public override void Update(Time time) { ship.Update(time); // Draw Order queue.Clear(); queue.QueueItem(background); queue.QueueItem(planet); queue.QueueItem(textbox); queue.QueueItem(ship); }
public override void Update(Time time, RenderWindow window) { // UPDATE lander.Update(time); magnitude.DisplayedString = "Velocity Magnitude: " + lander.GetMagnitude(); window.SetView(view); // PUT IN RENDER QUEUE drawQueue.Clear(); drawQueue.QueueItem(lander); drawQueue.QueueItem(magnitude); }
public override void Update(Time time) { drawQueue.Clear(); drawQueue.QueueItem(cube); }
public override void Update(Time time) { queue.Clear(); queue.QueueItem(background); }