private static void Main() { var windowThread = new Thread(new ThreadStart(() => { var game = new SimulationWindow("Physics Simulation", 800, 600, focusBody); game.UpdateFrame += OnUpdateFrame; game.Disposed += OnDisposed; game.SetView(new CameraView()); var physicsDrawer = new DrawPhysics(game); // physicsDrawer.AppendFlags(DrawFlags.Aabb); physicsDrawer.AppendFlags(DrawFlags.Shape); // physicsDrawer.AppendFlags(DrawFlags.Pair); physicsDrawer.AppendFlags(DrawFlags.Joint); world.SetDebugDraw(physicsDrawer); // CreateBodies(); game.VSync = OpenTK.VSyncMode.Off; game.Run(60.0, 60.0); })); windowThread.Start(); }
private static void Main() { var openTkWindow = new ThreadStart(() => { const string WINDOW_TITLE = "Physics Simulation"; const int SCREEN_WIDTH = 800; const int SCREEN_HEIGHT = 600; var game = new PhysicsSimulationWindow(WINDOW_TITLE, SCREEN_WIDTH, SCREEN_HEIGHT); game.Load += OnGameLoaded; game.Disposed += OnDisposed; var physicsDrawer = new DrawPhysics(game); physicsDrawer.AppendFlags(DebugDraw.DrawFlags.Aabb); physicsDrawer.AppendFlags(DebugDraw.DrawFlags.Shape); world = CreateWorld(); world.SetDebugDraw(physicsDrawer); CreateBodies(); game.Run(60.0, 60.0); }); var openTkThread = new Thread(openTkWindow); openTkThread.Start(); }