*(numberItem_Right - 1); int posY = Screen.height - gapItems - sizeItem; GUI.DrawTexture(new Rect(posX, posY, newObject.getWidthTexture(), sizeItem), newObject.getMyTexture(), ScaleMode.ScaleToFit, true); }